Re: Entity Resources Replacement[ V 1.0 - Must See ]
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Re: Entity Resources Replacement[ V 1.0 - Must See ]
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Weapons sounds are not played with emit sound, only the knife one is. By it's definition the way of blocking the original sound and sending a new one is poor IMO, I don't think I'll do it. Anyway, I'm working on updating this plugin, will see what I'll do. |
Re: Entity Resources Replacement[ V 1.0 - Must See ]
So far I know, you're wrong Jhob94. This is not the server which sends fire sound, this is the client. Weapons code are also on the client, and fire sounds are played from the client and of course it uses the client API, not server.
That's said, if others players can hear sound, it means this is propagated through the server (engine), so it might be possible to change sounds for others players (but probably not for the one who fired). |
Re: Entity Resources Replacement[ V 1.0 - Must See ]
Yes, it's possible with PlayBackEvent if I'm not wrong, but doesn't worth to be done.
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Re: Entity Resources Replacement[ V 1.0 - Must See ]
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Re: Entity Resources Replacement[ V 1.0 - Must See ]
Is someone still interested in this plugin ? I think to spend some of my free time in updating it and improving stability, adding new features and making it more user friendly, but this is a lot of work, and if no one use it it's pointless.
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Re: Entity Resources Replacement[ V 1.0 - Must See ]
I am currently using it and it works flawlessly.
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Re: Entity Resources Replacement[ V 1.0 - Must See ]
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L 03/07/2015 - 12:36:09: [ORPHEU] Function "CBasePlayerWeapon::DefaultDeploy" not found |
Re: Entity Resources Replacement[ V 1.0 - Must See ]
Yes, I know that, linux symbol needs an update. Maybe today I will do it. Thanks :D
Edit: Solved |
Re: Entity Resources Replacement[ V 1.0 - Must See ]
Thanks for update, but it still don't workd properly.
Now the models is loaded to users, but don't changes at those who have specified in the config file. Logs clean. Here is what I added to entites_resources_dyn_replace.ini: Code:
STEAM_0:1:809340xx models/v_deagle.mdl models/csmov/v_deagle.mdl NULL NULL |
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