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-   Zombie:Reloaded (https://forums.alliedmods.net/forumdisplay.php?f=132)
-   -   ZR port in Sourcemod 1.7 (https://forums.alliedmods.net/showthread.php?t=260275)

weas 03-22-2015 14:02

ZR port in Sourcemod 1.7
 
Hello developers!

When the port ZR in Sourcemod 1.7 for CS:GO?

Even if prompt!

rhelgeby 03-22-2015 18:22

Re: ZR port in Sourcemod 1.7
 
In general, existing plugins should still work because SourceMod should be backwards compatible. This should also include the source. And the ZR code compiles on 1.7 too.

Updating the complete source code is like rewriting ZR, so there's no ETA for that task.

Jargon 03-22-2015 19:59

Re: ZR port in Sourcemod 1.7
 
I have had no issues running it on 1.7 since I updated over a month ago.

weas 03-24-2015 14:28

Re: ZR port in Sourcemod 1.7
 
Quote:

Originally Posted by rhelgeby (Post 2276969)
In general, existing plugins should still work because SourceMod should be backwards compatible. This should also include the source. And the ZR code compiles on 1.7 too.

Updating the complete source code is like rewriting ZR, so there's no ETA for that task.



https://github.com/rhelgeby/sm-zombi...4ab4d31d96761e

thank you!! port sourcemod 1.7! Wait ZR official CS:GO!:)

weas 03-27-2015 15:21

Re: ZR port in Sourcemod 1.7
 
Hello developers!

Interesting! You can do separately Counter Strike: Zombie Reloaded?

as Counter Strike Nexon Zombies!

rhelgeby 03-28-2015 12:18

Re: ZR port in Sourcemod 1.7
 
I will most likely not do this, but I speak for myself now. It's easy to underestimate how much work it really is.

weas 03-29-2015 11:53

Re: ZR port in Sourcemod 1.7
 
Quote:

Originally Posted by rhelgeby (Post 2279081)
I will most likely not do this, but I speak for myself now. It's easy to underestimate how much work it really is.

:wink:


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