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-   -   [TF2] Be The Giant Deflector Heavy (https://forums.alliedmods.net/showthread.php?t=245744)

Pelipoika 08-06-2014 09:09

[TF2] Be The Giant Deflector Heavy
 
3 Attachment(s)
Be The Giant Deflector Heavy

What is it?
This plugin allows you to play as this guy, and the minigun sound work too!


Commands:

sm_bedeflector : Make someone a deflector[Default acces: ROOT]

Cvars:
bedeflector_version : BeTheDeflector Version
bedeflector_thirdperson : Should the deflector play in third person?

Changelog:
1.0 Initial Release

Credits:
- FlaminSarge, for his BeHHH plugin on which this plugin is built on.
- Arkarr for the modified version of MasterOfTheXP's robot plugins sound thingy.

Notes:
- Hat not included.
- Doesn't give you the Deflector minigun but instead applies attributes to your current equipped minigun (This way we can have the weapon be visible).
- Oh and ^ causes this plugin to require the TF2Attributes plugin.

404UserNotFound 08-06-2014 09:44

Re: [TF2] Be The Giant Deflector Heavy
 
Amazing. How'd you get the custom minigun firing sounds to work? That one has always puzzled me because the Deflector sounds aren't in the weapons directory.

Powerlord 08-06-2014 09:56

Re: [TF2] Be The Giant Deflector Heavy
 
Quote:

Originally Posted by Pelipoika (Post 2179822)
Why not take a journey in the magical land of the .sp

Does StopSound even work with SNDCHAN_AUTO ? Incidentally, doesn't the game use those on specific channels in order to perform the same purpose?

Pelipoika 08-06-2014 10:00

Re: [TF2] Be The Giant Deflector Heavy
 
Quote:

Originally Posted by Powerlord (Post 2179823)
Does StopSound even work with SNDCHAN_AUTO ? Incidentally, doesn't the game use those on specific channels in order to perform the same purpose?

Seems to work

404UserNotFound 08-06-2014 10:12

Re: [TF2] Be The Giant Deflector Heavy
 
Quote:

Originally Posted by Pelipoika (Post 2179822)
Why not take a journey in the magical land of the .sp

Last time I took a journey to the magical land of the .SP I woke up the next day with no memory of the previous night, face-down in a puddle of vomit and a weird feeling in my bum.

I'd rather not go back there...

http://facepunch.com/fp/emoot/suicide.gif

vadia111 08-06-2014 11:31

Re: [TF2] Be The Giant Deflector Heavy
 
L 08/06/2014 - 12:25:29: [SM] Unable to load plugin "bedeflector.smx": Native "__FLOAT_EQ__" was not found

Drixevel 08-06-2014 11:37

Re: [TF2] Be The Giant Deflector Heavy
 
Quote:

Originally Posted by vadia111 (Post 2179862)
L 08/06/2014 - 12:25:29: [SM] Unable to load plugin "bedeflector.smx": Native "__FLOAT_EQ__" was not found

Update your Sourcemod installation to 1.6.

404UserNotFound 08-06-2014 12:40

Re: [TF2] Be The Giant Deflector Heavy
 
People should start having two scripting folders for compiling, one for 1.6+ and one for 1.5 and below.

Especially what with the lag spike issues present with 1.6 and most Linux distros.

I'm thinking of doing 1.5 and 1.6 compiles of any plugins I release.

lyric 08-06-2014 19:28

Re: [TF2] Be The Giant Deflector Heavy
 
for some reason this plugin breaks the tf2 x10 mod that someone posted here on the forums that i cannot find now????

here it is i found it, it was moved apparently... https://forums.alliedmods.net/showthread.php?t=245662

Sreaper 08-06-2014 20:09

Re: [TF2] Be The Giant Deflector Heavy
 
Sounds awesome. If anyone has time I'd like to see a video of this in action.
I also don't recall ever seeing the deflector heavy wearing a hat in-game like on the wiki. (as you mentioned in your notes section)


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