Baselines
Well, maybe its not the proper forum, since I am not asking how to something, but more for some explanation - what are the baselines. Looking in HLSDK I found this (client.cpp):
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Moving forward there can found this (it's better commented, so at least something can be understood):
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I was searching on the Internets and found one topic on some russian forums about instanced baselines and the only useful info was, that they are supposed to optimize network traffic for the entities that are created often (rockets, grenades, weaponboxes and stuff like that in HLDM (and CS)). So is this true? and here comes another question: whats the difference between "normal" baselines and instanced baselines? |
Re: Baselines
The answer should be in the code that you removed. I'm guessing it essentially creating the necessary resources for things (players, objects, etc) before they are used. Equivalent to pre-allocating memory.
The difference between them should also be in the code. |
Re: Baselines
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As for the code, InstancedBaselines have almost no code in HLSDK, so the purpose of them is still not 100% clear.
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CreateBaseline
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