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-   -   [REQ] edit source plugin (https://forums.alliedmods.net/showthread.php?t=251232)

Acer.7 11-08-2014 13:56

[REQ] edit source plugin
 
hi guys i need edit this plugin

PHP Code:

/*================================================================================
    
    --------------------------------
    -*- [ZP] Tryder -*-
    --------------------------------
    
    ~~~~~~~~~~~~~~~
    - Description -
    ~~~~~~~~~~~~~~~
    
    Player with Glow + Unlimited Clip + Health + Armor.
    
================================================================================*/

#include <amxmodx>
#include <zombieplague>
#include <fakemeta_util>
#include <hamsandwich>

#define VERSION "2.2"

#define MODEL_TRYDER "vip" // name of the model
#define TASK_DELAY 0.5
#define MODELSET_TASK 100

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO 51
#else
const OFFSET_CLIPAMMO 65
#endif
const OFFSET_LINUX_WEAPONS 4

// Max Clip for weapons
new const MAXCLIP[] = { -113, -11017, -1303013020253035251220,
            
10301008303020273030, -150 }
            
new 
g_fumadog_has_unlimited_clip[33], g_tryder[33]
new 
tryder_healthtryder_armortryder_modeltryder_glow
new rgb

new g_has_tryder_model[33]
new 
g_tryder_model[33][32]
new 
Float:g_models_counter

public plugin_init()
{
    
register_plugin("[ZP] Tryder"VERSION"ILUSION")
    
    
g_fumado zp_register_extra_item("Tryder"35ZP_TEAM_HUMAN)
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_logevent("event_round_end"2"1=Round_End")
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
register_clcmd("drop""clcmd_drop")
    
register_forward(FM_ClientUserInfoChanged"fw_ClientUserInfoChanged")
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
    
tryder_health =     register_cvar("zp_tryder_health""1000")
    
tryder_armor =         register_cvar("zp_tryder_armor""500")
    
tryder_model =         register_cvar("zp_tryder_model""0")
    
tryder_glow =        register_cvar("zp_tryder_glow""1")
    
=            register_cvar("zp_tryder_glow_red""0")
    
=             register_cvar("zp_tryder_glow_green""250")
    
=             register_cvar("zp_tryder_glow_blue""0")
    
    
    
register_cvar("zp_tryder_version"VERSIONFCVAR_SERVER)
}

public 
plugin_precache()
{
    new 
modelpath[100]
    
formatex(modelpathsizeof modelpath 1"models/player/%s/%s.mdl"MODEL_TRYDERMODEL_TRYDER)
    
engfunc(EngFunc_PrecacheModelmodelpath)
}

// Item Selected forward
public zp_extra_item_selected(playeritemid)
{
    
// check if the selected item matches any of our registered ones
    
if (itemid == g_fumado)
    {
        
// Strip off from weapons
        
fm_strip_user_weapons(player)
        
// Model
        /*if (get_pcvar_num(tryder_model))
            fm_set_user_model(player, model_tryder)*/
        
static redgreenblue
        red 
get_pcvar_num(r)
        
green get_pcvar_num(g)
        
blue get_pcvar_num(b)
        
// Glow
        
if (get_pcvar_num(tryder_glow))
            
fm_set_rendering(playerkRenderFxGlowShellredgreenbluekRenderNormal20)
        
// Equips
        
fm_give_item(player"weapon_knife")
        
fm_give_item(player"weapon_m249")
        
fm_give_item(player"weapon_deagle")
        
fm_give_item(player"weapon_flashbang")
        
fm_give_item(player"weapon_hegrenade")
        
// Clip
        
g_has_unlimited_clip[player] = true
        
// Dont Drop
        
g_tryder[player] = true
        
// HP
        
fm_set_user_health(playerget_pcvar_num(tryder_health))
        
// Aura
        
set_pev(playerpev_effectspev(playerpev_effects) | EF_BRIGHTLIGHT)
        
