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-   -   Biohazard plugin | Zombie Class (https://forums.alliedmods.net/showthread.php?t=255317)

DannyQueen 01-13-2015 08:45

Biohazard plugin | Zombie Class
 
Hi men,
Who knows? How to remove zombie classes of this plugin?
And leave the standard zombie... That means - The plugin will not have classes

P.S. im newbie scripter in AMXX
Please help ME!:)

Code:

#define VERSION        "2.00 Beta 3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#tryinclude "biohazard.cfg"

#if !defined _biohazardcfg_included
        #assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
        #assert AMX Mod X v1.8.0 or greater required!
#endif

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO        51
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND        641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)

#define MODEL_CLASSNAME "player_model"
#define IMPULSE_FLASHLIGHT 100

#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11

#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3)

#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)

enum
{
        MAX_CLIP = 0,
        MAX_AMMO
}

enum
{
        MENU_PRIMARY = 1,
        MENU_SECONDARY
}

enum
{
        CS_TEAM_UNASSIGNED = 0,
        CS_TEAM_T,
        CS_TEAM_CT,
        CS_TEAM_SPECTATOR
}

enum
{
        CS_ARMOR_NONE = 0,
        CS_ARMOR_KEVLAR,
        CS_ARMOR_VESTHELM
}

enum
{
        KBPOWER_357SIG = 0,
        KBPOWER_762NATO,
        KBPOWER_BUCKSHOT,
        KBPOWER_45ACP,
        KBPOWER_556NATO,
        KBPOWER_9MM,
        KBPOWER_57MM,
        KBPOWER_338MAGNUM,
        KBPOWER_556NATOBOX,
        KBPOWER_50AE
}

new const g_weapon_ammo[][] =
{
        { -1, -1 },
        { 13, 52 },
        { -1, -1 },
        { 10, 90 },
        { -1, -1 },
        { 7, 32 },
        { -1, -1 },
        { 30, 100 },
        { 30, 90 },
        { -1, -1 },
        { 30, 120 },
        { 20, 100 },
        { 25, 100 },
        { 30, 90 },
        { 35, 90 },
        { 25, 90 },
        { 12, 100 },
        { 20, 120 },
        { 10, 30 },
        { 30, 120 },
        { 100, 200 },
        { 8, 32 },
        { 30, 90 },
        { 30, 120 },
        { 20, 90 },
        { -1, -1 },
        { 7, 35 },
        { 30, 90 },
        { 30, 90 },
        { -1, -1 },
        { 50, 100 }
}

new const g_weapon_knockback[] =
{
        -1,
        KBPOWER_357SIG,
        -1,
        KBPOWER_762NATO,
        -1,
        KBPOWER_BUCKSHOT,
        -1,
        KBPOWER_45ACP,
        KBPOWER_556NATO,
        -1,
        KBPOWER_9MM,
        KBPOWER_57MM,
        KBPOWER_45ACP,
        KBPOWER_556NATO,
        KBPOWER_556NATO,
        KBPOWER_556NATO,
        KBPOWER_45ACP,
        KBPOWER_9MM,
        KBPOWER_338MAGNUM,
        KBPOWER_9MM,
        KBPOWER_556NATOBOX,
        KBPOWER_BUCKSHOT,
        KBPOWER_556NATO,
        KBPOWER_9MM,
        KBPOWER_762NATO,
        -1,
        KBPOWER_50AE,
        KBPOWER_556NATO,
        KBPOWER_762NATO,
        -1,
        KBPOWER_57MM
}

new const g_remove_entities[][] =
{
        "func_bomb_target",   
        "info_bomb_target",
        "hostage_entity",     
        "monster_scientist",
        "func_hostage_rescue",
        "info_hostage_rescue",
        "info_vip_start",     
        "func_vip_safetyzone",
        "func_escapezone",   
        "func_buyzone"
}

new const g_dataname[][] =
{
        "HEALTH",
        "SPEED",
        "GRAVITY",
        "ATTACK",
        "DEFENCE",
        "HEDEFENCE",
        "HITSPEED",
        "HITDELAY",
        "REGENDLY",
        "HITREGENDLY",
        "KNOCKBACK"
}
new const g_teaminfo[][] =
{
        "UNASSIGNED",
        "TERRORIST",
        "CT",
        "SPECTATOR"
}

new g_maxplayers, g_spawncount, g_buyzone, g_botclient_pdata, g_sync_hpdisplay,
    g_sync_msgdisplay, g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart,
    g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo,
    g_msg_deathmsg , g_msg_screenfade, Float:g_buytime,  Float:g_spawns[MAX_SPAWNS+1][9],
    Float:g_vecvel[3], bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted,
    bool:g_roundstarted, bool:g_roundended, bool:g_czero, g_class_name[MAX_CLASSES+1][32],
    g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64],
    g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA]
   
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg,
    cvar_winsounds, cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled,
    cvar_gamedescription, cvar_botquota, cvar_maxzombies, cvar_flashbang, cvar_buytime,
    cvar_respawnaszombie, cvar_punishsuicide, cvar_infectmoney, cvar_showtruehealth,
    cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti,
    cvar_randomclass, cvar_zombiemulti, cvar_knockback, cvar_knockback_dist, cvar_ammo,
    cvar_knockback_duck, cvar_killreward, cvar_painshockfree, cvar_zombie_class,
    cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie
   
new bool:g_zombie[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_blockmodel[33],
    bool:g_showmenu[33], bool:g_menufailsafe[33], bool:g_preinfect[33], bool:g_welcomemsg[33],
    bool:g_suicide[33], Float:g_regendelay[33], Float:g_hitdelay[33], g_mutate[33], g_victim[33],
    g_modelent[33], g_menuposition[33], g_player_class[33], g_player_weapons[33][2]

public plugin_precache()
{
        register_plugin("Biohazard", VERSION, "cheap_suit")
        register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
        set_cvar_string("bh_version", VERSION)
       
        cvar_enabled = register_cvar("bh_enabled", "1")

        if(!get_pcvar_num(cvar_enabled))
                return
       
        cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
        cvar_skyname = register_cvar("bh_skyname", "drkg")
        cvar_lights = register_cvar("bh_lights", "d")
        cvar_starttime = register_cvar("bh_starttime", "15.0")
        cvar_buytime = register_cvar("bh_buytime", "0")
        cvar_randomspawn = register_cvar("bh_randomspawn", "0")
        cvar_punishsuicide = register_cvar("bh_punishsuicide", "1")
        cvar_winsounds = register_cvar("bh_winsounds", "1")
        cvar_autonvg = register_cvar("bh_autonvg", "1")
        cvar_respawnaszombie = register_cvar("bh_respawnaszombie", "1")
        cvar_painshockfree = register_cvar("bh_painshockfree", "1")
        cvar_knockback = register_cvar("bh_knockback", "1")
        cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
        cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
        cvar_obeyarmor = register_cvar("bh_obeyarmor", "0")
        cvar_infectmoney = register_cvar("bh_infectionmoney", "0")
        cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
        cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
        cvar_ammo = register_cvar("bh_ammo", "1")
        cvar_maxzombies = register_cvar("bh_maxzombies", "31")
        cvar_flashbang = register_cvar("bh_flashbang", "1")
        cvar_impactexplode = register_cvar("bh_impactexplode", "1")
        cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
        cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
        cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
        cvar_zombie_class = register_cvar("bh_zombie_class", "1")
        cvar_randomclass = register_cvar("bh_randomclass", "1")
        cvar_killbonus = register_cvar("bh_kill_bonus", "1")
        cvar_killreward = register_cvar("bh_kill_reward", "2")
        cvar_shootobjects = register_cvar("bh_shootobjects", "1")
        cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
        cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
       
        new file[64]
        get_configsdir(file, 63)
        format(file, 63, "%s/bh_cvars.cfg", file)
       
