Re: [VSH/FF2] [Plugin] Bots (1.0)
Is there some way to mass produce .navs for maps.
I've never bothered with bots because I have 100+ maps... |
Re: [VSH/FF2] [Plugin] Bots (1.0)
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Try this plugin. Dont know if it does work or not though |
Re: [VSH/FF2] [Plugin] Bots (1.0)
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Re: [VSH/FF2] [Plugin] Bots (1.0)
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Re: [VSH/FF2] [Plugin] Bots (1.0)
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for VSH, there's VSH_GetSaxtonHaleTeam() |
Re: [VSH/FF2] [Plugin] Bots (1.0)
For VSH you may as well just use GetClientTeam... there are no bosses that appear on the mercenary team, much less duo/minion bosses.
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Re: [VSH/FF2] [Plugin] Bots (1.0)
Just a random comment here...
Its funny to think that i dont have any education about coding or about computers at all. All is just self education and plain interest on bots... ...and yet i got 5 (E in 'murica) as average value after ninth class. EDIT: Apparently there is no E. (silly me :P) So i guess its D then. |
Re: [VSH/FF2] [Plugin] Bots (1.0)
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Re: [VSH/FF2] [Plugin] Bots (1.0)
just a quick note here...
nav_generate can leave a very unfinished nav file and can cause bots getting stuck on things easily. You should edit them by hand after using that. |
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