Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Please help my have dis eror
05/29/2016 - 09:51:50: [SM] Blaming: csgo_gunmenu 1.2.smx() L 05/29/2016 - 09:51:50: [SM] Call stack trace: L 05/29/2016 - 09:51:50: [SM] [0] SetConVarString L 05/29/2016 - 09:51:50: [SM] [1] Line 147, /home/groups/sourcemod/upload_tmp/phppM4ciC.sp::OnMapStart() |
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Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Hey there,
thanks for the awesome plugin. I am using this on our team training / retake server. In the gunmenu.ini file, you state the following: // How much should give a flashbangs (0 - 2) "flashbangs" "2" However, that does not work for me. I verified that players are allowed to have 2 flashbangs on my server, but they spawn without any (they get smokes and mollys and HEs). Changing "flashbangs" "2" to "flashbangs" "yes" makes them spawn with one flashbang. I believe this to be a small bug. Should you find the time to fix this, would you mind allowing a wider range than 0-2? It'd be sick to allow people to have 3+ flashbangs (even though the cvars ammo_grenade_limit_flashbang and ammo_grenade_limit_total might need adjusting then). That'd make it easier to teach people to use nades more often. Thank you ;-) Keep up the good work! Madmatti |
Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Madmatti, what version of plugin are You use?
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Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Ohh, I just downloaded the top plugin. Now I realised that the top plugin is actually not the latest.
sm plugins prints: "[CS:GO] Gun Menu" (1.0-lm) by LumiStance (adapting by Grey83) Thanks for your reply. |
Re: [CSGO] Gun Menu 1.2 [2016/03/06]
nice but i need to recompile your plugin to remove the bell sound bugs out my quake sounds
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Re: [CSGO] Gun Menu 1.2 [2016/03/06]
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usla, try that version
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Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Thanks i'm using it right now :)
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