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Deviance 03-26-2006 12:32

replacing sounds
 
i'm trying to replace some weapon sounds, but on the server it dont work :(

Code:
public plugin_init() {     register_forward(FM_EmitSound, "EmitSound") } public EmitSound(id, channel, sample[]) {     if(!is_user_alive(id) || !is_user_connected(id))         return FMRES_IGNORED     new clip,ammo, weapon = get_user_weapon(id, clip, ammo)     if(weapon == CSW_DEAGLE)     {             if(equal(sample,"weapons/deagle-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/deagle-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/deagle-2.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/deagle-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }     }     else if(weapon == CSW_M4A1)     {             if(equal(sample,"weapons/m4a1-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_boltpull.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_boltpull.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                    return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_clipin.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_clipin.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                  return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_clipout.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_clipout.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_silencer_off.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_silencer_off.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                    return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_silencer_on.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_silencer_on.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_unsil-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_unsil-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/m4a1_unsil-2.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/m4a1_unsil-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }     }     else if(weapon == CSW_AK47)     {             if(equal(sample,"weapons/ak47-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47-2.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                   return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47_boltpull.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47_boltpull.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                    return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47_clipin.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47_clipin.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                  return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/ak47_magout.wav"))             {                 emit_sound(id, CHAN_WEAPON, "customsounds/ak47_magout.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                  return FMRES_SUPERCEDE             }     }     return FMRES_IGNORED }

any idea's? :?

VEN 03-26-2006 12:56

Please, search.

Deviance 03-26-2006 12:58

Quote:

Originally Posted by VEN
Please, search.

"Please, search."

i didnt find anything...

VEN 03-26-2006 13:21

http://forums.alliedmods.net/showthread.php?t=23303
http://forums.alliedmods.net/showthread.php?t=24060

Deviance 03-26-2006 13:23

Quote:

Originally Posted by VEN
http://forums.alliedmods.net/showthread.php?t=23303
http://forums.alliedmods.net/showthread.php?t=24060

whats the difference :P?

VEN i bet you haven't look into the source -.-

VEN 03-26-2006 13:31

Code:
if(equal(sample,"weapons/deagle-1.wav"))
That would never happen because you can't catch such sounds with such forward.
Read other threads for more details.

Deviance 03-26-2006 13:32

Quote:

Originally Posted by VEN
Code:
if(equal(sample,"weapons/deagle-1.wav"))
That would never happen because you can't catch such sounds with such forward.

how to then....

and i have already readed 2 many tread's w/ nothing, so if you know it say it

VEN 03-26-2006 13:35

I believe that's impossible now.

Deviance 03-26-2006 13:37

Quote:

Originally Posted by VEN
I believe that's impossible now.

...?

okey okey, is it amxmodx or steam?


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