AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models! (https://forums.alliedmods.net/showthread.php?t=244209)

Rd1981 08-20-2016 09:06

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
When will you have it ready for a public server for download ?

nergal 08-20-2016 14:08

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Rd1981 (Post 2446607)
When will you have it ready for a public server for download ?

when all necessary commands have been added and ConVars are all setup

nergal 08-20-2016 20:25

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
another teaser I should add about VSH2 before the weekend is over.

Here's the Boss and Player Interface that's imperative to having unique bosses and unique boss mechanics as well.

PHP Code:

BaseFighter Properties:
userid
index
iQueue
iPresetType
iKills
iHits
iLives
iDifficulty
iFourthWep
iState
iDamage
iAirDamage
iSongPick
iHealTarget
iUberTarget
bGlow
bNearDispenser
bIsMinion
bInJump
flGlowtime
flLastHit
flLastShot

BaseFighter Methods
:
SpawnWeapon
getAmmotable
setAmmotable
getCliptable
setCliptable
GetWeaponSlotIndex
SetWepInvis
SetOverlay
TeleToSpawn
IncreaseHeadCount
SpawnSmallHealthPack
ForceTeamChange
ClimbWall
HelpPanelClass


BaseBoss Properties
: -Inherits from BaseFighter
iHealth
iMaxHealth
iType
iClimbs
iStabbed
iMarketted
bIsBoss
bSetOnSpawn
bUsedUltimate
flSpeed
flCharge
flRAGE
flKillSpree
flWeighDown

BaseBoss methods
: -Inherits from BaseFighter
ConvertToBoss
GiveRage


VSHGameMode 
game mode manager methodmap
Properties
:
iRoundState
iSpecial
iPlaying
iHealthBar
iHealthBarState
iHealthBarPercent
iTotalMaxHealth
iTimeLeft
iRoundCount
iHealthChecks
bSteam
flHealthTime
hNextBoss
hMusic

Methods
:
GetRandomBoss
CheckArena
FindNextBoss
SearchForItemPacks
UpdateBossHealth 


Vovka5545 08-21-2016 04:06

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
sorry if that is stupid question, or i dont understand something, but i dont have characters.cfg, and when i create it and fill it with my bosses list they dont work, why?

Chdata 08-21-2016 04:17

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
That sounds like a FF2 problem.

Vovka5545 08-21-2016 04:36

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Chdata (Post 2446906)
That sounds like a FF2 problem.

what can i do?

Akuba 08-21-2016 05:09

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Ask in the thread for Freak Fortress 2: https://forums.alliedmods.net/showthread.php?t=229013

Vovka5545 08-21-2016 11:01

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Akuba (Post 2446917)
Ask in the thread for Freak Fortress 2: https://forums.alliedmods.net/showthread.php?t=229013

im using vs saxton hale, NOT ff2

Chdata 08-21-2016 13:25

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
VSH doesn't use a characters.cfg.

Maybe you've accidentally disabled this cvar:

hale_specials 1/0 (Default: 1) - Special (non-hale) characters on/off.

Vovka5545 08-22-2016 04:20

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Chdata (Post 2447033)
VSH doesn't use a characters.cfg.

Maybe you've accidentally disabled this cvar:

hale_specials 1/0 (Default: 1) - Special (non-hale) characters on/off.

i want to use downloaded characters.

Akuba 08-22-2016 04:32

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
VSH only has Saxton Hale, CBS, Easter Bunny and Vagineer as Bosses, you cannot add bosses from Freak Fortress 2 to VSH unless you edit VSH yourself and port these bosses.

If you want to use downloaded bosses without editing VSH, you have to use FF2.

Vovka5545 08-22-2016 05:11

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Akuba (Post 2447198)
VSH only has Saxton Hale, CBS, Easter Bunny and Vagineer as Bosses, you cannot add bosses from Freak Fortress 2 to VSH unless you edit VSH yourself and port these bosses.

If you want to use downloaded bosses without editing VSH, you have to use FF2.

ok, thx to answer

nergal 08-22-2016 16:41

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
1 Attachment(s)
Quote:

Originally Posted by Akuba (Post 2447198)
VSH only has Saxton Hale, CBS, Easter Bunny and Vagineer as Bosses, you cannot add bosses from Freak Fortress 2 to VSH unless you edit VSH yourself and port these bosses.

If you want to use downloaded bosses without editing VSH, you have to use FF2.

not anymore, FF2 now has a legit competitor (WITH advantage!)


