Use custom Sprite there when precached
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How can i make it that when i type in the console .fx.fxFireField 100 "sprites"<--- 5 2 100 : that i can choose an other sprite instead of recompiling it with an other sprite ? cause all the other stuff works but im binded to that 1 one sprite. >_> So HOW is that possible ? |
You could try precaching several sprites, and use an if() system when showing the sprite.
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Can you show me an snippet of how it would be putted in the plugin where i have now ?
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What i would like to have is this.
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When a sprite is precached, the returned value is pointer (location in memory) so using a string in the message probably won't work. Instead you can use this:
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:cry: It didnt compile.
Got 4 Errors. |
Stupid mistakes, my bad:
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