AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models! (https://forums.alliedmods.net/showthread.php?t=244209)

Chdata 07-17-2014 21:55

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
And I've done it. And a bunch of other stuff too.

This is expected to be the last update for a while, barring any small bug fixes people post.

Glad to see VSH revitalized a little.

Zephyrus 07-18-2014 02:56

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
the sp in the zip is not the source of the smx. it doesnt even compile, you inculde tf2_sock instead of tf2_stocks

MrBen 07-18-2014 07:32

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
Hi there.

I decided to update our servers with this latest version today, so thanks for all your work.

It appears that the VSH game mode does not show on the server browser. I've updated steamtools etc with no success. I reverted to 1.42 and the game mode shows correctly again, so I think it might be something
in this latest version that's causing it.

Any help would be appreciated and thanks again.

Advokat 07-18-2014 08:10

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
Seems Spy backstab damage is currently not recognized (and counted) towards a healing Medic's damage counter.

Zephyrus 07-18-2014 08:48

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
Quote:

Originally Posted by MrBen (Post 2169792)
Hi there.

I decided to update our servers with this latest version today, so thanks for all your work.

It appears that the VSH game mode does not show on the server browser. I've updated steamtools etc with no success. I reverted to 1.42 and the game mode shows correctly again, so I think it might be something
in this latest version that's causing it.

Any help would be appreciated and thanks again.

works fine here

Chdata 07-18-2014 10:21

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
Quote:

Originally Posted by Zephyrus (Post 2169704)
the sp in the zip is not the source of the smx. it doesnt even compile, you inculde tf2_sock instead of tf2_stocks

That is intentional. Look at scripting/include, tf2_socks is in there and it is different from tf2_stocks.

Edit: Haha. I see why the game description isn't showing up for anyone.

... I forgot to compile it with the steamtools include.

WildCard65 07-18-2014 10:26

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
Quote:

Originally Posted by Chdata (Post 2169882)
That is intentional. Look at scripting/include, tf2_socks is in there and it is different from tf2_stocks.

Edit: Haha. I see why the game description isn't showing up for anyone.

... I forgot to compile it with the steamtools include.

What's different between tf2_socks and tf2_stocks?

Chdata 07-18-2014 10:32

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
 
Quote:

Originally Posted by WildCard65 (Post 2169885)
What's different between tf2_socks and tf2_stocks?

tf2_socks.inc has a fixed version of TF2_RemoveWeaponSlot(client, slot), and has the following three commands:

TF2_IsWearable(wearable)
TF2_EquipWearable(client, wearable)
TF2_RemoveWearable(client, wearable)

and is why there is now "equipwearable.txt" in the gamedata folder.

In OP: * There is a new include, tf2_socks.inc, which is just a modified tf2_stocks.inc to fix equippable wearables.

vsh145.zip has just been updated to fix steamtools.

Zephyrus 07-18-2014 10:48

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/18/2014)
 
then i dont get it, i compiled saxtonhale.sp myself and i only changed tf2_socks to tf2_stocks. how come i didnt get error for those new functions

edit: the only place where CreateVM is used is commented out, therefore the only function that used equipwearable is never even used nor compiled into the smx. also, what was the point of making your own tf2_stocks for functions that are not even used

WildCard65 07-18-2014 10:51

Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/18/2014)
 
Quote:

Originally Posted by Zephyrus (Post 2169903)
then i dont get it, i compiled saxtonhale.sp myself and i only changed tf2_socks to tf2_stocks. how come i didnt get error for those new functions,

Ya, travis also reported no compile error when using the standard tf2_stocks that comes with sourcemod.


All times are GMT -4. The time now is 14:23.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.