// Armor
        
fm_set_user_armor(playerget_pcvar_num(tryder_armor))
        new 
name[32]
        
get_user_name(playername31)
        
set_hudmessage(025500.050.4510.05.01.01.0, -1)
        
show_hudmessage(0"%s has become a Tryder!!"name)
        if (
get_pcvar_num(tryder_model))
            
set_task(0.1"cambiar"player)
    }
}

public 
clcmd_drop(player)
{
    if (
g_tryder[player])
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

public 
cambiar(player)
{
    if (
g_tryder[player])
    {
        
copy(g_tryder_model[player], sizeof g_tryder_model[] - 1MODEL_TRYDER)
        
        new 
currentmodel[32]
        
fm_get_user_model(playercurrentmodelsizeof currentmodel 1)
        
        if (!
equal(currentmodelg_tryder_model[player]))
        {
            
set_task(1.0 g_models_counter"task_set_model"player+MODELSET_TASK)
            
g_models_counter += TASK_DELAY
        
}
    }
    
    return 
PLUGIN_HANDLED
}

public 
event_round_start()
{
    for (new 
idid <= 32id++) g_has_unlimited_clip[id] = false;
    for (new 
playerplayer <= 32player++) g_tryder[player] = false;
}

public 
event_round_end()
{
    
g_models_counter 0.0
}

public 
fw_PlayerKilled(victimattackershouldgib)
{
    if (
g_tryder[victim])
    {
        
fm_reset_user_model(victim)
    }
}

public 
message_cur_weapon(msg_idmsg_destmsg_entity)
{
    
// Player doesn't have the unlimited clip upgrade
    
if (!g_has_unlimited_clip[msg_entity])
        return;
    
    
// Player not alive or not an active weapon
    
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
    
    static 
weaponclip
    weapon 
get_msg_arg_int(2// get weapon ID
    
clip get_msg_arg_int(3// get weapon clip
    
    // Unlimited Clip Ammo
    
if (MAXCLIP[weapon] > 2// skip grenades
    
{
        
set_msg_arg_int(3get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
        
        
if (clip 2// refill when clip is nearly empty
        
{
            
// Get the weapon entity
            
static wname[32], weapon_ent
            get_weaponname
(weaponwnamesizeof wname 1)
            
weapon_ent fm_find_ent_by_owner(-1wnamemsg_entity)
            
            
// Set max clip on weapon
            
fm_set_weapon_ammo(weapon_entMAXCLIP[weapon])
        }
    }
}

public 
task_set_model(player)
{
    
// Get player id
    
player -= MODELSET_TASK
    
    
// Actually set the player's model
    
fm_set_user_model(playerg_tryder_model[player])
}


public 
fw_ClientUserInfoChanged(player)
{
    if (
g_tryder[player] && !zp_get_user_first_zombie(player) && !zp_get_user_zombie(player) && !zp_get_user_nemesis(player) && !zp_get_user_survivor(player))
    {
        
// Player doesn't have a custom model
        
if (!g_has_tryder_model[player])
            return 
FMRES_IGNORED;

        
// Get current model
        
static currentmodel[32]
        
fm_get_user_model(playercurrentmodelsizeof currentmodel 1)
    
        
// Check whether it matches the custom model - if not, set it again
        
if (!equal(currentmodelg_tryder_model[player]))
            
fm_set_user_model(playerg_tryder_model[player])
    
        return 
FMRES_IGNORED;
    }
    
    return 
FMRES_IGNORED;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entityamount)
{
    
set_pdata_int(entityOFFSET_CLIPAMMOamountOFFSET_LINUX_WEAPONS);
}

stock fm_set_user_model(player, const modelname[]) 
{     
    
// Set new model     
    
engfunc(EngFunc_SetClientKeyValueplayerengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modelname)         
    
