Rendercolor
Hi.
How would i make it so i can choose the rendercolor of an created Entity ? entity_set_vector(id,EV_VEC_rendercolor, ???? ) I tried that but somehow i got errors when compiling so i removed it again. I wanna be able to create Red , Green, Blue colors. _________ This is what i have now. But i dont get an effect once im trying to change the colors in the console when spawning the entity read_argv(7, rencol, 33) new Float:RenderColor[3] RenderColor[0] = float(str_to_num(r)) RenderColor[1] = float(str_to_num(g)) RenderColor[2] = float(str_to_num(b)) |
rendercolor does not really do anything by itself, it should be accompanied by a render mode or render effects.
for information about rendering properties, check out this article at the VERC: http://collective.valve-erc.com/inde...87068-71355600 to apply rendering properties to a non-player entity, use set_rendering from engine_stocks.inc: http://www.amxmodx.org/funcwiki.php?go=func&id=405 also, a suggested alternative to float(str_to_num(variable)) would be, simply, floatstr(variable). |
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