        if(file_exists(file))
                server_cmd("exec %s", file)
       
        new mapname[32]
        get_mapname(mapname, 31)
        register_spawnpoints(mapname)
               
        register_zombieclasses("bh_zombieclass.ini")
        register_dictionary("biohazard.txt")
       
        precache_model(DEFAULT_PMODEL)
        precache_model(DEFAULT_WMODEL)
       
        new i
        for(i = 0; i < g_classcount; i++)
        {
                precache_model(g_class_pmodel[i])
                precache_model(g_class_wmodel[i])
        }
       
        for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
                precache_sound(g_zombie_miss_sounds[i])
       
        for(i = 0; i < sizeof g_zombie_hit_sounds; i++)
                precache_sound(g_zombie_hit_sounds[i])
       
        for(i = 0; i < sizeof g_scream_sounds; i++)
                precache_sound(g_scream_sounds[i])
       
        for(i = 0; i < sizeof g_zombie_die_sounds; i++)
                precache_sound(g_zombie_die_sounds[i])
       
        for(i = 0; i < sizeof g_zombie_win_sounds; i++)
                precache_sound(g_zombie_win_sounds[i])
       
        g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
       
        g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
        if(g_buyzone)
        {
                dllfunc(DLLFunc_Spawn, g_buyzone)
                set_pev(g_buyzone, pev_solid, SOLID_NOT)
        }
       
        new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
        if(ent)
        {
                dllfunc(DLLFunc_Spawn, ent)
                set_pev(ent, pev_solid, SOLID_NOT)
        }

        #if FOG_ENABLE
        ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
        if(ent)
        {
                fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
                fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
        }
        #endif
}

public plugin_init()
{
        if(!get_pcvar_num(cvar_enabled))
                return
       
        cvar_botquota = get_cvar_pointer("bot_quota")
        cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
        cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
        set_pcvar_num(cvar_autoteambalance[0], 0)

        register_clcmd("jointeam", "cmd_jointeam")
        register_clcmd("say /class", "cmd_classmenu")
        register_clcmd("say /guns", "cmd_enablemenu")
        register_clcmd("say /help", "cmd_helpmotd")
        register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
       
        register_menu("Equipment", 1023, "action_equip")
        register_menu("Primary", 1023, "action_prim")
        register_menu("Secondary", 1023, "action_sec")
        register_menu("Class", 1023, "action_class")
       
        unregister_forward(FM_Spawn, g_fwd_spawn)
        register_forward(FM_CmdStart, "fwd_cmdstart")
        register_forward(FM_EmitSound, "fwd_emitsound")
        register_forward(FM_GetGameDescription, "fwd_gamedescription")
        register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
        register_forward(FM_ClientKill, "fwd_clientkill")
        register_forward(FM_PlayerPreThink, "fwd_player_prethink")
        register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
        register_forward(FM_PlayerPostThink, "fwd_player_postthink")
        register_forward(FM_SetClientKeyValue, "fwd_setclientkeyvalue")

        RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
        RegisterHam(Ham_Killed, "player", "bacon_killed_player")
        RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
        RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
        RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
        RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
        RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
        RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
        RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
        RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
        RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
        RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
        RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
        RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
        RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
       
        register_message(get_user_msgid("Health"), "msg_health")
        register_message(get_user_msgid("TextMsg"), "msg_textmsg")
        register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
        register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
        register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
        register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
        register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
        register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
        register_message(get_user_msgid("ClCorpse"), "msg_clcorpse")
        register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
        register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
       
        register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
        register_event("HLTV", "event_newround", "a", "1=0", "2=0")
        register_event("CurWeapon", "event_curweapon", "be", "1=1")
        register_event("ArmorType", "event_armortype", "be")
        register_event("Damage", "event_damage", "be")
       
        register_logevent("logevent_round_start", 2, "1=Round_Start")
        register_logevent("logevent_round_end", 2, "1=Round_End")
       
        g_msg_flashlight = get_user_msgid("Flashlight")
        g_msg_teaminfo = get_user_msgid("TeamInfo")
        g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
        g_msg_scoreinfo = get_user_msgid("ScoreInfo")
        g_msg_deathmsg = get_user_msgid("DeathMsg")
        g_msg_money = get_user_msgid("Money")
        g_msg_screenfade = get_user_msgid("ScreenFade")
       
        g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
        g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)

        g_sync_hpdisplay = CreateHudSyncObj()
        g_sync_msgdisplay = CreateHudSyncObj()
       
        g_maxplayers = get_maxplayers()
       
        new mod[3]
        get_modname(mod, 2)
       
        g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
       
        new skyname[32]
        get_pcvar_string(cvar_skyname, skyname, 31)
               
        if(strlen(skyname) > 0)
                set_cvar_string("sv_skyname", skyname)
       
        new lights[2]
        get_pcvar_string(cvar_lights, lights, 1)
       
        if(strlen(lights) > 0)
        {
                set_task(3.0, "task_lights", _, _, _, "b")
               
                set_cvar_num("sv_skycolor_r", 0)
                set_cvar_num("sv_skycolor_g", 0)
                set_cvar_num("sv_skycolor_b", 0)
        }
       
        if(get_pcvar_num(cvar_showtruehealth))
                set_task(0.1, "task_showtruehealth", _, _, _, "b")
}

public plugin_end()
{
        if(get_pcvar_num(cvar_enabled))
                set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}

public plugin_natives()
{
        register_library("biohazardf")
        register_native("preinfect_user", "native_preinfect_user", 1)
        register_native("infect_user", "native_infect_user", 1)
        register_native("cure_user", "native_cure_user", 1)
        register_native("register_class", "native_register_class", 1)
        register_native("get_class_id", "native_get_class_id", 1)
        register_native("set_class_pmodel", "native_set_class_pmodel", 1)
        register_native("set_class_wmodel", "native_set_class_wmodel", 1)
        register_native("set_class_data", "native_set_class_data", 1)
        register_native("get_class_data", "native_get_class_data", 1)
        register_native("game_started", "native_game_started", 1)
        register_native("is_user_zombie", "native_is_user_zombie", 1)
        register_native("is_user_infected", "native_is_user_infected", 1)
        register_native("get_user_class", "native_get_user_class",  1)
}

public client_connect(id)
{
        g_showmenu[id] = true
        g_welcomemsg[id] = true
        g_blockmodel[id] = true
        g_zombie[id] = false
        g_preinfect[id] = false
        g_disconnected[id] = false
        g_falling[id] = false
        g_menufailsafe[id] = false
        g_victim[id] = 0
        g_mutate[id] = -1
        g_player_class[id] = 0
        g_player_weapons[id][0] = -1
        g_player_weapons[id][1] = -1
        g_regendelay[id] = 0.0
        g_hitdelay[id] = 0.0

        remove_user_model(g_modelent[id])
}

public client_putinserver(id)
{
        if(!g_botclient_pdata && g_czero)
        {
                static param[1]
                param[0] = id
               
                if(!task_exists(TASKID_CZBOTPDATA))
                        set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
        }
       
        if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
                g_player_class[id] = _random(g_classcount)
}

public client_disconnect(id)
{
        remove_task(TASKID_STRIPNGIVE + id)
        remove_task(TASKID_UPDATESCR + id)
        remove_task(TASKID_SPAWNDELAY + id)
        remove_task(TASKID_WEAPONSMENU + id)
        remove_task(TASKID_CHECKSPAWN + id)

        g_disconnected[id] = true
        remove_user_model(g_modelent[id])
}

public cmd_jointeam(id)
{
        if(is_user_alive(id) && g_zombie[id])
        {
                client_print(id, print_center, "%L", id, "CMD_TEAMCHANGE")
                return PLUGIN_HANDLED
        }
        return PLUGIN_CONTINUE
}

public cmd_classmenu(id)
        if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
       
