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-   -   Halo Style Respawning (https://forums.alliedmods.net/showthread.php?t=25442)

Emp` 03-14-2006 00:52

Halo Style Respawning
 
6 Attachment(s)
This basically adds Halo styled respawning to CS.

When you die, you will respawn after a certain time. Each death will add to your time.

CVARS
Code:

sv_HSR                        //Turns HSR on(1|2) and off(0)
                                        //1 - kills subtract time, deaths add time
                                        //2 - suicides and team kills add time
 sv_HSRspawns        //Use CSDM spawns(1) or normal team spawns(0)
                                        //- Note: If there is no CSDM spawn configuration
                                        //                  for the current map, normal team spawns
                                        //                  will be used. Also, players will be given
                                        //                  pistols every spawn.
 sv_HSRtime                //How many seconds are added
 sv_HSRmaxtime        //Max seconds for players

Credits:
  • CSDM
    • - for the CSDM spawn points - duh!
      - for the csdm_spawn_preset.sma - thanks open source ^_^
Tested on CS 1.6

-Wasn't sure if this had been created yet, but I decided to post it because I tryed searching, but nothing came up.

v3x 03-14-2006 04:14

Cool.

Check this out: http://ghw-amxx.com/viewtopic.php?t=32

organizedKaoS 03-14-2006 13:13

This is sweet, I would like to make some suggestions though. First is, can you integrate the link v3x posted into the sma? And second, anyway you could make it spawn the player to different positions on the map, like csdm. In fact, would it be possible to use csdm spawn point files for the respawning of players? Some suggestions which I think would really make this plugin stand out. :lol: :lol: :lol:

organizedKaoS 03-14-2006 15:23

Quote:

Originally Posted by organizedKaoS
This is sweet, I would like to make some suggestions though. First is, can you integrate the link v3x posted into the sma? And second, anyway you could make it spawn the player to different positions on the map, like csdm. In fact, would it be possible to use csdm spawn point files for the respawning of players? Some suggestions which I think would really make this plugin stand out. :lol: :lol: :lol:

Anyone have any ideas?? :oops: I would try it myself but this is too much for a "newb" like me?? :oops: :oops: :oops:

Xanimos 03-14-2006 17:20

We can tell your a nub, you bumped your post. Just hold your horses.

Emp` 03-14-2006 17:58

about that link from v3x, so im waiting...

i'll see what i can do about the csdm spawn points

organizedKaoS 03-14-2006 18:40

Quote:

Originally Posted by Suicid3
We can tell your a nub, you bumped your post. Just hold your horses.

I will remember that, thank you

Emp` 03-16-2006 01:14

v 1.1 is up.

it does not use T(+)rget's way of respawning. If you would like to try it (people that know what they are doing only please) just uncomment what I did comment and comment the rest >.>

Added new cvar: sv_HSRspawns (see main post for more deatails)

organizedKaoS 03-16-2006 03:39

Dloading and testing soon....nice that you added the ability to use the csdm spawn points :lol: :lol: open source does rock. While im at it, have you run into the "ghost" effect with this plugin? just curious. Oh and one more...maybe have a max spawn time. Example if a person dies so many times, they might have to wait for a long time to respawn "sv_HSRtime //How many seconds are added to players for each death" So if they die 15 times...15 seconds to wait? If im interpreting it correctly

T(+)rget 03-16-2006 06:26

Check out Basic Respawn 1.2 updating it now, works 100% flawlessly we are all going to feel like dicks now btw :lol:


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