Halo Style Respawning
6 Attachment(s)
This basically adds Halo styled respawning to CS.
When you die, you will respawn after a certain time. Each death will add to your time. CVARS Code:
sv_HSR //Turns HSR on(1|2) and off(0)
-Wasn't sure if this had been created yet, but I decided to post it because I tryed searching, but nothing came up. |
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This is sweet, I would like to make some suggestions though. First is, can you integrate the link v3x posted into the sma? And second, anyway you could make it spawn the player to different positions on the map, like csdm. In fact, would it be possible to use csdm spawn point files for the respawning of players? Some suggestions which I think would really make this plugin stand out. :lol: :lol: :lol:
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We can tell your a nub, you bumped your post. Just hold your horses.
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v 1.1 is up.
it does not use T(+)rget's way of respawning. If you would like to try it (people that know what they are doing only please) just uncomment what I did comment and comment the rest >.> Added new cvar: sv_HSRspawns (see main post for more deatails) |
Dloading and testing soon....nice that you added the ability to use the csdm spawn points :lol: :lol: open source does rock. While im at it, have you run into the "ghost" effect with this plugin? just curious. Oh and one more...maybe have a max spawn time. Example if a person dies so many times, they might have to wait for a long time to respawn "sv_HSRtime //How many seconds are added to players for each death" So if they die 15 times...15 seconds to wait? If im interpreting it correctly
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Check out Basic Respawn 1.2 updating it now, works 100% flawlessly we are all going to feel like dicks now btw :lol:
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