TF2 Trade Server Plugin Request
Hello and thanks for taking your time to read this.
Me I'm a member of a gaming community and I have a bit of a issue with monoculus. The map is trade_clocktown_b2a. And for some apparent reason he will spawn as a entity instead of a actual boss fight. As in purple cloud, will shoot six times, and then vanish the way he came. Is there anything you can recommend to fix that? Since he needs to be damageable so players can access a certain part of the map. Me I've been looking and just been confused on which might be the right plugin to use. So if you can help me please. |
Re: TF2 Trade Server Plugin Request
Hi,
You can try perhaps changing cvar 'tf_eyeball_boss_lifetime' to '9999999' to prevent him from dissappearing? Try adding this to server.cfg: PHP Code:
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Re: TF2 Trade Server Plugin Request
The issue likely stems from the 2013 Scream Fortress Update. The eyeboss now has a team netprop or something. It is what allows a player to summon the eyeboss (with the spellbook) and have it only attack the opposite team. You will notice that the boss only shoots at players on one team, while other players aren't targeted, nor are they harmed by eye rockets that happen to explode near them.
Is the eyeboss being spawned by the map itself? Or are you using a plugin? |
Re: TF2 Trade Server Plugin Request
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Re: TF2 Trade Server Plugin Request
People still use that map?
Last time i checked it was crashing more clients than Malaysia Airlines. |
Re: TF2 Trade Server Plugin Request
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Since I believe that he is the only way to get players to the big tree the map. And that is by having the server shoot him, kill him, and then letting his programming leave a portal going there. And I might as well give you the coding of the plugin I have, so maybe you can tell me what I'm dealing with: #include <sourcemod> #include <tf2_stocks> #define PLUGIN_VERSION "indev" public Plugin:myinfo = { name = "Clocktown Mono Spawner", author = "MasterOfTheXP", description = "Spawns Monoculus on top of the tower during the Final Hours.", version = PLUGIN_VERSION, url = "http://mstr.ca/" }; new Relays[6]; new DayCount, bool:Nighttime, SecondsCount; new HourCount, HourSeconds; new bool:WatchActive; // Only true if the time is validated. new String:Map[PLATFORM_MAX_PATH]; new bool:Enabled; new Handle:cvarHealth; new Handle:cvarHealthPerPlayer; new Handle:cvarHealthPerLevel; public OnPluginStart() { HookEvent("teamplay_round_start", Event_RoundStart); HookEntityOutput("logic_relay", "OnTrigger", OnTrigger); Enabled = (StrContains(Map, "trade_clocktown_", false) == 0 && !StrEqual(Map, "trade_clocktown_b1", false)); if (!Enabled) return; // Late loading FindTimers(); } public OnMapStart() { GetCurrentMap(Map, sizeof(Map)); Enabled = (StrContains(Map, "trade_clocktown_", false) == 0 && !StrEqual(Map, "trade_clocktown_b1", false)); if (!Enabled) return; CreateTimer(1.0, Timer_Second, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); } public OnConfigsExecuted() { cvarHealth = FindConVar("tf_eyeball_boss_health_base"); cvarHealthPerPlayer = FindConVar("tf_eyeball_boss_health_per_player "); cvarHealthPerLevel = FindConVar("tf_eyeball_boss_health_per_level" ); } public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast) { if (!Enabled) return; FindTimers(); DayCount = 1; SecondsCount = 0; HourCount = 6; HourSeconds = 0; Nighttime = false; WatchActive = true; } public OnTrigger(const String:output[], caller, activator, Float:delay) { if (!Enabled) return; if (caller == Relays[0]) DayCount = 1; else if (caller == Relays[2]) DayCount = 2; else if (caller == Relays[4]) DayCount = 3; else if (caller == Relays[1]) DayCount = 11; else if (caller == Relays[3]) DayCount = 12; else if (caller == Relays[5]) DayCount = 13; else return; SecondsCount = 0; HourCount = 6; HourSeconds = 0; if (DayCount > 3) { DayCount -= 10; Nighttime = true; } else Nighttime = false; WatchActive = true; } public Action:Timer_Second(Handle:timer) { if (!WatchActive) return; SecondsCount++; if (++HourSeconds >= 45) { if (++HourCount == 13) HourCount -= 12; HourSeconds = 0; } if (DayCount == 3 && HourCount == 12 && !HourSeconds && Nighttime) { new BaseHealth = GetConVarInt(cvarHealth), HealthPerPlayer = GetConVarInt(cvarHealthPerPlayer), HealthPerLevel = GetConVarInt(cvarHealthPerLevel); SetConVarInt(cvarHealth, 4200), SetConVarInt(cvarHealthPerPlayer, 300), SetConVarInt(cvarHealthPerLevel, 2000); new Ent = CreateEntityByName("eyeball_boss"); TeleportEntity(Ent, Float:{-290.0, -327.0, -92.0}, NULL_VECTOR, NULL_VECTOR); DispatchSpawn(Ent); SetConVarInt(cvarHealth, BaseHealth), SetConVarInt(cvarHealthPerPlayer, HealthPerPlayer), SetConVarInt(cvarHealthPerLevel, HealthPerLevel); } } stock FindTimers() { new Ent = -1; while ((Ent = FindEntityByClassname(Ent, "logic_relay")) != -1) { new String:entName[35]; GetEntPropString(Ent, Prop_Data, "m_iName", entName, sizeof(entName)); if (StrEqual(entName, "day1relay")) Relays[0] = Ent; else if (StrEqual(entName, "night1relay")) Relays[1] = Ent; else if (StrEqual(entName, "day2relay")) Relays[2] = Ent; else if (StrEqual(entName, "night2relay")) Relays[3] = Ent; else if (StrEqual(entName, "day3relay")) Relays[4] = Ent; else if (StrEqual(entName, "night3relay")) Relays[5] = Ent; } } |
Re: TF2 Trade Server Plugin Request
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It happens on the 3rd day at 12am to initiate that. I have notice just a purple cloud that shows up shoots and then leaves. No health bar, no actually battle AI, or anything else. |
Re: TF2 Trade Server Plugin Request
Here:
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Edit: I'm not sure if map has navigation for npcs already generated yet if it does not then it could explain why AI is not working like it should. So you could try following method: 1. Type in console sv_cheats 1 2. *Make sure server is on right map* 3. Type in console nav_generate 4. Wait till navigation is done generating 5. Restart server 6. NPCs should behave correctly now? |
Re: TF2 Trade Server Plugin Request
And i'll try it out, but just replace all the code for the current plugin, for it is a smx file.
But yeah it has a nav file, if I don't like it, I'll just make it. Quote:
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Re: TF2 Trade Server Plugin Request
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1. Get Plugin 2 If you have still old plugin file delete it. 3. Place .smx file in plugins 4. Restart Server |
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