AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [T] List of Modified + Requested Plugins (https://forums.alliedmods.net/showthread.php?t=243959)

New.ZM.Life 11-18-2014 02:45

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
Quote:

Originally Posted by zmd94 (Post 2225557)

Bro,Tnx so much,now it working well...

Can you explain What exactly this task_reset and bool do?!

zmd94 11-18-2014 03:55

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
Basically, TASK_RESET is the the ID of a task. It's used if you wanted to use remove_task, task_exists, or change_task. ;)

While bool is a type of variable. Bool variables can only be two values, true or false. Nothing else.

New.ZM.Life 11-18-2014 05:13

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
1 Attachment(s)
all right.

put this zombie in your list,if anyone need that,use it

here is hand + player models for it(this models are same with regenerator zombie in zombie outstanding)

zmd94 11-18-2014 05:48

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
1 Attachment(s)
Nice sharing. ;)

Timon_ZM 11-18-2014 08:17

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
please do zp50_deathmatch same as in zombie plague Advance 1.6.1

zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors
zp_respawn_snipers 1 // Whether to respawn killed snipers
zp_respawn_assassins 1 // Whether to respawn killed assassins
zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds
zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode
zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode

New.ZM.Life 11-18-2014 12:22

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
Quote:

Originally Posted by Timon_ZM (Post 2225644)
please do zp50_deathmatch same as in zombie plague Advance 1.6.1

zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors
zp_respawn_snipers 1 // Whether to respawn killed snipers
zp_respawn_assassins 1 // Whether to respawn killed assassins
zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds
zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode
zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode


Just edit zombieplague.cfg....
You can find them easily

zmd94 11-18-2014 18:14

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
Just edit this part:
PHP Code:

// Deathmatch
// ----------

zp_deathmatch 0                    // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_respawn_delay 5                // Time before respawning on deathmatch mode in seconds
zp_respawn_zombies 1                // Respawn dead zombies
zp_respawn_humans 1                // Respawn dead humans
zp_respawn_on_suicide 0                // Respawn players if they commited suicide 


Krtola 11-20-2014 09:50

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
@zmd94 I like your idea for human class (invisibility) .Can you please make: all VIP players have free invisibility when press F for example. Cvar for invisibility time,and for cooldown.

zmd94 11-20-2014 10:06

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
Krtola, just follow this tutorial: https://forums.alliedmods.net/showpo...4&postcount=90

Then, to allow only player that has specific player can use the ability, just add this code:
PHP Code:

#define ADMIN_FLAG ADMIN_LEVEL_H

if (get_user_flags(id) & ADMIN_FLAG


Krtola 11-20-2014 11:17

Re: [ZP] List of Modified + Requested Plugin (17/11/2014)
 
Quote:

Originally Posted by zmd94 (Post 2226337)
Krtola, just follow this tutorial: https://forums.alliedmods.net/showpo...4&postcount=90

Then, to allow only player that has specific player can use the ability, just add this code:
PHP Code:

#define ADMIN_FLAG ADMIN_LEVEL_H

if (get_user_flags(id) & ADMIN_FLAG


is it possible to configure this to not use cs_core, reward .. ?


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