    
// Remember this player has a custom model     
    
g_has_tryder_model[player] = true 
}

stock fm_get_user_model(playermodel[], len
{     
    
// Retrieve current model
    
engfunc(EngFunc_InfoKeyValueengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modellen
}

stock fm_reset_user_model(player)
{
    
// Player doesn't have a custom model any longer
    
g_has_tryder_model[player] = false
    
    dllfunc
(DLLFunc_ClientUserInfoChangedplayerengfunc(EngFunc_GetInfoKeyBufferplayer))


i need just delete lighting the player
when using this plugin emergence of a white aura about player :)

Eagle07 11-08-2014 14:20

Re: [REQ] edit source plugin
 
Glow Removed Enjoy x)
PHP Code:

#include <amxmodx>
#include <zombieplague>
#include <fakemeta_util>
#include <hamsandwich>

#define VERSION "2.2"

#define MODEL_TRYDER "vip" // name of the model
#define TASK_DELAY 0.5
#define MODELSET_TASK 100

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO 51
#else
const OFFSET_CLIPAMMO 65
#endif
const OFFSET_LINUX_WEAPONS 4

// Max Clip for weapons
new const MAXCLIP[] = { -113, -11017, -1303013020253035251220,
            
10301008303020273030, -150 }
            
new 
g_fumadog_has_unlimited_clip[33], g_tryder[33]
new 
tryder_healthtryder_armortryder_model

new g_has_tryder_model[33]
new 
g_tryder_model[33][32]
new 
Float:g_models_counter

public plugin_init()
{
    
register_plugin("[ZP] Tryder"VERSION"ILUSION")
    
    
g_fumado zp_register_extra_item("Tryder"35ZP_TEAM_HUMAN)
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_logevent("event_round_end"2"1=Round_End")
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
register_clcmd("drop""clcmd_drop")
    
register_forward(FM_ClientUserInfoChanged"fw_ClientUserInfoChanged")
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
    
tryder_health =     register_cvar("zp_tryder_health""1000")
    
tryder_armor =         register_cvar("zp_tryder_armor""500")
    
tryder_model =         register_cvar("zp_tryder_model""0")
    
    
    
register_cvar("zp_tryder_version"VERSIONFCVAR_SERVER)
}

public 
plugin_precache()
{
    new 
modelpath[100]
    
formatex(modelpathsizeof modelpath 1"models/player/%s/%s.mdl"MODEL_TRYDERMODEL_TRYDER)
    
engfunc(EngFunc_PrecacheModelmodelpath)
}

// Item Selected forward
public zp_extra_item_selected(playeritemid)
{
    
// check if the selected item matches any of our registered ones
    
if (itemid == g_fumado)
    {
        
// Strip off from weapons
        
fm_strip_user_weapons(player)
        
// Model
        /*if (get_pcvar_num(tryder_model))
            fm_set_user_model(player, model_tryder)*/
        // Equips
        
fm_give_item(player"weapon_knife")
        
fm_give_item(player"weapon_m249")
        
fm_give_item(player"weapon_deagle")
        
fm_give_item(player"weapon_flashbang")
        
fm_give_item(player"weapon_hegrenade")
        
// Clip
        
g_has_unlimited_clip[player] = true
        
// Dont Drop
        
g_tryder[player] = true
        
// HP
        
fm_set_user_health(playerget_pcvar_num(tryder_health))
        
// Aura
        
set_pev(playerpev_effectspev(playerpev_effects) | EF_BRIGHTLIGHT)
        
// Armor
        
fm_set_user_armor(playerget_pcvar_num(tryder_armor))
        new 
name[32]
        
get_user_name(playername31)
        
set_hudmessage(025500.050.4510.05.01.01.0, -1)
        
show_hudmessage(0"%s has become a Tryder!!"name)
        if (
get_pcvar_num(tryder_model))
            
set_task(0.1"cambiar"player)
    }
}

public 
clcmd_drop(player)
{
    if (
g_tryder[player])
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

public 
cambiar(player)
{
    if (
g_tryder[player])
    {
        
copy(g_tryder_model[player], sizeof g_tryder_model[] - 1MODEL_TRYDER)
        
