| Kellan123 |
12-03-2014 13:47 |
Re: Trash please
Quote:
Originally Posted by HeartbeatHNS
(Post 2230022)
Trash please
|
PHP Code:
native hnsxp_get_user_xp(client);
native hnsxp_set_user_xp(client, xp);
stock hnsxp_add_user_xp(client, xp) { return hnsxp_set_user_xp(client, hnsxp_get_user_xp(client) + xp); }
stock hnsxp_sub_user_xp(client, xp) { return hnsxp_set_user_xp(client, hnsxp_get_user_xp(client) - xp); }
#include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <fun> #include <cstrike> #include <colorchat>
#define PLUGIN "[HB] VIP Mod" #define AUTHOR "HBxander, Larcyn" #define VERSION "1.4"
#define clantac "^x04[HB]"
new g_iMoney[33];
new awp_cost; new deagle_cost; new shotgun_cost; new fiveseven_cost; new hegren_cost; new respawn_cost; new colt_cost; new xp_amount; new xp_cost; new hp_amount; new hp_cost; new scout_cost; new frost_cost;
new price;
new bought_respawn; new bought_xp; new bought_hp; new bool:gbConnected[33]; new bool:got_access[33]
public plugin_init() { register_clcmd("say /vip", "vip_shop"); register_clcmd("say /buyvip", "buy_vip"); register_clcmd("say_team /vip", "vip_shop"); register_clcmd("say_tean /buyvip", "buy_vip");
//weapons price awp_cost = register_cvar("vip_awpcost", "16000"); deagle_cost = register_cvar("vip_dglcost", "12000"); shotgun_cost = register_cvar("vip_m3cost", "12000"); fiveseven_cost = register_cvar("vip_fivesevencost", "8000"); colt_cost = register_cvar("vip_coltcost", "8000"); scout_cost = register_cvar("vip_scoutcost", "3000"); //grenades price hegren_cost = register_cvar("vip_hegrencost", "8000"); frost_cost = register_cvar("vip_frostcost", "12000"); //items price respawn_cost = register_cvar("vip_respawncost", "10000"); hp_cost = register_cvar("vip_hpcost", "6000"); xp_cost = register_cvar("vip_xpcost", "6000"); //item amount xp_amount = register_cvar("vip_xpamount", "10"); hp_amount = register_cvar("vip_hpamount", "25"); //clantac price = register_cvar ("vip_price", "2000"); }
public vip_shop(id) { new MainMenu = menu_create("\r[HB] VIP Mod by Larcyn^n^nMain Menu", "MainMenu_Handle"); menu_addblank(MainMenu, 0); menu_additem(MainMenu, "\wWeapon Menu", "\r1", 0); menu_additem(MainMenu, "\wItem Menu", "\r2", 0); menu_additem(MainMenu, "\wGrenades Menu", "\r3", 0); menu_setprop(MainMenu, MPROP_EXIT, MEXIT_ALL); if ( got_access[id] ) { menu_display(id, MainMenu, 0); } }
public MainMenu_Handle(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { weapon_Menu(id); } case 2: { item_Menu(id); } case 3: { grenades_Menu(id); } } return PLUGIN_CONTINUE; } public grenades_Menu(id) { new buy_hegren[60]; new buy_frost[60]; formatex(buy_hegren, sizeof(buy_hegren) - 1, "\wHeGrenade \r[Amount: \w1\r] \r[$\y%i\r]", get_pcvar_num(hegren_cost)); formatex(buy_frost, sizeof(buy_frost) - 1, "\wFrostGrenade \r[Amount: \w1\r] \r[$\y%i\r]", get_pcvar_num(frost_cost)); new gren_Menu = menu_create("\r[HB] VIP Mod by Larcyn^n^nItem Menu", "ItemMenu_Handle"); menu_additem(gren_Menu, buy_hegren, "\r1", 0); if ( cs_get_user_team(id) == CS_TEAM_T ) { menu_additem(gren_Menu, buy_frost, "\r2", 0); } menu_setprop(gren_Menu, MPROP_EXIT, MEXIT_ALL); { menu_display(id, gren_Menu, 0); } }
public GrenadesMenu_Handle(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { if ( cs_get_user_money(id) < get_pcvar_num(hegren_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy`x04 He Grenade^x03!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_HEGRENADE) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own the^x04 He Grenade^x03!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(hegren_cost)); cs_set_weapon_ammo( give_item(id, "weapon_hegren"), 0); cs_set_user_bpammo(id, CSW_HEGRENADE, (cs_get_user_bpammo(id, CSW_HEGRENADE) + 1)); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 He Grenade^x03 [^x04$%i^x03]", clantac, name, get_pcvar_num(hegren_cost)); } case 2: { if ( cs_get_user_money(id) < get_pcvar_num(frost_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy`x04 Frost Grenade^x03!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_SMOKEGRENADE) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own the^x04 Frost Grenade^x03!