[Solved] msg_entity
what is this
Code:
i can't undestand 'Reliable to msg_entity' its mean 1 index or what xD ? |
Re: msg_entity
Please Give full Code
|
Re: msg_entity
No, it means that the message will be send to just one player, you use it with an index. Also, if it's reliable it will crash the server if the message somehow fails, if you use MSG_ONE_UNRELIABLE you avoid a possible crash.
|
Re: msg_entity
At what case you would need a reliable message when you can always use a unreliable to avoid crashes?
|
Re: msg_entity
Maybe when you redo some game code, and the original code use a reliable one, to keep compatibility.
|
Re: msg_entity
Alright, thanks for clarification.
|
Re: msg_entity
Thanks 'Solved' !
#HamletEagle |
Re: [Solved] msg_entity
Reliable messages are guaranteed to be sent to players. You would want to use unreliable messages that if skipped that would not be a big deal, like not critical to the gameplay. This could be anything which displays something, like text. This can be also useful in case where if such message is sent often, and client is overflowed with this for some reason, client will be disconnected (server doesn't crash). Of course, it's possible to use always unreliable messages for all, it will be probably fine for most of situations but I would prefer to think twice before to avoid unexpected gameplay glitch.
|
| All times are GMT -4. The time now is 15:20. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.