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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models! (https://forums.alliedmods.net/showthread.php?t=244209)

Chdata 08-06-2014 20:54

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
I think you can do it without, iirc goomba stomp sets the string of something to "goomba".

Depends on whether or not that event can be read by other plugins though.

WildCard65 08-07-2014 06:50

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
Quote:

Originally Posted by Wliu (Post 2180015)
I'm pretty sure if you want to be able to catch that, VSH must #tryinclude Goomba Stomp. Looks like Goomba overrides OTD whenever there's a stomp called so VSH never gets to test if that person has a demoshield.

Like I said in the FF2 thread, the TakeDamage native is bypassing all the hooks.

Chdata 08-07-2014 14:56

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
Well you can detect if it was a goomba without including it, as goomba_Tf.sp does that.

"if (GetEventBool(event, "goomba"))"

But since it's just an event, you probably can't do anything.

Powerlord 08-07-2014 16:43

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
Quote:

Originally Posted by Chdata (Post 2180504)
Well you can detect if it was a goomba without including it, as goomba_Tf.sp does that.

"if (GetEventBool(event, "goomba"))"

But since it's just an event, you probably can't do anything.

Why not have Goomba Stomp as an optional dependency and then use the OnStomp forward to adjust its damage bonus/multiplier and break the shield there?

FusionSoldier 08-07-2014 19:26

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
I was wondering if there was a possibilty for a command to allow admins (or donators if they work that way) choose the hale they want to be. Unless there is already a command for this, in which could I ask what it is?

Wliu 08-07-2014 20:33

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
hale_special <boss>
^This will force the next boss to be the one that you picked. So use it the round before you become Hale.

Chdata 08-08-2014 00:39

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
Quote:

Originally Posted by Powerlord (Post 2180567)
Why not have Goomba Stomp as an optional dependency and then use the OnStomp forward to adjust its damage bonus/multiplier and break the shield there?

I coooould also uh... Make a 0.0 timer on ontakedamage that sets a bool to false, and make player_hurt set it to true if it's not a goomba, and at the end of the timer it breaks the shield if it's true, but that'd be kinda silly.

On my server I just edited goomba.sp / goomba_tf.sp themselves (but I also applied a fix to how minicrit buffs affect damage and some other changes).

But yeah I'll probably just include goomba.inc if I change it in the public version.

On that note, I changed IsValidClient for my private server.

PHP Code:

#define IsValidClient(%1) (0 < %1 && %1 <= MaxClients && IsClientInGame(%1)) 

I never really saw the point of all those other checks, but I'd like confirmation that those are safe to get rid of.

Slowly been working on some optimizations because every cycle counts to a SMW hacker.

Spyper 08-08-2014 19:10

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
Saxton hale menu plugin lets you select hale.

nergal 08-08-2014 22:20

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
Quote:

Originally Posted by Wliu (Post 2180695)
hale_special <boss>
^This will force the next boss to be the one that you picked. So use it the round before you become Hale.

He means something like the Boss Selection plugin for FF2.

I already made something like that for VSH but it has to be manually installed into the plugin.

UNLESS someone adds more forwards and natives for me to make a separate plugin.

Newbie1992 08-09-2014 03:34

Re: Versus Saxton Hale 1.47 - Important Bug Fixes (Last updated 8/04/2014 | 1:05AM CD
 
Quote:

Originally Posted by nergal (Post 2181275)
He means something like the Boss Selection plugin for FF2.

I already made something like that for VSH but it has to be manually installed into the plugin.

UNLESS someone adds more forwards and natives for me to make a separate plugin.

Does this work also fine with v147?

Also you mean that https://forums.alliedmods.net/showpo...postcount=4169

Thanks!


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