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(frost_cost)); cs_set_weapon_ammo( give_item(id, "weapon_sgren"), 0); cs_set_user_bpammo(id, CSW_SMOKEGRENADE, (cs_get_user_bpammo(id, CSW_SMOKEGRENADE) + 1)); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 Frost Grenade^x03 [^x04$%i^x03]", clantac, name, get_pcvar_num(frost_cost)); } } return PLUGIN_CONTINUE; } public TaskRespawn(id) { if ( cs_get_user_money(id) < get_pcvar_num(respawn_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( bought_respawn == 1 ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You have already bought respawn this round!", clantac); return PLUGIN_HANDLED; } if ( is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You cannot buy respawn while your alive!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(respawn_cost) ); ExecuteHamB(Ham_CS_RoundRespawn, id); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought ^x04respawn^x03!", clantac, name); bought_respawn = 1; return PLUGIN_HANDLED; }
public weapon_Menu(id) { new buy_awp[60]; new buy_deagle[60]; new buy_shotgun[60]; new buy_colt[60]; new buy_fiveseven[60]; new buy_scout[60]; formatex(buy_awp, sizeof(buy_awp) - 1, "\wAWP \r[Bullets: \w1\r] \r[$\y%i\r]", get_pcvar_num(awp_cost)); formatex(buy_deagle, sizeof(buy_deagle) - 1, "\wDeagle \r[Bullets: \w1\r] \r[$\y%i\r]", get_pcvar_num(deagle_cost)); formatex(buy_shotgun, sizeof(buy_shotgun) - 1, "\wShotGun \r[Bullets: \w1\r] \r[$\y%i\r]", get_pcvar_num(shotgun_cost)); formatex(buy_colt, sizeof(buy_colt) - 1, "\wColt \r[Bullets: \w1\r] \r[$\y%i\r]", get_pcvar_num(colt_cost)); formatex(buy_fiveseven, sizeof(buy_fiveseven) - 1, "\wFiveSeven \r[Bullets: \w2\r] \r[$\y%i\r]", get_pcvar_num(fiveseven_cost)); formatex(buy_scout, sizeof(buy_scout) - 1, "\wScout \r[Bullets: \w0\r] \r[$\y%i\r]", get_pcvar_num(scout_cost)); new wep_Menu = menu_create("\r [HB] VIP Mod by Larcyn^n^nWeapon Menu", "wepMenu_Handle"); menu_additem(wep_Menu, buy_awp, "\r1", 0); menu_additem(wep_Menu, buy_deagle, "\r2", 0); menu_additem(wep_Menu, buy_shotgun, "\r3", 0); menu_additem(wep_Menu, buy_colt, "\r4", 0); menu_additem(wep_Menu, buy_fiveseven, "\r5", 0); menu_additem(wep_Menu, buy_scout, "\r6", 0); menu_setprop(wep_Menu, MPROP_EXIT, MEXIT_ALL); { menu_display(id, wep_Menu, 0); } }
public wepMenu_Handle(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { if ( cs_get_user_money(id) < get_pcvar_num(awp_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_AWP) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own this weapon!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(awp_cost) ); cs_set_weapon_ammo( give_item(id, "weapon_awp"), 1); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 AWP^x03 [^x04$%i^x03]", clantac, name, get_pcvar_num(awp_cost)); } case 2: { if ( cs_get_user_money(id) < get_pcvar_num(deagle_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_DEAGLE) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own this weapon!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32) cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(deagle_cost)); cs_set_weapon_ammo( give_item(id, "weapon_deagle"), 1); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 Deagle^x03 [$%i]", clantac, name, get_pcvar_num(deagle_cost)); } case 3: { if ( cs_get_user_money(id) < get_pcvar_num(shotgun_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_M3) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own this weapon!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(shotgun_cost)); cs_set_weapon_ammo( give_item(id, "weapon_shotgun"), 1); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 ShotGun^x03 [^x04$%i^x03]", clantac, name, get_pcvar_num(shotgun_cost)); } case 4: { if ( cs_get_user_money(id) < get_pcvar_num(colt_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_M4A1) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own this weapon!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(colt_cost)); cs_set_weapon_ammo( give_item(id, "weapon_m4a1"), 1); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 Colt^x03 [^x04$%i^x03]", clantac, name, get_pcvar_num(colt_cost)); } case 5: { if ( cs_get_user_money(id) < get_pcvar_num(fiveseven_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_FIVESEVEN) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own this weapon!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(fiveseven_cost)); cs_set_weapon_ammo( give_item(id, "weapon_fiveseven"), 2 ); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 FiveSeven^x03 [^x04$%i^x03]", clantac, name, get_pcvar_num(fiveseven_cost)); } case 6: { if ( cs_get_user_money(id) < get_pcvar_num(scout_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( !is_user_alive(id) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You need to be alive!", clantac); return PLUGIN_HANDLED; } if ( user_has_weapon(id, CSW_SCOUT) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You already own this weapon!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(scout_cost)); cs_set_weapon_ammo( give_item(id, "weapon_scout"), 0); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought the^x04 Scout^x03 [^x04$%i^x03]", clantac, name, get_pcvar_num(scout_cost)); } } return PLUGIN_CONTINUE; }
