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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   [VSH/FF2] [Plugin] Bots (1.1) (https://forums.alliedmods.net/showthread.php?t=263130)

Chdata 05-19-2015 17:57

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Is there some way to mass produce .navs for maps.

I've never bothered with bots because I have 100+ maps...

tRololo312312 05-19-2015 18:07

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by Chdata (Post 2298759)
Is there some way to mass produce .navs for maps.

I've never bothered with bots because I have 100+ maps...

https://forums.alliedmods.net/showthread.php?p=2085020

Try this plugin. Dont know if it does work or not though

xXDeathreusXx 05-19-2015 20:27

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by tRololo312312 (Post 2298762)
https://forums.alliedmods.net/showthread.php?p=2085020

Try this plugin. Dont know if it does work or not though

I used it a few weeks ago, it works fine, just make sure it's not a server people can join/are on, or it will cause some annoyances

Benoist3012 05-20-2015 11:15

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by tRololo312312 (Post 2298623)

NOTE: If you are using VSH then please use hale_force_team 3

Well your plugin work on ff2/vsh right? so you don't need to say that, you can use the ff2 inc file and get the team of the boss and adapt plugin with the value

93SHADoW 05-20-2015 16:02

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by Benoist3012 (Post 2298976)
Well your plugin work on ff2/vsh right? so you don't need to say that, you can use the ff2 inc file and get the team of the boss and adapt plugin with the value

For FF2, there's FF2_GetBossTeam()

for VSH, there's VSH_GetSaxtonHaleTeam()

Chdata 05-20-2015 16:49

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
For VSH you may as well just use GetClientTeam... there are no bosses that appear on the mercenary team, much less duo/minion bosses.

tRololo312312 05-20-2015 17:17

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Just a random comment here...

Its funny to think that i dont have any education about coding or about computers at all.

All is just self education and plain interest on bots...

...and yet i got 5 (E in 'murica) as average value after ninth class.

EDIT: Apparently there is no E. (silly me :P) So i guess its D then.

xXDeathreusXx 05-21-2015 00:51

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by tRololo312312 (Post 2299068)
Its funny to think that i dont have any education about coding or about computers at all.

Neither do I, but I still made alot of functional plugins(Functional at the time, broke somewhere down the road for no reason and cannot figure out why)

tRololo312312 05-21-2015 03:13

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
just a quick note here...

nav_generate can leave a very unfinished nav file and can cause bots getting stuck on things easily.

You should edit them by hand after using that.

xXDeathreusXx 05-21-2015 20:27

Re: [VSH/FF2] [Plugin] Bots (1.0)
 
Quote:

Originally Posted by tRololo312312 (Post 2299195)
just a quick note here...

nav_generate can leave a very unfinished nav file and can cause bots getting stuck on things easily.

You should edit them by hand after using that.

So much effort though


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