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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models! (https://forums.alliedmods.net/showthread.php?t=244209)

Newbie1992 07-29-2014 04:41

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Well it works, ty

Newbie1992 07-31-2014 09:45

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Hi,

I got some question about 1.46 i found some issue on my server look the 4 screens below

http://cloud-4.steampowered.com/ugc/...4BD40C948E65F/
http://cloud-4.steampowered.com/ugc/...F8B52028C4218/
http://cloud-4.steampowered.com/ugc/...7F4C59A68F9A0/
http://www.pic-upload.de/view-221645..._file.jpg.html - OLD PIC i saw that by Hale!

I'm use:

sm newest
mm newest
vsh 1.46
tf2items from here https://forums.alliedmods.net/showthread.php?p=1050170

Should i use a tf2items snap?

Thanks!

Chdata 07-31-2014 15:52

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Make sure you have tf2_socks.inc which is located in sourcemod/scripting/include in the vsh146 download.

Were you compiling with that? (Also I compile it with 1.6.1 so I dunno what Wiiu means).

Edit: Assuming you were compiling your own edits ;p

Wliu 07-31-2014 15:56

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Quote:

Originally Posted by Chdata (Post 2176893)
Make sure you have tf2_socks.inc which is located in sourcemod/scripting/include in the vsh146 download.

Were you compiling with that?

Edit: Assuming you were compiling your own edits ;p

Err, never mind about my previous post; will delete (kinda posted without checking beforehand).

You should switch over to the new TF2_RemoveWearable native in SM 1.6.1 but keep the modified TF2_RemoveWeaponSlot stock.

EDIT: VSH still technically shouldn't be able to compile...there would be two TF2_RemoveWearables, which *should* leave to a compiler error in SM.

Wliu 07-31-2014 16:24

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Going to clarify a bit more now that I've gathered my thoughts:
2 days ago, a PR was created on the Sourcemod repo by VoiDeD to implement TF2_RemoveWearable. This was pulled yesterday and also cherry-picked to SM 1.6.1-dev. This means that any plugin currently using TF2_RemoveWearable and also including <tf2.inc> (which tf2_stocks requires) will run into compiler errors.

Chdata 07-31-2014 19:53

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Oh maybe I'm on 1.6.0 then. My bad.

So removewearable is in the latest stable version now?

WildCard65 07-31-2014 20:05

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Quote:

Originally Posted by Chdata (Post 2177002)
Oh maybe I'm on 1.6.0 then. My bad.

So removewearable is in the latest stable version now?

it's in 1.6.1 snapshots(latest)

Newbie1992 08-01-2014 14:20

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Short quote

I'm use the compiled saxtonhale.smx from the zip NOW in post 1 most of the probelms are fixed but some botkillers are stuck in the air (not all)

picture 2 from quote is also not fixed for me.

On my server i use sm 1.6.1 should i use 1.6.0 ???

Thanks!

Wliu 08-01-2014 14:29

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
Probably 1.6.0, because 1.6.1 is still in development.

Chdata 08-01-2014 15:13

Re: Versus Saxton Hale 1.46 - Important Bug Fixes (Last updated 7/27/2014 | 1:26PM CD
 
I'm gonna work on a 1.6.1 compatible version after my daily work.

For now 1.6.0

Edit: Alright, I see wotcha mean Wiiu.

It looks like RemovePlayerSlot2 and similar is still needed (based on reading the includes and not testing to see if RemovePlayerItem was updated), but not the removewearable part of the custom tf2_socks include.

Anyway 1.47 is made to work with 1.6.1


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