Weapon shoot sound problem
What I need: only player who shoots from certain guns hear the sound of a gunshot.
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Re: Weapon shoot sound problem
Yes it's is, as client_cmd only executes the command to a specific player, which in this case is playing the shooting sound.
Btw, for such questions you should really test it yourself instead of making thread. |
Re: Weapon shoot sound problem
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I was only interested in the opinion of experienced people from this forum:is this the correct way. |
Re: Weapon shoot sound problem
You can hook FM_Playback event, and modify first argument (event flags), by doing
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eventFlags |= FEV_HOSTONLY; |
Re: Weapon shoot sound problem
Quote:
Anyway thank you,I'll try this and see if I can make in that way. |
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