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-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   [Request] CS:GO Start Weapon (https://forums.alliedmods.net/showthread.php?t=249039)

CenT 09-29-2014 06:55

[Request] CS:GO Start Weapon
 
hello,

I would like to use this plugin on CS: GO, but it does not support it!
someone could create a version for CSGO?

https://forums.alliedmods.net/showthread.php?p=1044014

thank you

DoPe^ 09-29-2014 12:21

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by CenT (Post 2204906)
hello,

I would like to use this plugin on CS: GO, but it does not support it!
someone could create a version for CSGO?

https://forums.alliedmods.net/showthread.php?p=1044014

thank you

Just change the already existing cvars?

mp_ct_default_melee "weapon_knife"
mp_ct_default_secondary "weapon_hkp2000"
mp_ct_default_primary ""

mp_t_default_melee "weapon_knife"
mp_t_default_secondary "weapon_glock"
mp_t_default_primary ""

CenT 09-29-2014 16:51

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by DoPe^ (Post 2204992)
Just change the already existing cvars?

mp_ct_default_melee "weapon_knife"
mp_ct_default_secondary "weapon_hkp2000"
mp_ct_default_primary ""

mp_t_default_melee "weapon_knife"
mp_t_default_secondary "weapon_glock"
mp_t_default_primary ""

I especially request the support weapons on CSGO
me I need "CZ75 Auto" particularly

Maxximou5 09-29-2014 17:11

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by CenT (Post 2205082)
I especially request the support weapons on CSGO
me I need "CZ75 Auto" particularly

Those are specifically CS:GO cvars...
The CZ75-Auto is a secondary weapon, so set it as such.
Code:

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"


CenT 09-30-2014 14:16

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by Maxximou5 (Post 2205088)
Those are specifically CS:GO cvars...
The CZ75-Auto is a secondary weapon, so set it as such.
Code:

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"



This command is not help me, I need a plugin that forces her to have weapons that I want ... the other concern I have is that weapon restrict does not support either the "CZ75 Auto"...

when the round starts I need the player automatically drop the CZ75 Auto AIM map...

On css, I use start_weapon.smx but it is not compatible for the new CSGO weapons ...

DoPe^ 09-30-2014 14:39

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by CenT (Post 2205379)
This command is not help me, I need a plugin that forces her to have weapons that I want ... the other concern I have is that weapon restrict does not support either the "CZ75 Auto"...

when the round starts I need the player automatically drop the CZ75 Auto AIM map...

On css, I use start_weapon.smx but it is not compatible for the new CSGO weapons ...

Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.

CenT 09-30-2014 15:47

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by DoPe^ (Post 2205389)
Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.

I did, but it shall not.

Maybe restrict weapon blocking it, but what is the name of the weapon used to "CZ75 auto" is used in the configuration of weapon restrict?

thank you

Code:

// This file was auto-generated by SourceMod (v1.5.0-dev+3777)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "1"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "1"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "0"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "0"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"


CenT 10-13-2014 09:13

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by DoPe^ (Post 2205389)
Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.





it does not work when there is no buying area as the map aim...

GabenNewell 12-05-2014 12:17

Re: [Request] CS:GO Start Weapon
 
Quote:

Originally Posted by DoPe^ (Post 2205389)
Explain it better then.

mp_ct_default_secondary "weapon_cz75a"
mp_t_default_secondary "weapon_cz75a"

Changes the default spawn guns when a player spawns.
you need to change it in your gamemode_mode.cfg that is where they are set.
If you put it in the server.cfg I bet they are just overwritten by the cvar in the gamemode_mode.cfg.

http://steamcommunity.com/app/730/di...1031751078761/

It's bugged.


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