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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [ZP 4.3 + 5.0] Zombie Class: Charger (https://forums.alliedmods.net/showthread.php?t=248180)

Kiske 09-13-2014 19:45

[ZP 4.3 + 5.0] Zombie Class: Charger
 
3 Attachment(s)
Zombie Class: Charger
by KISKE


http://i.imgur.com/ru1WZQs.png
You need:

http://i.imgur.com/0rH4AYd.png
CVAR's
Rant:
  • zp_charger_respawn_sound 1
    • Makes a sound when a Charger appears.
    • 0 = Off | 1 = On

  • zp_charger_alert_sound 1
    • Makes a sound around 8-10 seconds.
    • 0 = Off | 1 = On

  • zp_charger_hits_sound 1
    • Custom sound when Charger hits walls.
    • 0 = Off | 1 = On

  • zp_charger_cooldown 15
    • Cooldown in seconds.

  • zp_charger_colors "R G B"
    • Color trail.
    • R = Red | G = Green | B = Blue
    • Default: "255 0 0"

  • zp_charger_charge_infect 0
    • When a Charger strikes a human with his ability, infect him?
    • 0 = Off | 1 = On

  • zp_charger_charge_damage 100
    • When a Charger strikes a human with his ability, how much damage him receive?
    • This CVAR is disabled if zp_charger_charge_infect is enabled.

http://i.imgur.com/y8DvpEz.png
https://www.youtube.com/watch?v=PL-ApjvCFZ8

http://i.imgur.com/M4mCboc.png

http://i.imgur.com/lpjzMbT.png
If you see any bug, please, report in this thread, I will try to fix it as soon as possible.
If you have any suggestion/idea, please, write it in this thread.

wicho 09-13-2014 20:07

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
Wow gj i will test later, well maybe a suggestion it would give glow with cvar to turn off/on and colors..

P.S: Nice thread Design..

zmd94 09-14-2014 02:46

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
Nice zombie. ;)

I love it.

yokomo 09-14-2014 03:22

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
LOL i like this bowling zombie. But in L4D there is no trail when it charge. But its ok. It still charger.

Krtola 09-16-2014 16:38

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
looks interesting.Is there any chance to make a version that does not require Orpheu?
Nice map.

Kiske 09-16-2014 17:21

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
Thanks for the comments!

Quote:

Originally Posted by Krtola (Post 2199769)
looks interesting.Is there any chance to make a version that does not require Orpheu?

I don't think so, Orpheu work in this plugin for the charger can't crouch/jump while charging.

Krtola 09-16-2014 18:45

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
Instead of blocking the jump,maybe we can set gravity (1500) and disable slow down after jumping that the player would not stop (entity_set_float(id, EV_FL_fuser2, 0.0) - - - while charging.

Kiske 09-16-2014 20:52

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
Quote:

Originally Posted by Krtola (Post 2199824)
Instead of blocking the jump,maybe we can set gravity (1500) and disable slow down after jumping that the player would not stop (entity_set_float(id, EV_FL_fuser2, 0.0) - - - while charging.

Right, but the crouch/scroll mouse wheel ?

Krtola 09-17-2014 04:16

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
Quote:

Originally Posted by Kiske (Post 2199868)
Right, but the crouch/scroll mouse wheel ?

I do not know :(

yokomo 09-17-2014 05:02

Re: [ZP 4.3 + 5.0] Zombie Class: Charger
 
Lol set higher gravity will make you lost much hp when you fall. There is no need to remove orpheu. Let it stay like that.


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