Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Well it works, ty
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Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Hi,
I got some question about 1.46 i found some issue on my server look the 4 screens below http://cloud-4.steampowered.com/ugc/...4BD40C948E65F/ http://cloud-4.steampowered.com/ugc/...F8B52028C4218/ http://cloud-4.steampowered.com/ugc/...7F4C59A68F9A0/ http://www.pic-upload.de/view-221645..._file.jpg.html - OLD PIC i saw that by Hale! I'm use: sm newest mm newest vsh 1.46 tf2items from here https://forums.alliedmods.net/showthread.php?p=1050170 Should i use a tf2items snap? Thanks! |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Make sure you have tf2_socks.inc which is located in sourcemod/scripting/include in the vsh146 download.
Were you compiling with that? (Also I compile it with 1.6.1 so I dunno what Wiiu means). Edit: Assuming you were compiling your own edits ;p |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
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You should switch over to the new TF2_RemoveWearable native in SM 1.6.1 but keep the modified TF2_RemoveWeaponSlot stock. EDIT: VSH still technically shouldn't be able to compile...there would be two TF2_RemoveWearables, which *should* leave to a compiler error in SM. |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Going to clarify a bit more now that I've gathered my thoughts:
2 days ago, a PR was created on the Sourcemod repo by VoiDeD to implement TF2_RemoveWearable. This was pulled yesterday and also cherry-picked to SM 1.6.1-dev. This means that any plugin currently using TF2_RemoveWearable and also including <tf2.inc> (which tf2_stocks requires) will run into compiler errors. |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Oh maybe I'm on 1.6.0 then. My bad.
So removewearable is in the latest stable version now? |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
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Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
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I'm use the compiled saxtonhale.smx from the zip NOW in post 1 most of the probelms are fixed but some botkillers are stuck in the air (not all) picture 2 from quote is also not fixed for me. On my server i use sm 1.6.1 should i use 1.6.0 ??? Thanks! |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Probably 1.6.0, because 1.6.1 is still in development.
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Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
I'm gonna work on a 1.6.1 compatible version after my daily work.
For now 1.6.0 Edit: Alright, I see wotcha mean Wiiu. It looks like RemovePlayerSlot2 and similar is still needed (based on reading the includes and not testing to see if RemovePlayerItem was updated), but not the removewearable part of the custom tf2_socks include. Anyway 1.47 is made to work with 1.6.1 |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Hi,
All the botkillers are working fine, only the blue cosmetics after a hale round does not work. Maybe there is a chance for a final fix? And, atm i'm useing the compiled smx from zip, because my home compiler is outdated is there a little tuturial? Thanks! |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
I dunno what causes that wrong team thing really.
To compile all you do is drag and drop saxtonhale.sp onto compile.exe, make sure you have the .inc too. 1.47 is going to remove tf2_socks altogether though. |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
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As last i'll drag and drop saxtonhale.sp into compile.exe. But i always got bugs like that: http://cloud-4.steampowered.com/ugc/...27A8A1F2384D4/ http://steamcommunity.com/sharedfile.../?id=295378437 http://cloud-4.steampowered.com/ugc/...FFF1DA856E223/ http://steamcommunity.com/sharedfile.../?id=295378378 Thanks! |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
As previously discussed, v1.46 does not compile properly with 1.6.1 and I've made v1.47 which does.
v1.46 compiles with 1.6.0 |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
Ok, sorry for my misstake than ill try it out.
When you will upload v1.47 ? Thanks! |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
I'm busy dealing with my father threatening to kick me out of the house and cutting random wires under my computer while it was fully active to spite me.
He only got my bass speakers and external harddrive, so I'm fine. He also stopped being unreasonable and decided to negotiate with me just now. |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
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I did that with my folks and I give them half of my paychecks every payday (I don't spend much anyways). |
Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
No more off topic posts ;p
So, reading through some of Hale's code... PHP Code:
PHP Code:
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Youre smx 1.47 does not work for me
I always get this error Code:
L 08/04/2014 - 09:23:31: SourceMod error session startedThanks! |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Ah woops, I completely left out the proper checks I had in my private version of Hale.
Will update in a bit. Edit: Should be fixed now. |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Works great, thanks a lot for your time. When i got some free money in the next days/weeks i will donate some to you for that awesome hale version. like 15-20€ (should be around 25$)
Thanks!:wink: |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Thanks for pointing out bugs ;p
It was kinda on a whim that I figured out the team color thing. Meanwhile, my servers are up again. (See the TF2Data link for IPs) |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
99% of the plugin are works great, ill found 1 little thing that should ne fixed (hope this can fixed)
By starting a conga the botkillers will not remove correctly after conga its looks like: http://cloud-4.steampowered.com/ugc/...A5CB6B58B90D4/ Thanks, Newbie' |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Fix for mantreads coming next update.
As for the conga issue shown above, 1. tf_tauntem given congas don't trigger it, but real taunts do 2. Doesn't happen on valve servers |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Would it be possible that you can fix that panel a bit in the new update?
Code:
stock SkipHalePanelNotify(client, bool:newchoice = true)A menu with a yes/no option would be awesome, no will automatically open the !resetq option. Thanks! |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Seems like going from 'equipped with botkiller' -> be hale -> be player = Have glitchy botkillers
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I guess something about TF2_SetPlayerclass breaks botkillers or something, but even when my class isn't actually changed upon becoming the boss the botkillers stick.
idk |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I think darwins danger shield and razorback can give +10 attack bonus and block one hit from any boss, after which they are removed from the player for the duration of the round,like demoshield
also: Quote:
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I'm pretty sure if you want to be able to catch that, VSH must #tryinclude Goomba Stomp. Looks like Goomba overrides OTD whenever there's a stomp called so VSH never gets to test if that person has a demoshield.
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I think you can do it without, iirc goomba stomp sets the string of something to "goomba".
Depends on whether or not that event can be read by other plugins though. |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Well you can detect if it was a goomba without including it, as goomba_Tf.sp does that.
"if (GetEventBool(event, "goomba"))" But since it's just an event, you probably can't do anything. |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
I was wondering if there was a possibilty for a command to allow admins (or donators if they work that way) choose the hale they want to be. Unless there is already a command for this, in which could I ask what it is?
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
hale_special <boss>
^This will force the next boss to be the one that you picked. So use it the round before you become Hale. |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
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On my server I just edited goomba.sp / goomba_tf.sp themselves (but I also applied a fix to how minicrit buffs affect damage and some other changes). But yeah I'll probably just include goomba.inc if I change it in the public version. On that note, I changed IsValidClient for my private server. PHP Code:
Slowly been working on some optimizations because every cycle counts to a SMW hacker. |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
Saxton hale menu plugin lets you select hale.
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Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
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I already made something like that for VSH but it has to be manually installed into the plugin. UNLESS someone adds more forwards and natives for me to make a separate plugin. |
Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
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Also you mean that https://forums.alliedmods.net/showpo...postcount=4169 Thanks! |
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