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-   -   [TF2] Control Point netprop (https://forums.alliedmods.net/showthread.php?t=262025)

Benoist3012 04-26-2015 07:05

[TF2] Control Point netprop
 
If it's possible someone can post here the entprop of the entity team_control_point, I used the sm_dump_netprops but nothin about the netprp of the control point, so if someone know every netprop of the control, pls can you post it here?

Chdata 04-26-2015 08:01

Re: [TF2] Control Point netprop
 
do a datamap djump, search for team_control_point

you'll see a netclass like CTFTeamControlPoint or something, dunno what it is

search for that in the netprops dump

edit: I guess that doesn't lead to much, but there are the datamaps too

Benoist3012 04-26-2015 10:56

Re: [TF2] Control Point netprop
 
Thanks I found the netprop of the control point but, nothing for set the hud of a controlpoint.

arthurdead 04-26-2015 11:58

Re: [TF2] Control Point netprop
 
Quote:

Originally Posted by Chdata (Post 2290367)
do a datamap djump, search for team_control_point

you'll see a netclass like CTFTeamControlPoint or something, dunno what it is

search for that in the netprops dump

edit: I guess that doesn't lead to much, but there are the datamaps too

sm_dump_classes

Powerlord 04-26-2015 12:03

Re: [TF2] Control Point netprop
 
Are you sure you're looking for the control point itself and not...

1. Its prop_dynamic, which is the base of the control point that you stand on to capture it.
2. The trigger_capture_area, the invisible area that exists above the prop dynamic that allows you to capture it?
3. The team_control_point_round / team_control_point_master which controls the CP HUD?

Benoist3012 04-29-2015 03:15

Re: [TF2] Control Point netprop
 
Well I'm sure it's team_control_point who control the CP HUD,
Can't not be team_control_point_master I created a map with this entity with custom value and the CP HUD still the same icon.
And can't be the team_control_point_round because this entity only prevent the displaying of other control point who aren't in the round.

The thing I search it's the netprop in team_control_point for the HUD but nothing, but if we use stripper source it's possible to change the icon by add this in global filter "team_icon_3" "spirites/....."


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