Re: Entity Resources Replacement[ OKAPI ]
nice, really nice. Btw you could tell us wich sprites it can replace. For example i heard that radar sprite is impossible to replace so you should make a list. But very nice, i start liking and considering to use this plugin :)
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Re: Entity Resources Replacement[ OKAPI ]
Attachement removed, just spotted some dumb mistakes into the source, I will upload it when they are fixed.
Edit: fixed. |
Re: Weapons Resources Replacement[ OKAPI ]
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Re: Entity Resources Replacement[ OKAPI ]
Done. I've added a second array with only the string that were replaced for unpathMemory function, to avoid making the same checks as in pathMemory. The topic will be rewrited tomorow.
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Re: Entity Resources Replacement[ OKAPI ]
you edited your plugin's name ? so basically it's no longer a replacement of the Weapon Model Replacement but a replacement of the Content Replacer one. right ?
my advice is to make separate plugins, and to use easy topic names (to search for/remember them easily). |
Re: Entity Resources Replacement[ OKAPI ]
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Re: Entity Resources Replacement[ OKAPI ]
Actually just put "String Replacement" in your thread tittle, it just change string.
This replacement is for global. The plugin from GHW is better because you can replace string > original. I believe every community has it own sound/models/sprites folder, and of course they want use their own path (sound/picollo/mysound.wav). Your plugin is limited and i don't think this is useful. You can do with Opheu too, see http://forums.alliedmods.net/showthread.php?t=117930 Very simple right. |
Re: Entity Resources Replacement[ OKAPI ]
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Re: Entity Resources Replacement[ OKAPI ]
Same for you, is there a specific reason you're ranting and raving about this?
But I agree that this plugin should not be considerated as a total replacement of existing plugins. Both plugins have its pros and cons. That's why description should be more clear about it. It's fine to have both way. |
Re: Entity Resources Replacement[ OKAPI ]
Updated to 0.5, this brings some code improvements and some mistakes fixed.
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