public cmd_enablemenu(id)
{       
        if(get_pcvar_num(cvar_weaponsmenu))
        {
                client_print(id, print_chat, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
                g_showmenu[id] = true
        }
}

public cmd_helpmotd(id)
{
        static motd[2048]
        formatex(motd, 2047, "%L", id, "HELP_MOTD")
        replace(motd, 2047, "#Version#", VERSION)
       
        show_motd(id, motd, "Biohazard Help")
}       

public cmd_infectuser(id, level, cid)
{
        if(!cmd_access(id, level, cid, 2))
                return PLUGIN_HANDLED_MAIN
       
        static arg1[32]
        read_argv(1, arg1, 31)
       
        static target
        target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
       
        if(!is_user_connected(target) || g_zombie[target])
                return PLUGIN_HANDLED_MAIN
       
        if(!allow_infection())
        {
                console_print(id, "%L", id, "CMD_MAXZOMBIES")
                return PLUGIN_HANDLED_MAIN
        }
       
        if(!g_gamestarted)
        {
                console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
                return PLUGIN_HANDLED_MAIN
        }
                       
        static name[32]
        get_user_name(target, name, 31)
       
        console_print(id, "%L", id, "CMD_INFECTED", name)
        infect_user(target, 0)
       
        return PLUGIN_HANDLED_MAIN
}

public msg_teaminfo(msgid, dest, id)
{
        if(!g_gamestarted)
                return PLUGIN_CONTINUE

        static team[2]
        get_msg_arg_string(2, team, 1)
       
        if(team[0] != 'U')
                return PLUGIN_CONTINUE

        id = get_msg_arg_int(1)
        if(is_user_alive(id) || !g_disconnected[id])
                return PLUGIN_CONTINUE

        g_disconnected[id] = false
        id = randomly_pick_zombie()
        if(id)
        {
                fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
                set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
        }
        return PLUGIN_CONTINUE
}

public msg_screenfade(msgid, dest, id)
{
        if(!get_pcvar_num(cvar_flashbang))
                return PLUGIN_CONTINUE
       
        if(!g_zombie[id] || !is_user_alive(id))
        {
                static data[4]
                data[0] = get_msg_arg_int(4)
                data[1] = get_msg_arg_int(5)
                data[2] = get_msg_arg_int(6)
                data[3] = get_msg_arg_int(7)
               
                if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
                        return PLUGIN_HANDLED
        }
        return PLUGIN_CONTINUE
}

public msg_scoreattrib(msgid, dest, id)
{
        static attrib
        attrib = get_msg_arg_int(2)
       
        if(attrib == ATTRIB_BOMB)
                set_msg_arg_int(2, ARG_BYTE, 0)
}

public msg_statusicon(msgid, dest, id)
{
        static icon[3]
        get_msg_arg_string(2, icon, 2)
       
        return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}

public msg_weaponpickup(msgid, dest, id)
        return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_ammopickup(msgid, dest, id)
        return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_deathmsg(msgid, dest, id)
{
        static killer
        killer = get_msg_arg_int(1)

        if(is_user_connected(killer) && g_zombie[killer])
                set_msg_arg_string(4, g_zombie_weapname)
}

public msg_sendaudio(msgid, dest, id)
{
        if(!get_pcvar_num(cvar_winsounds))
                return PLUGIN_CONTINUE
       
        static audiocode [22]
        get_msg_arg_string(2, audiocode, 21)
       
        if(equal(audiocode[7], "terwin"))
                set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
        else if(equal(audiocode[7], "ctwin"))
                set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
       
        return PLUGIN_CONTINUE
}

public msg_health(msgid, dest, id)
{
        if(!get_pcvar_num(cvar_caphealthdisplay))
                return PLUGIN_CONTINUE
       
        static health
        health = get_msg_arg_int(1)
               
        if(health > 255)
                set_msg_arg_int(1, ARG_BYTE, 255)
       
        return PLUGIN_CONTINUE
}

public msg_textmsg(msgid, dest, id)
{
        if(get_msg_arg_int(1) != 4)
                return PLUGIN_CONTINUE
       
        static txtmsg[25], winmsg[32]
        get_msg_arg_string(2, txtmsg, 24)
       
        if(equal(txtmsg[1], "Game_bomb_drop"))
                return PLUGIN_HANDLED

        else if(equal(txtmsg[1], "Terrorists_Win"))
        {
                formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
                set_msg_arg_string(2, winmsg)
        }
        else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
        {
                formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
                set_msg_arg_string(2, winmsg)
        }
        return PLUGIN_CONTINUE
}

public msg_clcorpse(msgid, dest, id)
{
        id = get_msg_arg_int(12)
        if(!g_zombie[id])
                return PLUGIN_CONTINUE
       
        static ent
        ent = fm_find_ent_by_owner(-1, MODEL_CLASSNAME, id)
       
        if(ent)
        {
                static model[64]
                pev(ent, pev_model, model, 63)
               
                set_msg_arg_string(1, model)
        }
        return PLUGIN_CONTINUE
}

public logevent_round_start()
{
        g_roundended = false
        g_roundstarted = true
       
        if(get_pcvar_num(cvar_weaponsmenu))
        {
                static id, team
                for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
                {
                        team = fm_get_user_team(id)
                        if(team == CS_TEAM_T || team == CS_TEAM_CT)
                        {
                                if(is_user_bot(id))
                                        bot_weapons(id)
                                else
                                {
                                        if(g_showmenu[id])
                                        {
                                                add_delay(id, "display_equipmenu")
                                               
                                                g_menufailsafe[id] = true
                                                set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
                                        }
                                        else       
                                                equipweapon(id, EQUIP_ALL)
                                }
                        }
                }
        }
}

public logevent_round_end()
{
        g_gamestarted = false
        g_roundstarted = false
        g_roundended = true
       
        remove_task(TASKID_BALANCETEAM)
        remove_task(TASKID_INITROUND)
        remove_task(TASKID_STARTROUND)
       
        set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_textmsg()
{
        g_gamestarted = false
        g_roundstarted = false
        g_roundended = true
       
        static seconds[5]
        read_data(3, seconds, 4)
       
        static Float:tasktime
        tasktime = float(str_to_num(seconds)) - 0.5
       
        remove_task(TASKID_BALANCETEAM)
       
        set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_newround()
{
        g_gamestarted = false
       
        static buytime
        buytime = get_pcvar_num(cvar_buytime)
       
        if(buytime)
                g_buytime = buytime + get_gametime()
       
        static id
        for(id = 0; id <= g_maxplayers; id++)
        {
                if(is_user_connected(id))
                        g_blockmodel[id] = true
        }
       
        remove_task(TASKID_NEWROUND)
        remove_task(TASKID_INITROUND)
        remove_task(TASKID_STARTROUND)
       
        set_task(0.1, "task_newround", TASKID_NEWROUND)
        set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}

public event_curweapon(id)
{
        if(!is_user_alive(id))
                return PLUGIN_CONTINUE
       
        static weapon
        weapon = read_data(2)
       
        if(g_zombie[id])
        {
                if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
                        set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
               
                return PLUGIN_CONTINUE
        }

        static ammotype
        ammotype = get_pcvar_num(cvar_ammo)
       
        if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
                return PLUGIN_CONTINUE

        static maxammo
        switch(ammotype)
        {
                case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
                case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
        }

        if(!maxammo)
                return PLUGIN_CONTINUE
       
        switch(ammotype)
        {
                case 1:
                {
                        static ammo
                        ammo = fm_get_user_bpammo(id, weapon)
                       
                        if(ammo < 1)
                                fm_set_user_bpammo(id, weapon, maxammo)
                }
                case 2:
                {
                        static clip; clip = read_data(3)
                        if(clip < 1)
                        {
                                static weaponname[32]
                                get_weaponname(weapon, weaponname, 31)
                               
                                static ent
                                ent = fm_find_ent_by_owner(-1, weaponname, id)
                               
