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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models! (https://forums.alliedmods.net/showthread.php?t=244209)

El Diablo War3Evo 09-01-2014 18:46

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
I'm already testing this, but think it would be better if more than one server will test it.

The new Special "Miku" I added to my github version of Saxton Hale. (The version I modified was from 1.49)

https://github.com/War3Evo/Versus-Sa...e/tree/develop

This is a beta version, and I'm running it on one of my servers. It has been running for a few days now without crashing.

Please let me know if you have any bugs.


Thanks.



P.S. All the files should be on the github that is needed to run Special "Miku" including the fast download files. If a file is missing, let me know.

Full Download of the Develop branch:

https://github.com/War3Evo/Versus-Sa...ve/develop.zip

nergal 09-13-2014 18:05

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
I think I'll try to optimize/organize the sourcecode for better readability.

El Diablo War3Evo 09-14-2014 11:47

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Quote:

Originally Posted by nergal (Post 2198230)
I think I'll try to optimize/organize the sourcecode for better readability.


The develop branch isn't working right now at all!

Please use the master branch instead:

https://github.com/War3Evo/Versus-Sa...le/tree/master


I think this is the offical branch?

https://github.com/WildCard65/Versus-Saxton-Hale

WildCard65 09-14-2014 12:37

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Quote:

Originally Posted by El Diablo War3Evo (Post 2198551)
The develop branch isn't working right now at all!

Please use the master branch instead:

https://github.com/War3Evo/Versus-Sa...le/tree/master


I think this is the offical branch?

https://github.com/WildCard65/Versus-Saxton-Hale

The current version of VSH on my repo is 1.49 from this thread.

Chdata 09-14-2014 16:51

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Sorry about not getting into github myself yet <.<

college sprang up again!

XaxaXoxo 09-16-2014 07:31

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Quote:

L 09/16/2014 - 03:51:22: [SM] Native "SetFailState" reported: [VSH] Failed to initialize call to CTFAmmoPack::SetInitialVelocity
L 09/16/2014 - 03:51:22: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/16/2014 - 03:51:22: [SM] [0] Line 553, saxtonhale.sp::InitGamedata()
L 09/16/2014 - 03:51:22: [SM] [1] Line 566, saxtonhale.sp::OnPluginStart()
L 09/16/2014 - 03:51:41: [SM] Native "VSH_GetClientDamage" reported: Plugin owning this native is currently paused.
L 09/16/2014 - 03:51:41: [SM] Displaying call stack trace for plugin "vsh_improvements.smx":
L 09/16/2014 - 03:51:41: [SM] [0] Line 122, vsh_improvements.sp::Timer_Millisecond()
After today update

darkboy245 09-16-2014 13:00

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Quote:

Originally Posted by XaxaXoxo (Post 2199414)
After today update

Same here

El Diablo War3Evo 09-16-2014 14:33

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Quote:

Originally Posted by XaxaXoxo (Post 2199414)
After today update

I currently do not have any errors like what you describe.



Where did you get vsh_improvements.sp from?


I bet you guys don't have the latest snapshot from sourcemod /metamod?

http://www.sourcemod.net/snapshots.php
http://www.sourcemm.net/snapshots

I'm using the following snapshots:

sourcemod-1.6.2-git4562-linux.tar.gz
mmsource-1.10.3-git913-linux.tar.gz

ps: don't forget to update the gamedata too!

rswallen 09-16-2014 15:06

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Its not a bug with Sourcemod or MetaMod
The plugin just needs a new signature for some code used by the easter bunny

And vsh_improvements is a plugin that displays the top3 damage dealers to players
It fails because it needs saxtonhale, which is paused due to a bad signature (see above)

Windle 09-16-2014 15:09

Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
 
Quote:

Originally Posted by rswallen (Post 2199726)
Its not a bug with Sourcemod or MetaMod
The plugin just needs a new signature for some code used by the easter bunny

So, when the plugin has its new signature (how ever that gets obtained), it will just work without any need of replacing the .smx/other files? I noticed that some servers have the VSH plugin/mod working currently.. I'm guessing this is because they have a modified .smx or something.


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