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-   -   [TF2][$] Sentry Skins (https://forums.alliedmods.net/showthread.php?t=251741)

deadmau54 11-18-2014 12:53

[TF2][$] Sentry Skins
 
Is it possible to make sentry with custom skin?

I would love to buy a plugin that can do that.

Just contact me in private messages or reply here.

ClassicGuzzi 11-18-2014 18:18

Re: [TF2][$] Sentry Skins
 
Well, maybe by using some custom models but every client would have to download the new model(s) and change the model when someone deploys a sentry. I think that the worst problem will be the custom models, you will need to edit their path (like when you use a custom skin in a model manager/ff2 plugin.

friagram 11-19-2014 03:16

Re: [TF2][$] Sentry Skins
 
I have made this plugin before. It works, but you need to replace all the models, and there are quite a few (2-3 per building level), also 1 per blueprint. They are easy to hex though. Blueprints are a bit buggy, might want to stay away from those, because they break on updates. If you pack the models into a custom map, and use just that map, it's a bit more managable.

deadmau54 11-19-2014 03:31

Re: [TF2][$] Sentry Skins
 
Is it possible to make something like Model Manager but with weapons, too?

friagram 11-19-2014 05:22

Re: [TF2][$] Sentry Skins
 
Quote:

Originally Posted by deadmau54 (Post 2225880)
Is it possible to make something like Model Manager but with weapons, too?

You can't change weapon models. Valve has it set up to not render them when changed in TF.

deadmau54 11-20-2014 05:10

Re: [TF2][$] Sentry Skins
 
Anyways, how could sentry skins be done? Custom models aren't a problem.

friagram 11-21-2014 03:01

Re: [TF2][$] Sentry Skins
 
Already told you, you need to make the textures for whatever you want to switch, then you need to replace all of the models. With custom/rehexed ones There are a lot of models because they have different bone structures while building than while deployed. A sourcemod plugin is required to manage changing all of the models properly. As I said before, I've written it in the past.

Sigara 11-21-2014 14:32

Re: [TF2][$] Sentry Skins
 
You think there would be a model manager for buildings or a attaching props to buildings plugin by now
Most I have seen were just resizing,recoloring and adding hats.

ClassicGuzzi 11-21-2014 20:01

Re: [TF2][$] Sentry Skins
 
Quote:

Originally Posted by Sigara (Post 2226810)
You think there would be a model manager for buildings or a attaching props to buildings plugin by now
Most I have seen were just resizing,recoloring and adding hats.

Don't forget about the ponyspenser! It's a custom model with more than 10 skins (every pony count as a separate skin). It's looks like just some prop in the dispenser but it's a whole new model.

friagram 11-21-2014 21:55

Re: [TF2][$] Sentry Skins
 
Quote:

Originally Posted by ClassicGuzzi (Post 2226922)
Don't forget about the ponyspenser! It's a custom model with more than 10 skins (every pony count as a separate skin). It's looks like just some prop in the dispenser but it's a whole new model.

No it's not, it's just a secondary model that attaches over the dispenser to create an overlay effect.


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