                                fm_set_weapon_ammo(ent, maxammo)
                        }
                }
        }       
        return PLUGIN_CONTINUE
}

public event_armortype(id)
{
        if(!is_user_alive(id) || !g_zombie[id])
                return PLUGIN_CONTINUE
       
        if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
                fm_set_user_armortype(id, CS_ARMOR_NONE)
       
        return PLUGIN_CONTINUE
}

public event_damage(victim)
{
        if(!is_user_alive(victim) || !g_gamestarted)
                return PLUGIN_CONTINUE
       
        if(g_zombie[victim])
        {
                static Float:gametime
                gametime = get_gametime()
               
                g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
                g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
        }
        else
        {
                static attacker
                attacker = get_user_attacker(victim)
               
                if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
                        return PLUGIN_CONTINUE
               
                if(g_victim[attacker] == victim)
                {
                        g_infecting = true
                        g_victim[attacker] = 0

                        message_begin(MSG_ALL, g_msg_deathmsg)
                        write_byte(attacker)
                        write_byte(victim)
                        write_byte(0)
                        write_string(g_infection_name)
                        message_end()
                       
                        message_begin(MSG_ALL, g_msg_scoreattrib)
                        write_byte(victim)
                        write_byte(0)
                        message_end()
                       
                        infect_user(victim, attacker)
                       
                        static Float:frags, deaths
                        pev(attacker, pev_frags, frags)
                        deaths = fm_get_user_deaths(victim)
                       
                        set_pev(attacker, pev_frags, frags  + 1.0)
                        fm_set_user_deaths(victim, deaths + 1)
                       
                        fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
               
                        static params[2]
                        params[0] = attacker
                        params[1] = victim
       
                        set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
                }
                g_infecting = false
        }
        return PLUGIN_CONTINUE
}

public fwd_player_prethink(id)
{
        if(!is_user_alive(id) || !g_zombie[id])
                return FMRES_IGNORED
       
        static flags
        flags = pev(id, pev_flags)
       
        if(flags & FL_ONGROUND)
        {
                if(get_pcvar_num(cvar_painshockfree))
                {
                        pev(id, pev_velocity, g_vecvel)
                        g_brestorevel = true
                }
        }
        else
        {
                static Float:fallvelocity
                pev(id, pev_flFallVelocity, fallvelocity)
               
                g_falling[id] = fallvelocity >= 350.0 ? true : false
        }
               
        if(g_gamestarted)
        {       
                static Float:gametime
                gametime = get_gametime()
               
                static pclass
                pclass = g_player_class[id]

                static Float:health
                pev(id, pev_health, health)
               
                if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
                {
                        set_pev(id, pev_health, health + 1.0)
                        g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
                }
        }
        return FMRES_IGNORED
}

public fwd_player_prethink_post(id)
{
        if(!g_brestorevel)
                return FMRES_IGNORED

        g_brestorevel = false
               
        static flag
        flag = pev(id, pev_flags)
       
        if(!(flag & FL_ONTRAIN))
        {
                static ent
                ent = pev(id, pev_groundentity)
               
                if(pev_valid(ent) && (flag & FL_CONVEYOR))
                {
                        static Float:vectemp[3]
                        pev(id, pev_basevelocity, vectemp)
                       
                        xs_vec_add(g_vecvel, vectemp, g_vecvel)
                }

                if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
                        xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
       
                set_pev(id, pev_velocity, g_vecvel)
                return FMRES_HANDLED
        }
        return FMRES_IGNORED
}

public fwd_player_postthink(id)
{
        if(!is_user_alive(id))
                return FMRES_IGNORED
       
        if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
        {       
                set_pev(id, pev_watertype, CONTENTS_WATER)
                g_falling[id] = false
        }
       
        if(get_pcvar_num(cvar_buytime))
        {
                if(pev_valid(g_buyzone) && g_buytime > get_gametime())
                        dllfunc(DLLFunc_Touch, g_buyzone, id)
        }
        return FMRES_IGNORED
}

public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{       
        if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
                return FMRES_SUPERCEDE       
       
        if(!is_user_connected(id) || !g_zombie[id])
                return FMRES_IGNORED       

        if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
        {
                if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
                {
                        emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
                        return FMRES_SUPERCEDE
                }
                else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
                {
                        if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
                                emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
                        else
                                emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
                       
                        return FMRES_SUPERCEDE
                }
        }                       
        else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
        {
                emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
                return FMRES_SUPERCEDE
        }
        return FMRES_IGNORED
}

public fwd_cmdstart(id, handle, seed)
{
        if(!is_user_alive(id) || !g_zombie[id])
                return FMRES_IGNORED
       
        static impulse
        impulse = get_uc(handle, UC_Impulse)
       
        if(impulse == IMPULSE_FLASHLIGHT)
        {
                set_uc(handle, UC_Impulse, 0)
                return FMRES_SUPERCEDE
        }
        return FMRES_IGNORED
}

public fwd_spawn(ent)
{
        if(!pev_valid(ent))
                return FMRES_IGNORED
       
        static classname[32]
        pev(ent, pev_classname, classname, 31)

        static i
        for(i = 0; i < sizeof g_remove_entities; ++i)
        {
                if(equal(classname, g_remove_entities[i]))
                {
                        engfunc(EngFunc_RemoveEntity, ent)
                        return FMRES_SUPERCEDE
                }
        }
        return FMRES_IGNORED
}

public fwd_gamedescription()
{
        static gamename[32]
        get_pcvar_string(cvar_gamedescription, gamename, 31)
       
        forward_return(FMV_STRING, gamename)
       
        return FMRES_SUPERCEDE


public fwd_createnamedentity(entclassname)
{
        static classname[10]
        engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
       
        return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public fwd_clientkill(id)
{
        if(get_pcvar_num(cvar_punishsuicide) && is_user_alive(id))
                g_suicide[id] = true
}

public fwd_setclientkeyvalue(id, infobuffer, const key[])
{
        if(!equal(key, "model") || !g_blockmodel[id])
                return FMRES_IGNORED
       
        static model[32]
        fm_get_user_model(id, model, 31)
       
        if(equal(model, "gordon"))
                return FMRES_IGNORED
       
        g_blockmodel[id] = false
       
        return FMRES_SUPERCEDE
}

public bacon_touch_weapon(ent, id)
        return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_tank(ent, caller, activator, use_type, Float:value)
        return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
        return HAM_SUPERCEDE

public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
        if(!g_gamestarted)
                return HAM_SUPERCEDE
       
        if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
                return HAM_IGNORED
       
        if(!is_user_connected(attacker) || !g_zombie[victim])
                return HAM_IGNORED
       
        static kbpower
        kbpower = g_weapon_knockback[get_user_weapon(attacker)]
       
        if(kbpower != -1)
        {
                static flags
                flags = pev(victim, pev_flags)
               
                if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
                        return HAM_IGNORED
               
                static Float:origins[2][3]
                pev(victim, pev_origin, origins[0])
                pev(attacker, pev_origin, origins[1])
               
                if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
                {
                        static Float:velocity[3]
                        pev(victim, pev_velocity, velocity)
                       
                        static Float:tempvec
                        tempvec = velocity[2]       
                       
                        xs_vec_mul_scalar(direction, damage, direction)
                        xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
                        xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
                       
                        xs_vec_add(direction, velocity, velocity)
                        velocity[2] = tempvec
                       
                        set_pev(victim, pev_velocity, velocity)
                       
