Permanent Hud
Hi everybody, well I want to make a permanent hud to show some info to player(armor, hp, blabla) but I'm looking for a method to use less cpu, which is better for that permanent set_task or register_think with create_entity("info_target")? ... thx in advance
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Re: Permanent Hud
I've heard users say that entity think is better but I like to use set_task() :P
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