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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models! (https://forums.alliedmods.net/showthread.php?t=244209)

misterG 01-19-2016 11:45

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by nergal (Post 2384410)
if I can make a suggestion: can the VSH be converted to use multiple bosses?

I'd do it myself but college and I'm getting hammered with 5 classes this semester

As far as i know for that, you have FF2

nergal 01-19-2016 14:38

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by misterG (Post 2384618)
As far as i know for that, you have FF2

no excuses

Grandbaker 01-20-2016 09:50

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Hey guys sorry to be a bother I am having some issues with getting rid of a annoying part of the announcer.
It appears that the announcement of the bosses health spams for each player on the server at any time and not person to person.
I will include a link to a screenshot: https://s3.amazonaws.com/cdn.freshde...jpg?1453290116
If anyone could help me out that would be fantastic, I couldn't find anything in Cvars or in the .sp.
Thank you! :)

Akuba 01-20-2016 16:06

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by nergal (Post 2384410)
if I can make a suggestion: can the VSH be converted to use multiple bosses?

Simple question: Why?

nergal 01-20-2016 17:25

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by Akuba (Post 2384966)
Simple question: Why?

well for one thing, the mod is old and still unorganized.

it's due for a cleaning and, with that cleaning, why not give it some upgrades and improvements along the way?

starblaster64 01-21-2016 06:15

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by nergal (Post 2384982)
well for one thing, the mod is old and still unorganized.

it's due for a cleaning and, with that cleaning, why not give it some upgrades and improvements along the way?

Was that not the intention of VSHA? I don't see what could be changed here in VSH that wouldn't already be done by VSHA or FF2 in terms of handling multiple bosses.

Akuba 01-21-2016 09:44

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
I agree with starblaster. Anyways it is not that hard (out of my sight) to add new bosses to VSH. I enjoy working on a custom VSH build since I can change even more things that aren't possible in FF2 out of the box.

nergal 01-21-2016 10:45

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Quote:

Originally Posted by starblaster64 (Post 2385119)
Was that not the intention of VSHA? I don't see what could be changed here in VSH that wouldn't already be done by VSHA or FF2 in terms of handling multiple bosses.

The issue with VSHA is that it's not very well designed. I'm not a software engineer :bacon:

I could probably redesign it when I learn UML and SourcePawn is more object-oriented considering most UML information today assumes you're using object-oriented languages.

mojo.jojo 02-12-2016 06:01

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
Tell me how to do that overhealing heavy was 600 XP (you need to write the code)?

Unreal1 02-27-2016 15:40

Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
 
What's the advantage of using this over FF2?


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