[REQ] edit source plugin
hi guys i need edit this plugin
PHP Code:
/*================================================================================ -------------------------------- -*- [ZP] Tryder -*- -------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ Player with Glow + Unlimited Clip + Health + Armor. ================================================================================*/
#include <amxmodx> #include <zombieplague> #include <fakemeta_util> #include <hamsandwich>
#define VERSION "2.2"
#define MODEL_TRYDER "vip" // name of the model #define TASK_DELAY 0.5 #define MODELSET_TASK 100
// CS Offsets #if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif const OFFSET_LINUX_WEAPONS = 4
// Max Clip for weapons new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 } new g_fumado, g_has_unlimited_clip[33], g_tryder[33] new tryder_health, tryder_armor, tryder_model, tryder_glow new r, g, b
new g_has_tryder_model[33] new g_tryder_model[33][32] new Float:g_models_counter
public plugin_init() { register_plugin("[ZP] Tryder", VERSION, "ILUSION") g_fumado = zp_register_extra_item("Tryder", 35, ZP_TEAM_HUMAN) register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_logevent("event_round_end", 2, "1=Round_End") register_message(get_user_msgid("CurWeapon"), "message_cur_weapon") register_clcmd("drop", "clcmd_drop") register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") tryder_health = register_cvar("zp_tryder_health", "1000") tryder_armor = register_cvar("zp_tryder_armor", "500") tryder_model = register_cvar("zp_tryder_model", "0") tryder_glow = register_cvar("zp_tryder_glow", "1") r = register_cvar("zp_tryder_glow_red", "0") g = register_cvar("zp_tryder_glow_green", "250") b = register_cvar("zp_tryder_glow_blue", "0") register_cvar("zp_tryder_version", VERSION, FCVAR_SERVER) }
public plugin_precache() { new modelpath[100] formatex(modelpath, sizeof modelpath - 1, "models/player/%s/%s.mdl", MODEL_TRYDER, MODEL_TRYDER) engfunc(EngFunc_PrecacheModel, modelpath) }
// Item Selected forward public zp_extra_item_selected(player, itemid) { // check if the selected item matches any of our registered ones if (itemid == g_fumado) { // Strip off from weapons fm_strip_user_weapons(player) // Model /*if (get_pcvar_num(tryder_model)) fm_set_user_model(player, model_tryder)*/ static red, green, blue red = get_pcvar_num(r) green = get_pcvar_num(g) blue = get_pcvar_num(b) // Glow if (get_pcvar_num(tryder_glow)) fm_set_rendering(player, kRenderFxGlowShell, red, green, blue, kRenderNormal, 20) // Equips fm_give_item(player, "weapon_knife") fm_give_item(player, "weapon_m249") fm_give_item(player, "weapon_deagle") fm_give_item(player, "weapon_flashbang") fm_give_item(player, "weapon_hegrenade") // Clip g_has_unlimited_clip[player] = true // Dont Drop g_tryder[player] = true // HP fm_set_user_health(player, get_pcvar_num(tryder_health)) // Aura set_pev(player, pev_effects, pev(player, pev_effects) | EF_BRIGHTLIGHT) // Armor fm_set_user_armor(player, get_pcvar_num(tryder_armor)) new name[32] get_user_name(player, name, 31) set_hudmessage(0, 255, 0, 0.05, 0.45, 1, 0.0, 5.0, 1.0, 1.0, -1) show_hudmessage(0, "%s has become a Tryder!!", name) if (get_pcvar_num(tryder_model)) set_task(0.1, "cambiar", player) } }
public clcmd_drop(player) { if (g_tryder[player]) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; }
public cambiar(player) { if (g_tryder[player]) { copy(g_tryder_model[player], sizeof g_tryder_model[] - 1, MODEL_TRYDER) new currentmodel[32] fm_get_user_model(player, currentmodel, sizeof currentmodel - 1) if (!equal(currentmodel, g_tryder_model[player])) { set_task(1.0 + g_models_counter, "task_set_model", player+MODELSET_TASK) g_models_counter += TASK_DELAY } } return PLUGIN_HANDLED }
public event_round_start() { for (new id; id <= 32; id++) g_has_unlimited_clip[id] = false; for (new player; player <= 32; player++) g_tryder[player] = false; }
public event_round_end() { g_models_counter = 0.0 }
public fw_PlayerKilled(victim, attacker, shouldgib) { if (g_tryder[victim]) { fm_reset_user_model(victim) } }
public message_cur_weapon(msg_id, msg_dest, msg_entity) { // Player doesn't have the unlimited clip upgrade if (!g_has_unlimited_clip[msg_entity]) return; // Player not alive or not an active weapon if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1) return; static weapon, clip weapon = get_msg_arg_int(2) // get weapon ID clip = get_msg_arg_int(3) // get weapon clip // Unlimited Clip Ammo if (MAXCLIP[weapon] > 2) // skip grenades { set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time if (clip < 2) // refill when clip is nearly empty { // Get the weapon entity static wname[32], weapon_ent get_weaponname(weapon, wname, sizeof wname - 1) weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity) // Set max clip on weapon fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon]) } } }
public task_set_model(player) { // Get player id player -= MODELSET_TASK // Actually set the player's model fm_set_user_model(player, g_tryder_model[player]) }
public fw_ClientUserInfoChanged(player) { if (g_tryder[player] && !zp_get_user_first_zombie(player) && !zp_get_user_zombie(player) && !zp_get_user_nemesis(player) && !zp_get_user_survivor(player)) { // Player doesn't have a custom model if (!g_has_tryder_model[player]) return FMRES_IGNORED;
// Get current model static currentmodel[32] fm_get_user_model(player, currentmodel, sizeof currentmodel - 1) // Check whether it matches the custom model - if not, set it again if (!equal(currentmodel, g_tryder_model[player])) fm_set_user_model(player, g_tryder_model[player]) return FMRES_IGNORED; } return FMRES_IGNORED; }
// Set Weapon Clip Ammo stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); }
stock fm_set_user_model(player, const modelname[]) { // Set new model engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname) // Remember this player has a custom model g_has_tryder_model[player] = true }
stock fm_get_user_model(player, model[], len) { // Retrieve current model engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len) }
stock fm_reset_user_model(player) { // Player doesn't have a custom model any longer g_has_tryder_model[player] = false dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player)) }
i need just delete lighting the player
when using this plugin emergence of a white aura about player :)
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