                        return HAM_HANDLED
                }
        }
        return HAM_IGNORED
}

public bacon_touch_grenade(ent, world)
{
        if(!get_pcvar_num(cvar_impactexplode))
                return HAM_IGNORED
       
        static model[12]
        pev(ent, pev_model, model, 11)
       
        if(model[9] == 'h' && model[10] == 'e')
        {
                set_pev(ent, pev_dmgtime, 0.0)
               
                return HAM_HANDLED
        }
        return HAM_IGNORED
}

public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
        if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
                return HAM_IGNORED

        if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
                return HAM_SUPERCEDE
       
        if(!g_zombie[attacker])
        {
                static pclass
                pclass = g_player_class[victim]
               
                damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
                SetHamParamFloat(4, damage)
        }
        else
        {
                if(get_user_weapon(attacker) != CSW_KNIFE)
                        return HAM_SUPERCEDE

                damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
               
                static Float:armor
                pev(victim, pev_armorvalue, armor)
               
                if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
                {
                        armor -= damage
                       
                        if(armor < 0.0)
                                armor = 0.0
                       
                        set_pev(victim, pev_armorvalue, armor)
                        SetHamParamFloat(4, 0.0)
                }
                else
                {
                        static bool:infect
                        infect = allow_infection()
                       
                        g_victim[attacker] = infect ? victim : 0
                                       
                        if(!g_infecting)
                                SetHamParamFloat(4, infect ? 0.0 : damage)
                        else       
                                SetHamParamFloat(4, 0.0)
                }
        }
        return HAM_HANDLED
}

public bacon_killed_player(victim, killer, shouldgib)
{
        if(!is_user_alive(killer) || g_zombie[killer] || !g_zombie[victim])
                return HAM_IGNORED
       
        static killbonus
        killbonus = get_pcvar_num(cvar_killbonus)
       
        if(killbonus)
                set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
       
        static killreward
        killreward = get_pcvar_num(cvar_killreward)
       
        if(!killreward)
                return HAM_IGNORED
       
        static weapon, maxclip, ent, weaponname[32]
        switch(killreward)
        {
                case 1:
                {
                        weapon = get_user_weapon(killer)
                        maxclip = g_weapon_ammo[weapon][MAX_CLIP]
                        if(maxclip)
                        {
                                get_weaponname(weapon, weaponname, 31)
                                ent = fm_find_ent_by_owner(-1, weaponname, killer)
                                       
                                fm_set_weapon_ammo(ent, maxclip)
                        }
                }
                case 2:
                {
                        if(!user_has_weapon(killer, CSW_HEGRENADE))
                                bacon_give_weapon(killer, "weapon_hegrenade")
                }
                case 3:
                {
                        weapon = get_user_weapon(killer)
                        maxclip = g_weapon_ammo[weapon][MAX_CLIP]
                        if(maxclip)
                        {
                                get_weaponname(weapon, weaponname, 31)
                                ent = fm_find_ent_by_owner(-1, weaponname, killer)
                                       
                                fm_set_weapon_ammo(ent, maxclip)
                        }
                               
                        if(!user_has_weapon(killer, CSW_HEGRENADE))
                                bacon_give_weapon(killer, "weapon_hegrenade")
                }
        }
        return HAM_IGNORED
}

public bacon_spawn_player_post(id)
{       
        if(!is_user_alive(id))
                return HAM_IGNORED
       
        static team
        team = fm_get_user_team(id)
       
        if(team != CS_TEAM_T && team != CS_TEAM_CT)
                return HAM_IGNORED
       
        if(g_zombie[id])
        {
                if(get_pcvar_num(cvar_respawnaszombie) && !g_roundended)
                {
                        set_zombie_attibutes(id)
                       
                        return HAM_IGNORED
                }
                else
                        cure_user(id)
        }
        else if(pev(id, pev_rendermode) == kRenderTransTexture)
                reset_user_model(id)
       
        set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
        set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
       
        return HAM_IGNORED
}

public bacon_touch_pushable(ent, id)
{
        static movetype
        pev(id, pev_movetype)
       
        if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
                return HAM_IGNORED       
       
        if(is_user_alive(id))
        {
                set_pev(id, pev_movetype, MOVETYPE_WALK)
               
                if(!(pev(id, pev_flags) & FL_ONGROUND))
                        return HAM_SUPERCEDE
        }
       
        if(!get_pcvar_num(cvar_shootobjects))
                return HAM_IGNORED
       
        static Float:velocity[2][3]
        pev(ent, pev_velocity, velocity[0])
       
        if(vector_length(velocity[0]) > 0.0)
        {
                pev(id, pev_velocity, velocity[1])
                velocity[1][0] += velocity[0][0]
                velocity[1][1] += velocity[0][1]
               
                set_pev(id, pev_velocity, velocity[1])
        }
        return HAM_SUPERCEDE
}

public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
        if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
                return HAM_IGNORED
       
        static Float:velocity[3]
        pev(ent, pev_velocity, velocity)
                       
        static Float:tempvec
        tempvec = velocity[2]       
                       
        xs_vec_mul_scalar(direction, damage, direction)
        xs_vec_mul_scalar(direction, g_zombie[attacker] ?
        get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
        xs_vec_add(direction, velocity, velocity)
        velocity[2] = tempvec
       
        set_pev(ent, pev_velocity, velocity)
       
        return HAM_HANDLED
}

public task_spawned(taskid)
{
        static id
        id = taskid - TASKID_SPAWNDELAY
       
        if(is_user_alive(id))
        {
                if(g_welcomemsg[id])
                {
                        g_welcomemsg[id] = false
                       
                        static message[192]
                        formatex(message, 191, "%L", id, "WELCOME_TXT")
                        replace(message, 191, "#Version#", VERSION)
                       
                        client_print(id, print_chat, message)
                }
               
                if(g_suicide[id])
                {
                        g_suicide[id] = false
                       
                        user_silentkill(id)
                        remove_task(TASKID_CHECKSPAWN + id)

                        client_print(id, print_chat, "%L", id, "SUICIDEPUNISH_TXT")
                       
                        return
                }
               
                if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
                        is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
               
                if(!g_gamestarted)
                        client_print(id, print_chat, "%L %L", id, "SCAN_RESULTS", id, g_preinfect[id] ? "SCAN_INFECTED" : "SCAN_CLEAN")
                else
                {
                        static team
                        team = fm_get_user_team(id)
                       
                        if(team == CS_TEAM_T)
                                fm_set_user_team(id, CS_TEAM_CT)
                }
        }
}

public task_checkspawn(taskid)
{
        static id
        id = taskid - TASKID_CHECKSPAWN
       
        if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
                return
       
        static team
        team = fm_get_user_team(id)
       
        if(team == CS_TEAM_T || team == CS_TEAM_CT)
                ExecuteHamB(Ham_CS_RoundRespawn, id)
}
       
public task_showtruehealth()
{
        set_hudmessage(_, _, _, 0.03, 0.93, _, 0.2, 0.2)
       
        static id, Float:health, class
        for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
        {
                pev(id, pev_health, health)
                class = g_player_class[id]
               
                if(g_classcount > 1)
                        ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f  Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
                else       
                        ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
        }
}

public task_lights()
{
        static light[2]
        get_pcvar_string(cvar_lights, light, 1)
       
        engfunc(EngFunc_LightStyle, 0, light)
}

public task_updatescore(params[])
{
        if(!g_gamestarted)
                return
       
        static attacker
        attacker = params[0]
       
        static victim
        victim = params[1]
       
        if(!is_user_connected(attacker))
                return

        static frags, deaths, team
        frags  = get_user_frags(attacker)
        deaths = fm_get_user_deaths(attacker)
        team  = get_user_team(attacker)
       
        message_begin(MSG_BROADCAST, g_msg_scoreinfo)
        write_byte(attacker)
        write_short(frags)
        write_short(deaths)
        write_short(0)
        write_short(team)
        message_end()
       
        if(!is_user_connected(victim))
                return
       
        frags  = get_user_frags(victim)
        deaths = fm_get_user_deaths(victim)
        team  = get_user_team(victim)
       
        message_begin(MSG_BROADCAST, g_msg_scoreinfo)
        write_byte(victim)
        write_short(frags)
        write_short(deaths)
        write_short(0)
        write_short(team)
        message_end()
}

