Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
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Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
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Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Hey guys sorry to be a bother I am having some issues with getting rid of a annoying part of the announcer.
It appears that the announcement of the bosses health spams for each player on the server at any time and not person to person. I will include a link to a screenshot: https://s3.amazonaws.com/cdn.freshde...jpg?1453290116 If anyone could help me out that would be fantastic, I couldn't find anything in Cvars or in the .sp. Thank you! :) |
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
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Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
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it's due for a cleaning and, with that cleaning, why not give it some upgrades and improvements along the way? |
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
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Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
I agree with starblaster. Anyways it is not that hard (out of my sight) to add new bosses to VSH. I enjoy working on a custom VSH build since I can change even more things that aren't possible in FF2 out of the box.
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Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
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I could probably redesign it when I learn UML and SourcePawn is more object-oriented considering most UML information today assumes you're using object-oriented languages. |
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Tell me how to do that overhealing heavy was 600 XP (you need to write the code)?
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Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
What's the advantage of using this over FF2?
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