[ZP 4.3 + 5.0] Zombie Class: Charger
3 Attachment(s)
Zombie Class: Charger by KISKE http://i.imgur.com/ru1WZQs.png You need: http://i.imgur.com/0rH4AYd.png CVAR's http://i.imgur.com/y8DvpEz.png https://www.youtube.com/watch?v=PL-ApjvCFZ8 http://i.imgur.com/M4mCboc.png
http://i.imgur.com/lpjzMbT.png If you see any bug, please, report in this thread, I will try to fix it as soon as possible. |
Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Wow gj i will test later, well maybe a suggestion it would give glow with cvar to turn off/on and colors..
P.S: Nice thread Design.. |
Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Nice zombie. ;)
I love it. |
Re: [ZP 4.3 + 5.0] Zombie Class: Charger
LOL i like this bowling zombie. But in L4D there is no trail when it charge. But its ok. It still charger.
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Re: [ZP 4.3 + 5.0] Zombie Class: Charger
looks interesting.Is there any chance to make a version that does not require Orpheu?
Nice map. |
Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Thanks for the comments!
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Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Instead of blocking the jump,maybe we can set gravity (1500) and disable slow down after jumping that the player would not stop (entity_set_float(id, EV_FL_fuser2, 0.0) - - - while charging.
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Re: [ZP 4.3 + 5.0] Zombie Class: Charger
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Re: [ZP 4.3 + 5.0] Zombie Class: Charger
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Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Lol set higher gravity will make you lost much hp when you fall. There is no need to remove orpheu. Let it stay like that.
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