blocks
It is possible, in Base Builder block that CT did not put blocks the exit of the Zombies?
According Map - orgin? |
Re: blocks
Yeah, but this is difficult.
|
Re: blocks
Quote:
i'll search for it. |
Re: blocks
I think that it doesn't have to be that precise, perhaps you can just check the distance between every player and if its too close then make that block inactive or block the way of moving it there.
|
Re: blocks
Get that exit door bounding origin and filter if user is setting blocks near it (by some range).
|
Re: blocks
Do something like 'WalkGuard' plugin.
|
Re: blocks
just check if it near the entity "func_door" when prepare time is done, if it is move block away!.....
|
| All times are GMT -4. The time now is 17:44. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.