LookAtPoint || LookAtClient [TF2/Possibly Other Games]
Some functions that can be used to make a client look basically anywhere you tell them to. Not sure if it has been posted before, but I thought this might be helpful to some people.
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
LookAtClient does alot of what LookAtPoint does.. you could make this a lot shorter.
also, you accept 'any' as a client, and the point.. so what if i pass in a handle (ADT_Array) full of clients? Trick Question, you don't need to have the any tag. Something like this perhaps?
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
Yeah that works too.
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
I have a funny feeling that this could used for some kind of aimbot plugin.
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
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https://forums.alliedmods.net/showpo...41&postcount=8 There are plenty of aimbot plugins available on the forum to use. That is just two of many. |
Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
Clientside prediction is always gonna stop that type stuff from working properly on moving targets.
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Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
^ Unless you also make it jump your aim when attack is pressed (probably)
Let's go remake the projectile aimbot while we're at it The one that can predict/lead targets And post it publicly l ol wat |
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