public task_weaponsmenu(taskid)
{
        static id
        id = taskid - TASKID_WEAPONSMENU
       
        if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
                display_equipmenu(id)
}

public task_stripngive(taskid)
{
        static id
        id = taskid - TASKID_STRIPNGIVE
       
        if(is_user_alive(id))
        {
                fm_strip_user_weapons(id)
                fm_reset_user_primary(id)
                bacon_give_weapon(id, "weapon_knife")
               
                set_pev(id, pev_weaponmodel2, "")
                set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
                set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
        }
}

public task_newround()
{
        static players[32], num, zombies, i, id
        get_players(players, num, "a")

        if(num > 1)
        {
                for(i = 0; i < num; i++)
                        g_preinfect[players[i]] = false
               
                zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
               
                i = 0
                while(i < zombies)
                {
                        id = players[_random(num)]
                        if(!g_preinfect[id])
                        {
                                g_preinfect[id] = true
                                i++
                        }
                }
        }
       
        if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0)
                return
       
        static team
        for(i = 0; i < num; i++)
        {
                id = players[i]
               
                team = fm_get_user_team(id)
                if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
                        continue
               
                static spawn_index
                spawn_index = _random(g_spawncount)
       
                static Float:spawndata[3]
                spawndata[0] = g_spawns[spawn_index][0]
                spawndata[1] = g_spawns[spawn_index][1]
                spawndata[2] = g_spawns[spawn_index][2]
               
                if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
                {
                        static i
                        for(i = spawn_index + 1; i != spawn_index; i++)
                        {
                                if(i >= g_spawncount) i = 0

                                spawndata[0] = g_spawns[i][0]
                                spawndata[1] = g_spawns[i][1]
                                spawndata[2] = g_spawns[i][2]

                                if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
                                {
                                        spawn_index = i
                                        break
                                }
                        }
                }

                spawndata[0] = g_spawns[spawn_index][0]
                spawndata[1] = g_spawns[spawn_index][1]
                spawndata[2] = g_spawns[spawn_index][2]
                engfunc(EngFunc_SetOrigin, id, spawndata)

                spawndata[0] = g_spawns[spawn_index][3]
                spawndata[1] = g_spawns[spawn_index][4]
                spawndata[2] = g_spawns[spawn_index][5]
                set_pev(id, pev_angles, spawndata)

                spawndata[0] = g_spawns[spawn_index][6]
                spawndata[1] = g_spawns[spawn_index][7]
                spawndata[2] = g_spawns[spawn_index][8]
                set_pev(id, pev_v_angle, spawndata)

                set_pev(id, pev_fixangle, 1)
        }
}

public task_initround()
{
        static zombiecount, newzombie
        zombiecount = 0
        newzombie = 0

        static players[32], num, i, id
        get_players(players, num, "a")

        for(i = 0; i < num; i++) if(g_preinfect[players[i]])
        {
                newzombie = players[i]
                zombiecount++
        }
       
        if(zombiecount > 1)
                newzombie = 0
        else if(zombiecount < 1)
                newzombie = players[_random(num)]
       
        for(i = 0; i < num; i++)
        {
                id = players[i]
                if(id == newzombie || g_preinfect[id])
                        infect_user(id, 0)
                else
                {
                        fm_set_user_team(id, CS_TEAM_CT, 0)
                        add_delay(id, "update_team")
                }
        }
       
        set_hudmessage(_, _, _, _, _, 1)
        if(newzombie)
        {
                static name[32]
                get_user_name(newzombie, name, 31)
               
                ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
                client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT", name)
        }
        else
        {
                ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
                client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT2")
        }
       
        set_task(0.51, "task_startround", TASKID_STARTROUND)
}

public task_startround()
{
        g_gamestarted = true
        ExecuteForward(g_fwd_gamestart, g_fwd_result)
}

public task_balanceteam()
{
        static players[3][32], count[3]
        get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
       
        count[CS_TEAM_T] = 0
        count[CS_TEAM_CT] = 0
       
        static i, id, team
        for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
        {
                id = players[CS_TEAM_UNASSIGNED][i]
                team = fm_get_user_team(id)
               
                if(team == CS_TEAM_T || team == CS_TEAM_CT)
                        players[team][count[team]++] = id
        }

        if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1)
                return

        static maxplayers
        maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
       
        if(count[CS_TEAM_T] > maxplayers)
        {
                for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
                        fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
        }
        else
        {
                for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
                        fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
        }
}

public task_botclient_pdata(id)
{
        if(g_botclient_pdata || !is_user_connected(id))
                return
       
        if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
        {
                RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
                RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
                RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
                RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
               
                g_botclient_pdata = 1
        }
}

public bot_weapons(id)
{
        g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
        g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
       
        equipweapon(id, EQUIP_ALL)
}

public update_team(id)
{
        if(!is_user_connected(id))
                return
       
        static team
        team = fm_get_user_team(id)
       
        if(team == CS_TEAM_T || team == CS_TEAM_CT)
        {
                emessage_begin(MSG_ALL, g_msg_teaminfo)
                ewrite_byte(id)
                ewrite_string(g_teaminfo[team])
                emessage_end()
        }
}

public infect_user(victim, attacker)
{
        if(!is_user_alive(victim))
                return

        message_begin(MSG_ONE, g_msg_screenfade, _, victim)
        write_short(1<<10)
        write_short(1<<10)
        write_short(0)
        write_byte((g_mutate[victim] != -1) ? 255 : 100)
        write_byte(100)
        write_byte(100)
        write_byte(250)
        message_end()
       
        if(g_mutate[victim] != -1)
        {
                g_player_class[victim] = g_mutate[victim]
                g_mutate[victim] = -1
               
                set_hudmessage(_, _, _, _, _, 1)
                ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
        }
       
        fm_set_user_team(victim, CS_TEAM_T)
        set_zombie_attibutes(victim)
       
        emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
        ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}

public cure_user(id)
{
        if(!is_user_alive(id))
                return

        g_zombie[id] = false
        g_falling[id] = false

        reset_user_model(id)
        fm_set_user_nvg(id, 0)
        set_pev(id, pev_gravity, 1.0)
       
        static viewmodel[64]
        pev(id, pev_viewmodel2, viewmodel, 63)
       
        if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
        {
                static weapon
                weapon = fm_lastknife(id)

                if(pev_valid(weapon))
                        ExecuteHam(Ham_Item_Deploy, weapon)
        }
}

public display_equipmenu(id)
{
        static menubody[512], len
          len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
       
        static bool:hasweap
        hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
       
        len += formatex(menubody[len], 511 - len,"\w1. %L^n", id, "MENU_NEWWEAPONS")
        len += formatex(menubody[len], 511 - len,"%s2. %L^n", hasweap ? "\w" : "\d", id, "MENU_PREVSETUP")
        len += formatex(menubody[len], 511 - len,"%s3. %L^n^n", hasweap ? "\w" : "\d", id, "MENU_DONTSHOW")
        len += formatex(menubody[len], 511 - len,"\w5. %L^n", id, "MENU_EXIT")
       
        static keys
        keys = (MENU_KEY_1|MENU_KEY_5)
       
        if(hasweap)
                keys |= (MENU_KEY_2|MENU_KEY_3)
       
        show_menu(id, keys, menubody, -1, "Equipment")
}

public action_equip(id, key)
{
        if(!is_user_alive(id) || g_zombie[id])
                return PLUGIN_HANDLED
       
        switch(key)
        {
                case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
                case 1: equipweapon(id, EQUIP_ALL)
                case 2:
                {
                        g_showmenu[id] = false
                        equipweapon(id, EQUIP_ALL)
                        client_print(id, print_chat, "%L", id, "MENU_CMDENABLE")
                }
        }
       
        if(key > 0)
        {
                g_menufailsafe[id] = false
                remove_task(TASKID_WEAPONSMENU + id)
        }
        return PLUGIN_HANDLED
}


public display_weaponmenu(id, menuid, pos)
{
        if(pos < 0 || menuid < 0)
                return
       
        static start
        start = pos * 8
       
        static maxitem
        maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons

          if(start >= maxitem)
                    start = pos = g_menuposition[id]
       
        static menubody[512], len
          len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")

        static end
        end = start + 8
        if(end > maxitem)
                    end = maxitem
       
        static keys
        keys = MENU_KEY_0
       
        static a, b
        b = 0
       
          for(a = start; a < end; ++a)
        {
                keys |= (1<<b)
                len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
          }

          if(end != maxitem)
        {
                    formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
                    keys |= MENU_KEY_9
          }
          else       
                formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
       
          show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}

public action_prim(id, key)
{
        if(!is_user_alive(id) || g_zombie[id])
                return PLUGIN_HANDLED

        switch(key)
        {
                    case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
                case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
                    default:
                {
                        g_player_weapons[id][0] = g_menuposition[id] * 8 + key
                        equipweapon(id, EQUIP_PRI)
                       
