AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   [VSH/FF2] [Plugin] Bots (1.1) (https://forums.alliedmods.net/showthread.php?t=263130)

tRololo312312 05-23-2015 18:39

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
1.1 Update.

xXDeathreusXx 05-29-2015 18:31

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Perhaps instead of giving them velocity and overriding speed restrictions, force them to use the forward or back keys

bobotov 05-29-2015 19:39

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Why do boss bots always look up?

xXDeathreusXx 05-29-2015 19:56

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Quote:

Originally Posted by bobotov (Post 2302558)
Why do boss bots always look up?

That's the superjump logic

tRololo312312 05-30-2015 06:43

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Quote:

Originally Posted by xXDeathreusXx (Post 2302545)
Perhaps instead of giving them velocity and overriding speed restrictions, force them to use the forward or back keys

Wont matter anyways because FF2 boss speed does not affect bots.

xXDeathreusXx 05-30-2015 14:40

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Quote:

Originally Posted by tRololo312312 (Post 2302677)
Wont matter anyways because FF2 boss speed does not affect bots.

Not true, I've had both slow and fast bot bosses

DaftPan 05-31-2015 21:06

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
A bug i found is that bot hales always know when you are disguised or cloaked

Wliu 05-31-2015 21:50

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Quote:

Originally Posted by DaftPan (Post 2303430)
A bug i found is that bot hales always know when you are disguised or cloaked

Isn't this an issue with TF2 itself?
From the wiki:
Quote:

Whenever a player/bot cloaks/decloaks or disguises/undisguises, the bots will 'see' players who are behind them and turn around, even if out of the bot's field of view. Note that this isn't due to any sounds made by the player (footsteps, miscellaneous weapon noises, etc.).

Spy bots are able to see and follow cloaked Spies (AI or player) should one give himself away, regardless of difficulty level.

Spy bots (and players) are properly ignored by other bots while disguised. However, upon 'touching' any enemy bot, sapping, shooting, or Cloaking, all other bots who see it happen will declare the bot/player a Spy and won't forget who they are until they change disguises while unseen or until the bot(s) who declare(s) them a Spy die(s).

If a disguised Spy bot on Expert sees enemies Cloak, he will be able to follow them while they are invisible regardless of whether their Cloak is blinking or not.

xXDeathreusXx 05-31-2015 22:18

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Quote:

Originally Posted by Wliu (Post 2303436)
Isn't this an issue with TF2 itself?
From the wiki:

The way the plugin handles the bots overrides this, they will see you regardless

My aimbot ignores cloaks, disguises and ubers, this does not

bobotov 05-31-2015 22:50

Re: [VSH/FF2] [Plugin] Bots (1.1)
 
Quote:

Originally Posted by xXDeathreusXx (Post 2303439)
The way the plugin handles the bots overrides this, they will see you regardless

My aimbot ignores cloaks, disguises and ubers, this does not

Aimbot?


All times are GMT -4. The time now is 05:01.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.