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-   -   [TF2]Remove botkiller heads (https://forums.alliedmods.net/showthread.php?t=245000)

WildCard65 07-26-2014 20:34

[TF2]Remove botkiller heads
 
Ok, so I happen to catch a netprop change of m_hWeaponAssociatedWith on this entity classname: tf_wearable_vm and the number there was only 1 line of that message and I was like, "Ok, that is interesting" and I had a botkiller equipped. So I think these are what botkiller heads are.
I will update this post if I got more info about it.
Edit: Ok after some testing, it turns out that botkiller heads ARE tf_wearable_vm entities and that sending kill to them gets rid of them but requires an sdkcall to work

psychonic 07-27-2014 08:15

Re: *This failed when it looked like it worked*
 
Quote:

Originally Posted by WildCard65 (Post 2174391)
[TF2] Remove botkiller heads. (I think this is it)

Ok, so I happen to catch a netprop change of m_hWeaponAssociatedWith on this entity classname: tf_wearable_vm and the number there was only 1 line of that message and I was like, "Ok, that is interesting" and I had a botkiller equipped. So I think these are what botkiller heads are.
I will update this post if I got more info about it.
Edit: Ok after some testing, it turns out that botkiller heads ARE tf_wearable_vm entities and that sending kill to them gets rid of them

https://forums.alliedmods.net/misc.php?do=showrules

Quote:

Originally Posted by Rules
Do not blank out posts


WildCard65 07-27-2014 09:08

Re: *This failed when it looked like it worked*
 
Quote:

Originally Posted by psychonic (Post 2174578)

I'll go unblank this post as it's actually the case


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