                        display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
                }
        }
        return PLUGIN_HANDLED
}

public action_sec(id, key)
{
        if(!is_user_alive(id) || g_zombie[id])
                return PLUGIN_HANDLED
       
        switch(key)
        {
                    case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
                case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
                    default:
                {
                        g_menufailsafe[id] = false
                        remove_task(TASKID_WEAPONSMENU + id)
                       
                        g_player_weapons[id][1] = g_menuposition[id] * 8 + key
                        equipweapon(id, EQUIP_SEC)
                        equipweapon(id, EQUIP_GREN)
                }
        }
        return PLUGIN_HANDLED
}

public display_classmenu(id, pos)
{
        if(pos < 0)
                return
       
        static start
        start = pos * 8
       
        static maxitem
        maxitem = g_classcount

          if(start >= maxitem)
                    start = pos = g_menuposition[id]
       
        static menubody[512], len
          len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")

        static end
        end = start + 8
       
        if(end > maxitem)
                    end = maxitem
       
        static keys
        keys = MENU_KEY_0
       
        static a, b
        b = 0
       
          for(a = start; a < end; ++a)
        {
                keys |= (1<<b)
                len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, g_class_name[a])
          }

          if(end != maxitem)
        {
                    formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
                    keys |= MENU_KEY_9
          }
          else       
                formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
       
          show_menu(id, keys, menubody, -1, "Class")
}

public action_class(id, key)
{
        switch(key)
        {
                    case 8: display_classmenu(id, ++g_menuposition[id])
                case 9: display_classmenu(id, --g_menuposition[id])
                    default:
                {
                        g_mutate[id] = g_menuposition[id] * 8 + key
                        client_print(id, print_chat, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
                }
        }
        return PLUGIN_HANDLED
}

public register_spawnpoints(const mapname[])
{
        new configdir[32]
        get_configsdir(configdir, 31)
       
        new csdmfile[64], line[64], data[10][6]
        formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)

        if(file_exists(csdmfile))
        {
                new file
                file = fopen(csdmfile, "rt")
               
                while(file && !feof(file))
                {
                        fgets(file, line, 63)
                        if(!line[0] || str_count(line,' ') < 2)
                                continue

                        parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)

                        g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
                        g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
                        g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
                        g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
                        g_spawns[g_spawncount][8] = floatstr(data[9])
                       
                        if(++g_spawncount >= MAX_SPAWNS)
                                break
                }
                if(file)
                        fclose(file)
        }
}

public register_zombieclasses(filename[])
{
        new configdir[32]
        get_configsdir(configdir, 31)
       
        new configfile[64]
        formatex(configfile, 63, "%s/%s", configdir, filename)

        if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
        {                       
                new line[128], leftstr[32], rightstr[64],  classname[32], data[MAX_DATA], i
               
                new file
                file = fopen(configfile, "rt")
               
                while(file && !feof(file))
                {
                        fgets(file, line, 127), trim(line)
                        if(!line[0] || line[0] == ';') continue
                       
                        if(line[0] == '[' && line[strlen(line) - 1] == ']')
                        {
                                copy(classname, strlen(line) - 2, line[1])

                                if(register_class(classname) == -1)
                                        break
                               
                                continue
                        }
                        strtok(line, leftstr, 31, rightstr, 63, '=', 1)
                               
                        if(equali(leftstr, "DESC"))
                                copy(g_class_desc[g_classcount - 1], 31, rightstr)
                        else if(equali(leftstr, "PMODEL"))
                                copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
                        else if(equali(leftstr, "WMODEL"))
                                copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
                               
                        for(i = 0; i < MAX_DATA; i++)
                                data[i] = equali(leftstr, g_dataname[i])
                               
                        for(i = 0; i < MAX_DATA; i++) if(data[i])
                        {
                                g_class_data[g_classcount - 1][i] = floatstr(rightstr)
                                break
                        }
                }
                if(file) fclose(file)
        }
        else
                register_class("default")
}

public register_class(classname[])
{
        if(g_classcount >= MAX_CLASSES)
                return -1
       
        copy(g_class_name[g_classcount], 31, classname)
        copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
        copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
               
        g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
        g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED       
        g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
        g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
        g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
        g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
        g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
        g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
        g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
        g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
        g_class_data[g_classcount++][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
       
        return (g_classcount - 1)
}

public native_register_class(classname[], description[])
{
        param_convert(1)
        param_convert(2)
       
        static classid
        classid = register_class(classname)
       
        if(classid != -1)
                copy(g_class_desc[classid], 31, description)

        return classid
}

public native_set_class_pmodel(classid, player_model[])
{
        param_convert(2)
        copy(g_class_pmodel[classid], 63, player_model)
}

public native_set_class_wmodel(classid, weapon_model[])
{
        param_convert(2)
        copy(g_class_wmodel[classid], 63, weapon_model)
}

public native_is_user_zombie(index)
        return g_zombie[index] == true ? 1 : 0

public native_get_user_class(index)
        return g_player_class[index]

public native_is_user_infected(index)
        return g_preinfect[index] == true ? 1 : 0

public native_game_started()
        return g_gamestarted

public native_preinfect_user(index, bool:yesno)
{
        if(is_user_alive(index) && !g_gamestarted)
                g_preinfect[index] = yesno
}

public native_infect_user(victim, attacker)
{
        if(allow_infection() && g_gamestarted)
                infect_user(victim, attacker)
}

public native_cure_user(index)
        cure_user(index)

public native_get_class_id(classname[])
{
        param_convert(1)
       
        static i
        for(i = 0; i < g_classcount; i++)
        {
                if(equali(classname, g_class_name[i]))
                        return i
        }
        return -1
}

public Float:native_get_class_data(classid, dataid)
        return g_class_data[classid][dataid]

public native_set_class_data(classid, dataid, Float:value)
        g_class_data[classid][dataid] = value

stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
        static tr
        tr = 0
       
        engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
        return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "")
{
        set_kvd(0, KV_ClassName, classname)
        set_kvd(0, KV_KeyName, key)
        set_kvd(0, KV_Value, value)
        set_kvd(0, KV_fHandled, 0)

        return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_strip_user_weapons(index)
{
        static stripent
        if(!pev_valid(stripent))
        {
                stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
                dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
        }
        dllfunc(DLLFunc_Use, stripent, index)
       
        return 1
}

stock fm_set_entity_visibility(index, visible = 1)
        set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

stock fm_find_ent_by_owner(index, const classname[], owner)
{
        static ent
        ent = index
       
        while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
       
        return ent
}

stock bacon_give_weapon(index, weapon[])
{
        if(!equal(weapon,"weapon_", 7))
                return 0

        static ent
        ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
       
        if(!pev_valid(ent))
                return 0
   
        set_pev(ent, pev_spawnflags, SF_NORESPAWN)
        dllfunc(DLLFunc_Spawn, ent)
 
        if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
        {
                if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
                return 0
        }
        ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)

        return 1
}

stock bacon_strip_weapon(index, weapon[])
{
        if(!equal(weapon, "weapon_", 7))
                return 0

        static weaponid
        weaponid = get_weaponid(weapon)
       
        if(!weaponid)
                return 0

        static weaponent
        weaponent = fm_find_ent_by_owner(-1, weapon, index)
       
        if(!weaponent)
                return 0

        if(get_user_weapon(index) == weaponid)
                ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)

        if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent))
                return 0
       
