help with zombie frozen
well hello morning everyone: D translator using google'm from chile, I have server recently and much is not good almost nothing about this whole cs <.<, well the thing is I have a frozen zombie shooting a beam. ice humans and freeze, but when one shoots may harm not want to disable it help me, for they hurt when you shoot. q I let this serve, XD
spaņol hola buenos dias a todos :D uso traductor google soy de chile, tengo un servidor de hace poco y no se mucho bueno casi nada sobre todo esto del cs <.< , bueno la cosa es que tengo un zombie frozen que tira un rayo de hielo a los humanos y los congelas, pero cuando uno le dispara no le puede hacer daņo quisiera que me ayudaran en desactivar eso, para que le hagan daņo cuando le disparen. dejo esto creo q servira, XD /*============================================ ==================================== [ZP] Class: eFrozen Zombie v1.0 By: TheArmagedon Cvar's: ** How much time the frozen? ** zp_efzm_frozen_time [TIME] - Default:3 ** How much frozen zombie start? ** zp_efzm_frozen_start [AMOUNT] - Default:5 ** Show the Menu? ** zp_efzm_menu [1/0] - Default: 1 * If 1 show the menu / If 0 automatic Hability on E * ============================================= ===================================*/ // Includes #include <amxmodx> #include <fakemeta> #include <zombieplague> #include <fun> #include <hamsandwich> // Plugin version #define VERSION "0.2" // Variables new g_Frozed[33], g_iFroz[33], g_frozid[33], timeFr[33], frozenable[33]; new Ebinded[33]; new frozentime, howmcfroz, g_SPR, menufr; // Zombie Attributes new const zclass_name[] = { "Frost Zombie" } new const zclass_info[] = { "Puede congelar humanos" } new const zclass_model[] = { "frost_zombie" } new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } const zclass_health = 1300 const zclass_speed = 220 const Float:zclass_gravity = 1.0 const Float:zclass_knockback = 1.0 // Class ID new g_zclassid1 public plugin_init() { // Plugin Register register_plugin("[ZP] eFrozen Zombie", VERSION, "TheArmagedon") // Events | Cvars | Forward | Others frozentime = register_cvar("zp_efzm_frozen_time", "5") howmcfroz = register_cvar("zp_efzm_frozen_start", "5") menufr = register_cvar("zp_efzm_menu", "0") // If 1 show the menu | If 0 automatic Hability on E. register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") RegisterHam(Ham_TakeDamage, "player", "player_damage") register_forward(FM_CmdStart, "CmdStart" ) register_event("DeathMsg", "eventD", "a") } public plugin_precache() { // Register Plugin register_plugin("[ZP] eFrozen Zombie", VERSION, "TheArmagedon") register_cvar("zp_eFrozen", VERSION, FCVAR_SPONLY|FCVAR_SERVER) set_cvar_string("zp_eFrozen", VERSION) // Class Register g_zclassid1 = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) g_SPR = precache_model("sprites/zbeam4.spr") } public client_disconnect(id) { g_Frozed[id] = false; g_frozid[id] = false; } public client_connect(id) { g_Frozed[id] = false; g_frozid[id] = false; } public eventD() { new id = read_data(2) if(frozenable[id]) { g_Frozed[id] = false frozenable[id] = false } } public fw_PlayerPreThink(id) { if(!is_user_alive(id)) return; // Frozen Command if(g_Frozed[id]) { set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) set_pev(id, pev_maxspeed, 1.0) } } public zp_user_humanized_post(id) frozenable[id] = false // User Infected forward public zp_user_infected_post(id, infector) { // Check if the infected player is using our custom zombie class if (zp_get_user_zombie_class(id) == g_zclassid1) { client_print(id, print_chat, "[ZP] Elegiste Frost Zombie , Presiona E para congelar a los humanos[Hecho por Lechuga]! %s.", get_pcvar_num(menufr) ? "" : "") g_iFroz[id] = get_pcvar_num(howmcfroz); frozenable[id] = true if(get_pcvar_num(menufr) == 1) { menuItem(id) Ebinded[id] = false } else { Ebinded[id] = true } if(!Ebinded[id]) set_task(5.0, "menuItem", id) } } public menuItem(id) { if(is_user_alive(id)) { if(frozenable[id]) { if(get_pcvar_num(menufr) == 1) { new menu = menu_create("eFrozen Zombie: Menu:", "choosemenuItem") menu_additem(menu, "\wUse", "1", 0) menu_additem(menu, "\wUse on \rE \wKey^n^n", "2", 0) new szText[40] format(szText, sizeof szText -1, "\yFrozen's left: \r%i", g_iFroz[id]) menu_additem(menu, szText, "3", 0) menu_setprop(menu, MPROP_EXITNAME, "Exit") menu_display(id, menu, 0) } } } } public choosemenuItem(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback) switch(str_to_num(data)) { case 1: { if(is_user_alive(id)) { g_iFroz[id] ? frozen(id) : client_print(id, print_console, "[ZP] Ya no te queda para congelar!") if(g_iFroz[id] > 0) { set_task(2.0, "menuItem", id) } else client_print(id, print_chat, "[ZP] Se te ha acabado para congelar!") } } case 2: { if(is_user_alive(id)) { Ebinded[id] = true } } case 3: { menuItem(id) } } menu_destroy(menu) return PLUGIN_HANDLED } public frozen(id) { if(!g_iFroz[id]) return HAM_IGNORED; if(!frozenable[id]) return HAM_IGNORED; if(!zp_get_user_zombie(id)) return HAM_IGNORED; new player, body get_user_aiming(id, player, body) g_frozid[id] = true dois_wave(id) if(!is_user_connected(player) || !is_user_alive(player)) return HAM_IGNORED; new parms[2] parms[0] = id parms[1] = player set_task(0.2, "frozed", 0, parms, 2) return HAM_IGNORED; } public frozed(parm[]) { new id = parm[0] new player = parm[1] if(!is_user_connected(id) || !is_user_connected(player)) return if(zp_get_user_zombie(player)) return if(!zp_get_user_zombie(id)) return if(zp_get_user_nemesis(id)) return if(zp_get_user_survivor(player)) return if(g_Frozed[player]) { client_print(id, print_chat, "[ZP] El jugador ya esta congelado") return } g_iFroz[id]-- client_print(id, print_chat, "[ZP] %i Frozen's left!" ,g_iFroz[id]) g_Frozed[player] = true set_user_rendering(player, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25) set_task(get_pcvar_float(frozentime), "remove_froz", player) client_print(player, print_chat, "You has been Frozen, You cant damage now! (Unfrozen in %d Seconds)", get_pcvar_num(frozentime)); } public remove_froz(id) { if(g_Frozed[id]) { set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 0) g_Frozed[id] = false client_print(id, print_chat, "Your frozen end!") } } // Froz Skill public dois_wave(id) { if(g_frozid[id]) { if(frozenable[id]) { new aimvec[3] new damradius = 50 if( !is_user_alive(id) ) return get_user_origin(id, aimvec, 3) beam_effectz(id, aimvec, damradius) set_task(1.5, "gfrozfalse", id) } } } public gfrozfalse(id) g_frozid[id] = false public beam_effectz(id, aimvec[3], damradius) { if(g_frozid[id]) { new beamWidth //Change sprite size according to blast radius new blastSize = floatround(damradius / 12.0) if (blastSize <= 18) { beamWidth = 50 } else { beamWidth = 75 } //Beam message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(1) //TE_BEAMENTPOINTS write_short(id) //ent write_coord(aimvec[0]) //position write_coord(aimvec[1]) write_coord(aimvec[2]) write_short(g_SPR) // sprite index write_byte(0) // start frame write_byte(35) // framerate write_byte(4) // life write_byte(beamWidth) // width write_byte(0) // noise write_byte(0) // red (rgb color) write_byte(100) // green (rgb color) write_byte(200) // blue (rgb color) write_byte(215) // brightness write_byte(21) // speed message_end() } } public player_damage(victim, ent, attacker, Float:damage, bits) { if(!is_user_connected(victim) || !is_user_connected(attacker)) return HAM_IGNORED; if(g_Frozed[attacker]) return HAM_SUPERCEDE; return HAM_IGNORED; } public CmdStart( const id, const uc_handle, random_seed ) { if(is_user_alive(id)) { new buttons = pev(id, pev_button) new oldbuttons = pev(id, pev_oldbuttons) if(Ebinded[id]) { if(buttons & IN_USE) { if(g_iFroz[id] > 0) { if(!timeFr[id]) { timeFr[id] = true set_task(5.0, "RmvTask", id) frozen(id) } } } } if(Ebinded[id]) { if(oldbuttons & IN_USE && !(buttons & IN_USE)) { if(g_iFroz[id] > 0) { if(!timeFr[id]) { timeFr[id] = true set_task(5.0, "RmvTask", id) frozen(id) } } } } } return FMRES_IGNORED } public RmvTask(id) timeFr[id] = false |
Re: help with zombie frozen
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