Bots, Hats and running of free edicts
Since the Halloween update my server with bots tend run out of free edicts when a bot plugin trys to equip hat/misc.
L 11/03/2014 - 19:50:53: (5.03%) 103 point_spotlight L 11/03/2014 - 19:50:53: (6.20%) 127 prop_dynamic L 11/03/2014 - 19:50:53: (44.51%) 912 tf_wearable L 11/03/2014 - 19:50:53: Total edicts: 2049 L 11/03/2014 - 19:50:53: Engine error: ED_Alloc: no free edicts While the bots still wear and use other than stock weapons, hats and misc are gone...but still exist somewhere i guess after seeing the 900+ tf_wearables in the log. There are no errors from extensions or plugin. Did something change? Do I have to change something? |
Re: Bots, Hats and running of free edicts
In the last update, the gamedata for EquipWearable/RemoveWearable has changed. Confirm it with:
Code:
"CBasePlayer::EquipWearable" |
Re: Bots, Hats and running of free edicts
Thanks for the quick help, pheadxdll! Forgot about to check the gamedata. .-. It is working now!
And yes, i can see you shaking your head asherkin. |
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