public item_Menu(id) { new buy_respawn[60]; new buy_xp[60]; new buy_hp[60]; formatex(buy_respawn, sizeof(buy_respawn) - 1, "\wRespawn \r[$\y%i\r]", get_pcvar_num(respawn_cost)); formatex(buy_xp, sizeof(buy_xp) - 1, "\w%i XP \y[$\y%i\r]", get_pcvar_num(xp_amount), get_pcvar_num(xp_cost)); formatex(buy_hp, sizeof(buy_hp) - 1, "\w%i HP \r[$\y%i\r]", get_pcvar_num(shotgun_cost)); new ite_Menu = menu_create("\r[HB] VIP Mod by Larcyn^n^nItem Menu", "ItemMenu_Handle"); menu_additem(ite_Menu, buy_respawn, "\r1", 0); menu_additem(ite_Menu, buy_xp, "\r2", 0); menu_additem(ite_Menu, buy_hp, "\r3", 0); menu_setprop(ite_Menu, MPROP_EXIT, MEXIT_ALL); { menu_display(id, ite_Menu, 0); } }
public ItemMenu_Handle(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { set_task(0.2, "TaskRespawn", id); } case 2: { if ( cs_get_user_money(id) < get_pcvar_num(xp_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( bought_xp == 1 ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You have already bought^x04 XP^x03 this round!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(xp_cost)); hnsxp_add_user_xp(id, get_pcvar_num(xp_amount)); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought^x04 %i^x03 more XP!", clantac, name, get_pcvar_num(xp_amount)); bought_xp = 1; } case 3: { if ( cs_get_user_money(id) < get_pcvar_num(hp_cost) ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You dont have enough money to buy this item!", clantac); return PLUGIN_HANDLED; } if ( bought_hp == 1 ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You have already bought^x04 HP^x03 this round!", clantac); return PLUGIN_HANDLED; } new name[32]; get_user_name(id, name, 32); cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(hp_cost)); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought^x04 %i^x03 more HP!", clantac, name, get_pcvar_num(hp_amount)); new health = get_user_health(id); health += get_pcvar_num(hp_amount); } } return PLUGIN_CONTINUE; }
public client_authorized(id) { gbConnected[id] = true; if ( access(id, ADMIN_LEVEL_A) ) { got_access[id] = true; } }
public client_disconnect(id) { gbConnected[id] = false; if ( got_access[id] ) { got_access[id] = false; } }
public client_putinserver(id) { set_task(5.0, "Task_LogonMessage", id); g_iMoney[ id ] = -1; }
public FwdPlayerSpawn(id) { if( !gbConnected[id] ) return HAM_IGNORED; bought_respawn = 0; bought_xp = 0; bought_hp = 0; return HAM_HANDLED; }
public Task_LogonMessage(id) { ColorChat(id, GREY, "%s VIP Mod:^x03 Checking status for^x04 VIP^x03...", clantac); if ( got_access[id] ) { ColorChat(id, GREY, "%s VIP Mod:^x03 Logged in as^x04 VIP^x03!", clantac); ColorChat(id, GREY, "%s VIP Mod:^x03 Type^x04 /vip^x03,^x04 /vipshop^x03 or^x04 /vshop^x03 to use^x04 VIP^x03!", clantac); } else { ColorChat(id, GREY, "%s VIP Mod:^x03 Error logging in as^x04 VIP^x03!", clantac); ColorChat(id, GREY, "%s VIP Mod:^x03 Reason: You havent bought^x04 VIP^x03 yet!", clantac); ColorChat(id, GREY, "%s VIP Mod:^x03 Buy VIP by typing ^x04/buyvip^x03!", clantac); } }
public buy_vip (id) { new name[32]; get_user_name(id, name, 32); if ( got_access [id] ) { ColorChat(id, GREY, "%s VIP Mod:^x03 You are already a VIP!", clantac); } else { hnsxp_set_user_xp(id, hnsxp_get_user_xp(id) - get_pcvar_num(price)); set_user_flags(id, ADMIN_LEVEL_A); ColorChat(0, GREY, "%s VIP Mod:^x03 %s bought^x04 VIP^x03!", clantac, name); } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1030{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */ /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1030{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */ /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1030{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */ /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1030{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */
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