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-   -   Items behave wonky (https://forums.alliedmods.net/showthread.php?t=250876)

Its7up 11-01-2014 09:44

Items behave wonky
 
I have this in my tf2items.weapons:
Code:

"custom_weapons_v3"
{
    "*"
    {
        "*"
        {
        "1"    "275;1"
        }
    }
}

but I am experiencing problems; the rocket jumper does damage and the sticky jumper shoots normal stickies. And a host of other weapons that I don't know about yet, behave weird.

EDIT:Actually, it seems to have reverted all Unique items to their Stock. Dead Ringer acts like an Invis Watch, Base Jumper doesn't deploy, Sandman doesn't shoot. But some things like Jarate still work.

asherkin 11-01-2014 13:57

Re: Items behave wonky
 
You've configured it to replace every item's default attributes, so, yes, things are wonky - but it's only doing what you've told it to.

Its7up 11-01-2014 14:04

Re: Items behave wonky
 
Quote:

Originally Posted by asherkin (Post 2218848)
You've configured it to replace every item's default attributes, so, yes, things are wonky - but it's only doing what you've told it to.

So how would I go about making it retain the item's attributes? Is that possible?


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