[TF2] Be The Giant Deflector Heavy
3 Attachment(s)
Be The Giant Deflector Heavy
What is it? This plugin allows you to play as this guy, and the minigun sound work too! Commands: sm_bedeflector : Make someone a deflector[Default acces: ROOT] Cvars: bedeflector_version : BeTheDeflector Version bedeflector_thirdperson : Should the deflector play in third person? Changelog: 1.0 Initial Release Credits: - FlaminSarge, for his BeHHH plugin on which this plugin is built on. - Arkarr for the modified version of MasterOfTheXP's robot plugins sound thingy. Notes: - Hat not included. - Doesn't give you the Deflector minigun but instead applies attributes to your current equipped minigun (This way we can have the weapon be visible). - Oh and ^ causes this plugin to require the TF2Attributes plugin. |
Re: [TF2] Be The Giant Deflector Heavy
Amazing. How'd you get the custom minigun firing sounds to work? That one has always puzzled me because the Deflector sounds aren't in the weapons directory.
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I'd rather not go back there... http://facepunch.com/fp/emoot/suicide.gif |
Re: [TF2] Be The Giant Deflector Heavy
L 08/06/2014 - 12:25:29: [SM] Unable to load plugin "bedeflector.smx": Native "__FLOAT_EQ__" was not found
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People should start having two scripting folders for compiling, one for 1.6+ and one for 1.5 and below.
Especially what with the lag spike issues present with 1.6 and most Linux distros. I'm thinking of doing 1.5 and 1.6 compiles of any plugins I release. |
Re: [TF2] Be The Giant Deflector Heavy
for some reason this plugin breaks the tf2 x10 mod that someone posted here on the forums that i cannot find now????
here it is i found it, it was moved apparently... https://forums.alliedmods.net/showthread.php?t=245662 |
Re: [TF2] Be The Giant Deflector Heavy
Sounds awesome. If anyone has time I'd like to see a video of this in action.
I also don't recall ever seeing the deflector heavy wearing a hat in-game like on the wiki. (as you mentioned in your notes section) |
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