        new 
currentmodel[32]
        
fm_get_user_model(playercurrentmodelsizeof currentmodel 1)
        
        if (!
equal(currentmodelg_tryder_model[player]))
        {
            
set_task(1.0 g_models_counter"task_set_model"player+MODELSET_TASK)
            
g_models_counter += TASK_DELAY
        
}
    }
    
    return 
PLUGIN_HANDLED
}

public 
event_round_start()
{
    for (new 
idid <= 32id++) g_has_unlimited_clip[id] = false;
    for (new 
playerplayer <= 32player++) g_tryder[player] = false;
}

public 
event_round_end()
{
    
g_models_counter 0.0
}

public 
fw_PlayerKilled(victimattackershouldgib)
{
    if (
g_tryder[victim])
    {
        
fm_reset_user_model(victim)
    }
}

public 
message_cur_weapon(msg_idmsg_destmsg_entity)
{
    
// Player doesn't have the unlimited clip upgrade
    
if (!g_has_unlimited_clip[msg_entity])
        return;
    
    
// Player not alive or not an active weapon
    
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
    
    static 
weaponclip
    weapon 
get_msg_arg_int(2// get weapon ID
    
clip get_msg_arg_int(3// get weapon clip
    
    // Unlimited Clip Ammo
    
if (MAXCLIP[weapon] > 2// skip grenades
    
{
        
set_msg_arg_int(3get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
        
        
if (clip 2// refill when clip is nearly empty
        
{
            
// Get the weapon entity
            
static wname[32], weapon_ent
            get_weaponname
(weaponwnamesizeof wname 1)
            
weapon_ent fm_find_ent_by_owner(-1wnamemsg_entity)
            
            
// Set max clip on weapon
            
fm_set_weapon_ammo(weapon_entMAXCLIP[weapon])
        }
    }
}

public 
task_set_model(player)
{
    
// Get player id
    
player -= MODELSET_TASK
    
    
// Actually set the player's model
    
fm_set_user_model(playerg_tryder_model[player])
}


public 
fw_ClientUserInfoChanged(player)
{
    if (
g_tryder[player] && !zp_get_user_first_zombie(player) && !zp_get_user_zombie(player) && !zp_get_user_nemesis(player) && !zp_get_user_survivor(player))
    {
        
// Player doesn't have a custom model
        
if (!g_has_tryder_model[player])
            return 
FMRES_IGNORED;

        
// Get current model
        
static currentmodel[32]
        
fm_get_user_model(playercurrentmodelsizeof currentmodel 1)
    
        
// Check whether it matches the custom model - if not, set it again
        
if (!equal(currentmodelg_tryder_model[player]))
            
fm_set_user_model(playerg_tryder_model[player])
    
        return 
FMRES_IGNORED;
    }
    
    return 
FMRES_IGNORED;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entityamount)
{
    
set_pdata_int(entityOFFSET_CLIPAMMOamountOFFSET_LINUX_WEAPONS);
}

stock fm_set_user_model(player, const modelname[]) 
{     
    
// Set new model     
    
engfunc(EngFunc_SetClientKeyValueplayerengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modelname)         
    
    
// Remember this player has a custom model     
    
g_has_tryder_model[player] = true 
}

stock fm_get_user_model(playermodel[], len
{     
    
// Retrieve current model
    
engfunc(EngFunc_InfoKeyValueengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modellen
}

stock fm_reset_user_model(player)
{
    
// Player doesn't have a custom model any longer
    
g_has_tryder_model[player] = false
    
    dllfunc
(DLLFunc_ClientUserInfoChangedplayerengfunc(EngFunc_GetInfoKeyBufferplayer))



Acer.7 11-08-2014 16:06

Re: [REQ] edit source plugin
 
Quote:

Originally Posted by Eagle07 (Post 2221807)
Glow Removed Enjoy x)
PHP Code:

#include <amxmodx>
#include <zombieplague>
#include <fakemeta_util>
#include <hamsandwich>

#define VERSION "2.2"

#define MODEL_TRYDER "vip" // name of the model
#define TASK_DELAY 0.5
#define MODELSET_TASK 100

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO 51
#else
const OFFSET_CLIPAMMO 65
#endif
const OFFSET_LINUX_WEAPONS 4

// Max Clip for weapons
new const MAXCLIP[] = { -113, -11017, -1303013020253035251220,
            
10301008303020273030, -150 }
            
new 
g_fumadog_has_unlimited_clip[33], g_tryder[33]
new 
tryder_healthtryder_armortryder_model

new g_has_tryder_model[33]
new 
g_tryder_model[33][32]
new 
Float:g_models_counter

public plugin_init()
{
    
register_plugin("[ZP] Tryder"VERSION"ILUSION")
    
    
g_fumado zp_register_extra_item("Tryder"35ZP_TEAM_HUMAN)
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_logevent("event_round_end"2"1=Round_End")
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
register_clcmd("drop""clcmd_drop")
    
register_forward(FM_ClientUserInfoChanged"fw_ClientUserInfoChanged")
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
    
tryder_health =     register_cvar("zp_tryder_health""1000")
    
tryder_armor =         register_cvar("zp_tryder_armor""500")
    
tryder_model =         register_cvar("zp_tryder_model""0")
    
    
    
register_cvar("zp_tryder_version"VERSIONFCVAR_SERVER)
}

public 
plugin_precache()
{
    new 
modelpath[100]
    
formatex(modelpathsizeof modelpath 1"models/player/%s/%s.mdl"MODEL_TRYDERMODEL_TRYDER)
    
engfunc(EngFunc_PrecacheModelmodelpath)
}

// Item Selected forward
public zp_extra_item_selected(playeritemid)
{
    
// check if the selected item matches any of our registered ones
    
if (itemid == g_fumado)
    {
        
// Strip off from weapons
        
fm_strip_user_weapons(player)
        
// Model
        /*if (get_pcvar_num(tryder_model))
            fm_set_user_model(player, model_tryder)*/
        // Equips
        
fm_give_item(player"weapon_knife")
        
fm_give_item(player"weapon_m249")
        
fm_give_item(player"weapon_deagle")
        
fm_give_item(player"weapon_flashbang")
        
fm_give_item(player"weapon_hegrenade")
        
// Clip
        
g_has_unlimited_clip[player] = true
        
// Dont Drop
        
g_tryder[player] = true
        
// HP
        
fm_set_user_health(playerget_pcvar_num(tryder_health))
        
// Aura
        
set_pev(playerpev_effectspev(playerpev_effects) | EF_BRIGHTLIGHT)
        
// Armor
        
fm_set_user_armor(playerget_pcvar_num(tryder_armor))
        new 
name[32]
        
get_user_name(playername31)
        
set_hudmessage(025500.050.4510.05.01.01.0, -1)
        
show_hudmessage(0"%s has become a Tryder!!"name)
        if (
get_pcvar_num(tryder_model))
            
set_task(0.1"cambiar"player)
    }
}

public 
clcmd_drop(player)
{
    if (
g_tryder[player])
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

public 
cambiar(player)
{
    if (
g_tryder[player])
    {
        
copy(g_tryder_model[player], sizeof g_tryder_model[] - 1MODEL_TRYDER)
        
        new 
currentmodel[32]
        
fm_get_user_model(playercurrentmodelsizeof currentmodel 1)
        
        if (!
equal(currentmodelg_tryder_model[player]))
        {
            
set_task(1.0 g_models_counter"task_set_model"player+MODELSET_TASK)
            
g_models_counter += TASK_DELAY
        
}
    }
    
    return 
PLUGIN_HANDLED
}

public 
event_round_start()
{
    for (new 
idid <= 32id++) g_has_unlimited_clip[id] = false;
    for (new 
playerplayer <= 32player++) g_tryder[player] = false;
}

public 
event_round_end()
{
    
g_models_counter 0.0
}

public 
fw_PlayerKilled(victimattackershouldgib)
{
    if (
g_tryder[victim])
    {
        
fm_reset_user_model(victim)
    }
}

public 
message_cur_weapon(msg_idmsg_destmsg_entity)
{
    
// Player doesn't have the unlimited clip upgrade
    
if (!g_has_unlimited_clip[msg_entity])
        return;
    
