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sawled 08-03-2014 12:44

TRASH
 
TRASH

Jhob94 08-03-2014 13:15

Re: Zombie Arena 1.0
 
Quote:

Originally Posted by sawled (Post 2178401)
League of Legends - Victory/Defeat sounds

Idk much about LoL, but if you are using LoL sounds, i guess you aren't allowed to upload them cuz it might have copyrights protection.

sawled 08-03-2014 14:34

Re: Zombie Arena 1.0
 
Quote:

Originally Posted by Jhob94 (Post 2178414)
Idk much about LoL, but if you are using LoL sounds, i guess you aren't allowed to upload them cuz it might have copyrights protection.

Yes, you are right, I''ll remove them.

Backstabnoob 08-03-2014 15:14

Re: Zombie Arena 1.0
 
Please attach the .sma separately.

sawled 08-03-2014 15:49

Re: Zombie Arena 1.0
 
Quote:

Originally Posted by Backstabnoob (Post 2178462)
Please attach the .sma separately.

Done. :)

Kia 08-03-2014 16:17

Re: Zombie Arena 1.0
 
Sexy. Will take a deeper look tomorrow maybe.

EXteRmiNaToR 08-03-2014 16:24

Re: Zombie Arena 1.0
 
It would be very nice if all those maps/models/wads etc... weren't necessary,and this could be played in every map.

sawled 08-03-2014 23:55

Re: Zombie Arena 1.0
 
Quote:

Originally Posted by EXteRmiNaToR (Post 2178475)
It would be very nice if all those maps/models/wads etc... weren't necessary,and this could be played in every map.

The problem is the NPC code, If there is an object like a box between player and entity, the zombies get stuck. I tried to use A* Pathfinding but failed.

internel 08-05-2014 20:16

Re: Zombie Arena 1.0
 
Hmm, this looks really neat! I'll be using it with some ideas I had in mind :)

Thank ye for posting it :D! (Need spanish translation? :P)

sawled 08-05-2014 23:49

Re: Zombie Arena 1.0
 
Quote:

Originally Posted by internel (Post 2179563)
Hmm, this looks really neat! I'll be using it with some ideas I had in mind :)

Thank ye for posting it :D! (Need spanish translation? :P)

Of course, every translation except english is welcomed :)


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