EF_BRIGHTLIGHT
Hi is there anyway of changing the Light where is emitted then ? and a way to turn it off again once you had enough of it ?
Code:
Like setting radius/life/RGB/etc... |
try to leave the last part away
or store the value first edit: this should work Code:
|
erm Nope.
I tried different ways now.But i had no effect change at all. i want to be able to edit. RGB Radius Lifetime / or On and Off. |
ok.
I now now that the BrightLight is TE_DLIGHT But HOW can i make it so that it follows the Player till it runs out of lifetime ? |
If you want the light to follow someone you need to have the message executed in a looping task.
|
Hmm yeh.
But wouldnt that Lagg that much then ? or maybe done via PostThink ? |
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