    
// Player not alive or not an active weapon
    
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
    
    static 
weaponclip
    weapon 
get_msg_arg_int(2// get weapon ID
    
clip get_msg_arg_int(3// get weapon clip
    
    // Unlimited Clip Ammo
    
if (MAXCLIP[weapon] > 2// skip grenades
    
{
        
set_msg_arg_int(3get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
        
        
if (clip 2// refill when clip is nearly empty
        
{
            
// Get the weapon entity
            
static wname[32], weapon_ent
            get_weaponname
(weaponwnamesizeof wname 1)
            
weapon_ent fm_find_ent_by_owner(-1wnamemsg_entity)
            
            
// Set max clip on weapon
            
fm_set_weapon_ammo(weapon_entMAXCLIP[weapon])
        }
    }
}

public 
task_set_model(player)
{
    
// Get player id
    
player -= MODELSET_TASK
    
    
// Actually set the player's model
    
fm_set_user_model(playerg_tryder_model[player])
}


public 
fw_ClientUserInfoChanged(player)
{
    if (
g_tryder[player] && !zp_get_user_first_zombie(player) && !zp_get_user_zombie(player) && !zp_get_user_nemesis(player) && !zp_get_user_survivor(player))
    {
        
// Player doesn't have a custom model
        
if (!g_has_tryder_model[player])
            return 
FMRES_IGNORED;

        
// Get current model
        
static currentmodel[32]
        
fm_get_user_model(playercurrentmodelsizeof currentmodel 1)
    
        
// Check whether it matches the custom model - if not, set it again
        
if (!equal(currentmodelg_tryder_model[player]))
            
fm_set_user_model(playerg_tryder_model[player])
    
        return 
FMRES_IGNORED;
    }
    
    return 
FMRES_IGNORED;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entityamount)
{
    
set_pdata_int(entityOFFSET_CLIPAMMOamountOFFSET_LINUX_WEAPONS);
}

stock fm_set_user_model(player, const modelname[]) 
{     
    
// Set new model     
    
engfunc(EngFunc_SetClientKeyValueplayerengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modelname)         
    
    
// Remember this player has a custom model     
    
g_has_tryder_model[player] = true 
}

stock fm_get_user_model(playermodel[], len
{     
    
// Retrieve current model
    
engfunc(EngFunc_InfoKeyValueengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modellen
}

stock fm_reset_user_model(player)
{
    
// Player doesn't have a custom model any longer
    
g_has_tryder_model[player] = false
    
    dllfunc
(DLLFunc_ClientUserInfoChangedplayerengfunc(EngFunc_GetInfoKeyBufferplayer))



no bro not glow :) just the aura white.

PHP Code:

set_pev(playerpev_effectspev(playerpev_effects) | EF_BRIGHTLIGHT

i blocked it right ??

wickedd 11-08-2014 16:06

Re: [REQ] edit source plugin
 
@Eagle07

This isn't the request forum.

Eagle07 11-09-2014 04:44

Re: [REQ] edit source plugin
 
Quote:

Originally Posted by Acer.7 (Post 2221840)
no bro not glow :) just the aura white.

PHP Code:

set_pev(playerpev_effectspev(playerpev_effects) | EF_BRIGHTLIGHT

i blocked it right ??

Just Remove this Line [ i think ]
PHP Code:

        set_pev(playerpev_effectspev(playerpev_effects) | EF_BRIGHTLIGHT

& Sorry for first reply x)


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