I solely present VSH v2! (or just VSH2)

What makes VSH2 different from VSH?

VSH2 has actual multiboss support AND allows easy modification and adding of new bosses without too much trouble.

The way it works, to give a distinction from FF2, is that VSH2 uses Event Handling in place of boss configs and rage/ability subplugins.

this allows developers to not only make bosses but make them unique in gameplay and mechanics!

Most importantly, alot of the code for VSH2 has been organized and separated in a special way, thus to add new bosses, all you need is to edit 2 files! You need to edit handler.sp and bosses.sp.
handler.sp actually runs your boss code while bosses.sp includes your boss code into the overall plugin.

other features are that VSH2 has its own INTERNAL SetBoss command whereas regular VSH doesn't have one and FF2 requires an add-on plugin to do so. Not to mention that FF2's SetBoss plugin doesn't save once the map changes. VSH2's SetBoss command saves to cookies, thus you can pick your favorite boss and stick with it unless you want to change it.



VSH2's game state is controlled by a global Singleton instance of the VSHGameMode methodmap

The distinct advantage VSH2 has over FF2 is that VSH2 not only can handle multiplayer bosses but VSH2 can also handle multiple combinations of different bosses.

I can actually have a 3-man boss having vagineer, hale, and hhh jr!

Speaking of multiplayer bosses, I've added a NEW Example Boss called the Plague Doctor!
His purpose is to showcase how to create minion bosses (bosses that create minions)

To aid with creating new bosses, VSH2 provides a horribly coded methodmap interface that makes you want to gag, vomit, and commit sudoku.

Here's the public repository for VSH2 -- https://bitbucket.org/assyrian/tf2-vsh2/src/


VSH2 has the original 5 bosses plus the Plague Doctor built into it. That's 6 built in bosses.

I'd go into depth how to create a new boss but it's better to just follow the 6 example bosses built in.

VSH2 uses OLD vagineer and hale models, if you want to use the news ones then modify the Model Defines for Hale and Vagineer source files.

starblaster64 08-22-2016 19:06

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by nergal (Post 2447358)
-VsH2 snip-

Isn't this like the perfect time to set up a new thread?
Also, VSH does have a set Hale command, it just applies only to the next boss.

nergal 08-22-2016 19:10

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by starblaster64 (Post 2447394)
Isn't this like the perfect time to set up a new thread?
Also, VSH does have a set Hale command, it just applies only to the next boss.

VSH2 has that too under the names "hale_select" and "boss_select"

however, setting what boss TYPE you want is done via "setboss" "sethale" or "ff2boss", etc.

I tried to include as many FF2 and VSH commands as possibility to maintain "psychological compatibility"

starblaster64 08-22-2016 20:47

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by nergal (Post 2447395)
VSH2 has that too under the names "hale_select" and "boss_select"

however, setting what boss TYPE you want is done via "setboss" "sethale" or "ff2boss", etc.

I tried to include as many FF2 and VSH commands as possibility to maintain "psychological compatibility"

I think you misunderstood me. VSH has sm_hale_special. Anyway, I've polluted this thread enough with pointless drivel for one day.

Chdata 08-23-2016 09:04

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
I think he's talking about a command to let players choose their boss, not admins force the next boss.

CYBER1313 05-06-2017 21:07

RTD
 
I can't get the saxton mod to run if RTD isn't in the active plugins. I've tried the úpdated' saxton.smx file that supposedly fixed the bug and also tried placing the rtd plugin in the disabled plugins folder - the server simply won't run the saxton mod without it...

Transit Of Venus 05-09-2017 09:26

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
I've had this bug on Freak Fortress 2 v1.49 Beta (Shadow's Fork). Hmm...

yousoro 12-02-2017 05:15

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Any idea on how to modify the hale hp?

nergal 12-02-2017 14:24

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by yousoro (Post 2564040)
Any idea on how to modify the hale hp?

https://github.com/VSH2-Devs/Vs-Saxt...ng-Boss-Health

Bruno_Ferrari 11-12-2018 07:19

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Where find VSH 1.56 ?

HelpMe 11-13-2018 10:03

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Bruno_Ferrari (Post 2623675)
Where find VSH 1.56 ?

Here:

https://puu.sh/C17nN/608a1b65fb.png

Chdata 11-16-2018 01:09

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
There is no 1.56

ShadowMarioBR 01-22-2019 15:25

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Chdata (Post 2624239)
There is no 1.56

Yes there is, it's just not yours.
https://sta.sh/01m7nmlcpx3z


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