        ExecuteHamB(Ham_Item_Kill, weaponent)
        set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))

        return 1
}

stock fm_set_user_team(index, team, update = 1)
{
        set_pdata_int(index, OFFSET_TEAM, team)
        if(update)
        {
                emessage_begin(MSG_ALL, g_msg_teaminfo)
                ewrite_byte(index)
                ewrite_string(g_teaminfo[team])
                emessage_end()
        }
        return 1
}

stock fm_get_user_bpammo(index, weapon)
{
        static offset
        switch(weapon)
        {
                case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
                case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
                case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
                case CSW_FAMAS, CSW_M4A1, CSW_AUG,
                CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
                case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
                case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
                case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
                case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
                case CSW_P228: offset = OFFSET_AMMO_357SIG
                case CSW_GLOCK18, CSW_TMP, CSW_ELITE,
                CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
                default: offset = 0
        }
        return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount)
{
        static offset
        switch(weapon)
        {
                case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
                case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
                case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
                case CSW_FAMAS, CSW_M4A1, CSW_AUG,
                CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
                case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
                case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
                case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
                case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
                case CSW_P228: offset = OFFSET_AMMO_357SIG
                case CSW_GLOCK18, CSW_TMP, CSW_ELITE,
                CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
                default: offset = 0
        }
       
        if(offset)
                set_pdata_int(index, offset, amount)
       
        return 1
}

stock fm_set_user_nvg(index, onoff = 1)
{
        static nvg
        nvg = get_pdata_int(index, OFFSET_NVG)
       
        set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
        return 1
}

stock fm_set_user_money(index, addmoney, update = 1)
{
        static money
        money = fm_get_user_money(index) + addmoney
       
        set_pdata_int(index, OFFSET_CSMONEY, money)
       
        if(update)
        {
                message_begin(MSG_ONE, g_msg_money, _, index)
                write_long(clamp(money, 0, 16000))
                write_byte(1)
                message_end()
        }
        return 1
}

stock str_count(str[], searchchar)
{
        static maxlen
        maxlen = strlen(str)
       
        static i, count
        count = 0
       
        for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
                count++

        return count
}

stock reset_user_model(index)
{
        set_pev(index, pev_rendermode, kRenderNormal)
        set_pev(index, pev_renderamt, 0.0)

        if(pev_valid(g_modelent[index]))
                fm_set_entity_visibility(g_modelent[index], 0)
}

stock remove_user_model(ent)
{
        static id
        id = pev(ent, pev_owner)
       
        if(pev_valid(ent))
                engfunc(EngFunc_RemoveEntity, ent)

        g_modelent[id] = 0
}

stock set_zombie_attibutes(index)
{
        if(!is_user_alive(index))
                return

        g_zombie[index] = true

        if(!task_exists(TASKID_STRIPNGIVE + index))
                set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)

        static Float:health
        health = g_class_data[g_player_class[index]][DATA_HEALTH]
       
        if(g_preinfect[index])
                health *= get_pcvar_float(cvar_zombie_hpmulti)
       
        set_pev(index, pev_health, health)
        set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
        set_pev(index, pev_body, 0)
        set_pev(index, pev_armorvalue, 0.0)
        set_pev(index, pev_renderamt, 0.0)
        set_pev(index, pev_rendermode, kRenderTransTexture)
       
        fm_set_user_armortype(index, CS_ARMOR_NONE)
        fm_set_user_nvg(index)
       
        if(get_pcvar_num(cvar_autonvg))
                engclient_cmd(index, "nightvision")
       
        if(!pev_valid(g_modelent[index]))
        {
                static ent
                ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
                if(pev_valid(ent))
                {
                        engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
                        set_pev(ent, pev_classname, MODEL_CLASSNAME)
                        set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
                        set_pev(ent, pev_aiment, index)
                        set_pev(ent, pev_owner, index)
                               
                        g_modelent[index] = ent
                }
        }
        else
        {
                engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
                fm_set_entity_visibility(g_modelent[index], 1)
        }

        static effects
        effects = pev(index, pev_effects)
       
        if(effects & EF_DIMLIGHT)
        {
                message_begin(MSG_ONE, g_msg_flashlight, _, index)
                write_byte(0)
                write_byte(100)
                message_end()
               
                set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
        }
}

stock bool:allow_infection()
{
        static count[2]
        count[0] = 0
        count[1] = 0
       
        static index, maxzombies
        for(index = 1; index <= g_maxplayers; index++)
        {
                if(is_user_connected(index) && g_zombie[index])
                        count[0]++
                else if(is_user_alive(index))
                        count[1]++
        }
       
        maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
        return (count[0] < maxzombies && count[1] > 1) ? true : false
}

stock randomly_pick_zombie()
{
        static data[4]
        data[0] = 0
        data[1] = 0
        data[2] = 0
        data[3] = 0
       
        static index, players[2][32]
        for(index = 1; index <= g_maxplayers; index++)
        {
                if(!is_user_alive(index))
                        continue
               
                if(g_zombie[index])
                {
                        data[0]++
                        players[0][data[2]++] = index
                }
                else
                {
                        data[1]++
                        players[1][data[3]++] = index
                }
        }

        if(data[0] > 0 &&  data[1] < 1)
                return players[0][_random(data[2])]
       
        return (data[0] < 1 && data[1] > 0) ?  players[1][_random(data[3])] : 0
}

stock equipweapon(id, weapon)
{
        if(!is_user_alive(id))
                return

        static weaponid[2], weaponent, weapname[32]
       
        if(weapon & EQUIP_PRI)
        {
                weaponent = fm_lastprimary(id)
                weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
               
                if(pev_valid(weaponent))
                {
                        weaponid[0] = fm_get_weapon_id(weaponent)
                        if(weaponid[0] != weaponid[1])
                        {
                                get_weaponname(weaponid[0], weapname, 31)
                                bacon_strip_weapon(id, weapname)
                        }
                }
                else
                        weaponid[0] = -1
               
                if(weaponid[0] != weaponid[1])
                        bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
               
                fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
        }

        if(weapon & EQUIP_SEC)
        {
                weaponent = fm_lastsecondry(id)
                weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
               
                if(pev_valid(weaponent))
                {
                        weaponid[0] = fm_get_weapon_id(weaponent)
                        if(weaponid[0] != weaponid[1])
                        {
                                get_weaponname(weaponid[0], weapname, 31)
                                bacon_strip_weapon(id, weapname)
                        }
                }
                else
                        weaponid[0] = -1
               
                if(weaponid[0] != weaponid[1])
                        bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
               
                fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
        }
       
        if(weapon & EQUIP_GREN)
        {
                static i
                for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
                        bacon_give_weapon(id, g_grenades[i])
        }
}

stock add_delay(index, const task[])
{
        switch(index)
        {
                case 1..8:  set_task(0.1, task, index)
                case 9..16:  set_task(0.2, task, index)
                case 17..24: set_task(0.3, task, index)
                case 25..32: set_task(0.4, task, index)
        }
}


Krtola 01-14-2015 19:11

Re: Biohazard plugin | Zombie Class
 
That's what you want to achieve is in folder bh_zombieclass.ini
Here you can set that has only one class,and when the player typed /class will have no choice.
Simply delete all in bh_zombieclass.ini,but leave only one.


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