Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
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Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
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Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Yes it isnt have limit
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Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
I sense a new ability for bosses.
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Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
I know some guys may still have issues with this, I did and took me forever to sort it..
deleted old plugin. uploaded the entire new plugin. edited the .sp file and turned off easter_bunny_on. recompiled. started. fixed :D THANKS FOR THE UPDATE! |
Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
If Someone can do An Ullapool Rage it will be awesome
arg0:Extra Uses:How many times boss can use Cabers Explosion (The First hit) arg1:Explosion Radius:The radius of explosion arg2:Buster Taunt:Will boss use taunt like Sentry Buster |
Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
FF2 thread here: https://forums.alliedmods.net/showthread.php?t=229013
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Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
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Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
I don't know if its been mentioned, but it appears the bosses can move during preround.
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Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Hmm, my server doesn't have that glitch. Any errors logs?
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