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Des12 02-28-2006 20:05

My plugins slowhacking unintentionally
 
Well see, I am making a carmod, and when a user is in a car he cannot strafe left or right. Seems as if when users aren't in a car, they can run backwards and forwards normally, but when the stafe left and right, they do it at a walking speed.

Seems as if even if they disconnect, it affects them on other servers also. I don't want this to be the case.

Code:

Code:
// To stop user Buttons public client_PreThink(id) {     if(incar[id])     {         new bufferstop = entity_get_int(id,EV_INT_button);                     if((bufferstop & IN_MOVELEFT) || (bufferstop & IN_MOVERIGHT) || (bufferstop & IN_ATTACK) || (bufferstop & IN_ATTACK2)) {                     //entity_set_int(id,EV_INT_button,entity_get_int(id,EV_INT_button) & ~IN_JUMP); (Dosen't seem to work)             entity_set_int(id,EV_INT_button,IN_CANCEL);             }                       /*         #define IN_ATTACK       (1<<0)         #define IN_JUMP         (1<<1)         #define IN_DUCK         (1<<2)         #define IN_FORWARD      (1<<3)         #define IN_BACK         (1<<4)         #define IN_USE          (1<<5)         #define IN_CANCEL       (1<<6)         #define IN_LEFT         (1<<7)         #define IN_RIGHT        (1<<8)         #define IN_MOVELEFT     (1<<9)         #define IN_MOVERIGHT        (1<<10)         #define IN_ATTACK2      (1<<11)         #define IN_RUN          (1<<12)         #define IN_RELOAD       (1<<13)         #define IN_ALT1         (1<<14)         #define IN_SCORE        (1<<15)         */         if(bufferstop & IN_FORWARD) {                     // This part by Charr (Batman / Gorlag's Vec By Aim)             new Float:VecVel[3],Float:VecAngles[3];                 entity_get_vector(id,EV_VEC_velocity,VecVel);                 entity_get_vector(id,EV_VEC_v_angle,VecAngles);                 VecVel[0] = floatcos(VecAngles[1],degrees) * float(carspeed[id]);                 VecVel[1] = floatsin(VecAngles[1],degrees) * float(carspeed[id]);                 entity_set_vector(id,EV_VEC_velocity,VecVel);         }         if(bufferstop & IN_BACK) {                     // This part by Charr (Batman / Gorlag's Vec By Aim)             new Float:VecVel[3],Float:VecAngles[3];                 entity_get_vector(id,EV_VEC_velocity,VecVel);                 entity_get_vector(id,EV_VEC_v_angle,VecAngles);                 VecVel[0] = floatcos(VecAngles[1],degrees) / ( float(carspeed[id]) / 2 );                 VecVel[1] = floatsin(VecAngles[1],degrees) / ( float(carspeed[id]) / 2 );                 entity_set_vector(id,EV_VEC_velocity,VecVel);         }         return PLUGIN_CONTINUE;     }     return PLUGIN_CONTINUE; }


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