[TF2] Control Point netprop
If it's possible someone can post here the entprop of the entity team_control_point, I used the sm_dump_netprops but nothin about the netprp of the control point, so if someone know every netprop of the control, pls can you post it here?
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Re: [TF2] Control Point netprop
do a datamap djump, search for team_control_point
you'll see a netclass like CTFTeamControlPoint or something, dunno what it is search for that in the netprops dump edit: I guess that doesn't lead to much, but there are the datamaps too |
Re: [TF2] Control Point netprop
Thanks I found the netprop of the control point but, nothing for set the hud of a controlpoint.
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Re: [TF2] Control Point netprop
Quote:
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Re: [TF2] Control Point netprop
Are you sure you're looking for the control point itself and not...
1. Its prop_dynamic, which is the base of the control point that you stand on to capture it. 2. The trigger_capture_area, the invisible area that exists above the prop dynamic that allows you to capture it? 3. The team_control_point_round / team_control_point_master which controls the CP HUD? |
Re: [TF2] Control Point netprop
Well I'm sure it's team_control_point who control the CP HUD,
Can't not be team_control_point_master I created a map with this entity with custom value and the CP HUD still the same icon. And can't be the team_control_point_round because this entity only prevent the displaying of other control point who aren't in the round. The thing I search it's the netprop in team_control_point for the HUD but nothing, but if we use stripper source it's possible to change the icon by add this in global filter "team_icon_3" "spirites/....." |
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