set_user_team
Player1 = CT / Player2 = T
"Player1<3><****><CT>" attacked "Player2<4><****><TERRORIST>" with "usp" (damage "24") (damage_armor "0") (health "76") (armor "0") set_user_team on Player1 to T "Player1<3><****><TERRORIST>" attacked "Player2<4><****><TERRORIST>" with "usp" (damage "8") (damage_armor "0") (health "68") (armor "0") "Player2<4><****><TERRORIST>" attacked "Player1<3><****><TERRORIST>" with "glock18" (damage "6") (damage_armor "0") (health "94") (armor "100") set_user_team on Player1 to CT "Player1<3><****><CT>" attacked "Player2<4><****><TERRORIST>" with "usp" (damage "24") (damage_armor "0") (health "36") (armor "0") "Player2<4><****><TERRORIST>" attacked "Player1<3><****><CT>" with "glock18" (damage "48") (damage_armor "22") (health "46") (armor "78") set_user_team on Player1 to T "Player1<3><****><TERRORIST>" attacked "Player2<4><****><TERRORIST>" with "usp" (damage "44") (damage_armor "0") (health "-8") (armor "0") "Player1<3><****><TERRORIST>" killed "Player2<4><****><TERRORIST>" with "usp" Player1 and 2 = Terror the deathmsg on the HUD show Player1<BLUE> (killed with USP) Player2<RED> set_user_team has no effect on HUD msg`s ? |
Use the one from the cstrike module
|
this is the fix :)
Code:
message_begin(MSG_ALL, get_user_msgid("TeamInfo") ); |
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