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-   -   Textfile containing all the Bosses' Abilties (https://forums.alliedmods.net/showthread.php?t=258694)

MrYtem39 02-22-2015 17:15

Textfile containing all the Bosses' Abilties
 
https://www.dropbox.com/s/urpdjyg3eq...EADME.txt?dl=0
A textfile containing most usable ability plugins found for Freak Fortress 2.
Please note that I am not the guy who wrote this .txt, you should thank Mark about that.

sarysa 02-22-2015 18:48

Re: Textfile containing all the Bosses' Abilties
 
Nice. Only things forgotten for me are the rages that go with Thi Barrett (see my sig), and this which is a necessary part of underwater arena:

Code:

        "abilityX"
        {
                "name"        "ff2_underwater_speed"
               
                "arg1"        "340.0" // starting speed, note that actual speed is 80% of this due to underwater
                "arg2"        "418.0" // ending speed, note that actual speed is 80% of this due to underwater
               
                "plugin_name"        "ff2_sarysapub2"
        }

FF2 speed management breaks with underwater arena.

MrYtem39 02-23-2015 08:57

Re: Textfile containing all the Bosses' Abilties
 
Ok, thanks, I am going to tell Mark.

MaloModo 02-23-2015 11:17

Re: Textfile containing all the Bosses' Abilties
 
I guess I will throw in here. With server command rage...and tf2_addcond you have access to more interesting possibilities. Yes I know probably not the best way to add "abilities" but it is a good alternative for those not familiar with SourcePawn. I have tested a few using this plugin. Mind you not all will do something but still..a good number seemed to including swimming, cars, etc. It may not be apparent to everyone as it wasn't to me until a few months ago. @hale will target whatever "freak" is "hale", just fyi.

An updated list of the conditions can always be found in the latest tf2.inc or tf2_stocks.inc that comes with SM.

https://wiki.teamfortress.com/wiki/Cheats#addcond

Powerlord 02-26-2015 16:42

Re: Textfile containing all the Bosses' Abilties
 
That reminds me, I need to recommend that we redo the split between tf2.inc and tf2_stocks.inc.

As to why...

I started writing a cross-game compatibility page on the wiki a long time ago (which I never finished). Lets take a look at the detecting headshots section. In TF2, "customkill" for events and damagecustom for SDKHooks_OnTakeDamage will tell you if a hit was a headshot. You need to compare it to the value TF_CUSTOM_HEADSHOT (or hard-code the value 1).

However, if you #include <tf2_stocks>, it also pulls in the TF2 extension, which means your plugin won't run on any other game unless you #undef REQUIRE_EXTENSIONS before include tf2_stocks. This is because tf2_stocks automatically includes the TF2 extension as well.

xXDeathreusXx 02-26-2015 20:33

Re: Textfile containing all the Bosses' Abilties
 
I see that I'm missing from this list, I only have 1 official ability, but I have many fixes and edits to others


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