Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
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Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
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Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
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Ok, i write you special instruction, thePFA:
1. Extract in your smd folder taunt03.smd 2.Add in your qc. file this PHP Code:
P.S. I have not f**king idea how to do eyeballs and faceposers :( and because i learning Attachment 143911 |
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
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Oh, and I realized why the texture path wasn't working. In Blender, in the dmx exporter, it had a material file path. I guess that overwrites the qc file. So I updated that and now it works. |
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Well, whenever the new Hale model is done, I also have the new Vagineer model working now [he can be headshotted properly and the wrench isn't attached to his model anymore].
I didn't do this forever ago because in my infinite wisdom, I forgot to remove the code that hides the wrench's model so it'd be visible on the new model. Also gonna need to fix TeleportToMultiMapSpawn... however or another it can 'script execution time out' so I'll probably just change it to cache locations of spawns instead of their entities. I guess spawns are recreated at the start/end of rounds or something weird. |
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
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Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Odd bug: Bushwacka blocks healing.
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Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
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1.43 (7/15/2014) |
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
That's there for a reason.
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Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)
Can someone send me the new hale model [not the physical version] + materials + working ragdoll [that was made, right?] with this file path:
If you still want to try making gibs for Hale, I'm up for testing that now too. models/player/saxton_test/saxton_hale_test2.mdl materials/models/player/saxton_test/materialname_test2.ext I don't seem to be changing the filepaths of the materials correctly with mdlhexer or something and can't get missing textures to go away for testing. If you could add me on steam so I could do this testing faster that'd be cool too. After I have verified that it works in-game the final filepath will be models/player/saxton_hale2/saxton_hale_mk2 and material_mk2.ext for materials. After I get a tested and working 'normal/non-redux' hale confirmed I can move on to other things like HHH gibs/sarysa's Super Hale. |
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