TE_MODEL??
I was wondering, is there a way to manipulate TE_MODEL (in SVC_TEMPENTITY) to not bounce away and just stay at the origin for the appointed time set???
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Set the velocity (second write_coord) to 0,0,0, or 0.0,0.0,0.0, I don't remember whether it's a float or not.
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Its a float.
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Can you make a lil snippet thingy so i know what your trying to say??
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Try this:
Code:
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nope, I'm in the air, and he still falls down under me.... What is the problem. Why does he fall downward. I am flying in the air and when it happens it comes out of the origin and falls straight down... how do i make it stay at the origin and not move...
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You could always just spawn an entity and give it a model, then lock it in that place :roll:
You don't have to use temp ents. |
Yeah I've done that, but it left me unsatisfied... I don't know how to delete it the entity... If u can give me that piece of information I would do that... Also I don't know how to move the entity to the origin of the character...
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1)
Code:
2) Code:
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the reason it still falls is even because you give it an initial velocity of 0, it is still affected by gravity. to my knowledge you cannot change how TE_MODEL's work in this manner.
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