Re: [TUT]Fixing a Human/Zombie's Animations
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Re: [TUT]Fixing a Human/Zombie's Animations
Yes, deleting frame probably be the solution, though I'm not a modeler:mrgreen:. Anyone know how to do it feel free to try:)
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Re: [TUT]Fixing a Human/Zombie's Animations
Quote:
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Re: [TUT]Fixing a Human/Zombie's Animations
I've found a reason why dual-pistol animation is bugged, it because you decompile model using "Kratisto model decompiler" by HLMV or JedHLMV.
I tried to decompiile model using MilkShape3D and there is no "crouch_aim_dualpistols_1" and "crouch_aim_dualpistols_2" found. It listed as "crouch_aim_dualpistols". So i recommend you to use model decompiler via MilkShape3D. |
Re: [TUT]Fixing a Human/Zombie's Animations
Nice finding, but I still prefer Kratisto's. The QC file is much more detailed, and the sequence with multiple blends is much more organized. Also I got the habbit of using hlmv to decompile model instead of ms3d.
Btw, did you have any success in deleting frames? I tried it my self but couldn't figured out how to delete keyframe:mrgreen: |
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