model stuff
I would I make it so when the player connects the models changes to a certain model and can't change models?
btw this is for the specialists EDIT nvm I got the connecting stuff but I don't know how to make it so they don't change models |
Code:
I was wondering if this would work |
engclient_cmd takes a function as one parameter and its arguments as a second. so you would use this:
Code:
also, i would use engclient_cmd or client_cmd instead of set_user_info (it hasn't worked for me). |
Thank you!
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