AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [T] List of Modified + Requested Plugins (https://forums.alliedmods.net/showthread.php?t=243959)

Perfect Scrash 08-28-2015 12:54

Re: [T] List of Modified + Requested Plugins
 
Try this:
Code:

#include <amxmodx>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>

#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))

new const NADE_TYPE_STRIPBOMB= 7777
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const sprite_grenade_ring[] = "sprites/shockwave.spr"
new const model_grenade_infect[] = "models/v_grenade_astrip.mdl"
new const bcost = 70;

new g_trailSpr, g_exploSpr, item_id, cvar_enabled, cvar_mode, cvar_radius
new has_bomb[33]

public plugin_init()
{
        register_plugin("[ZP] Extra Item: Strip Bomb", "1.6", "Hezerf")
       
        RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade") 
       
        register_forward(FM_SetModel, "fw_SetModel")
       
        register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
       
        register_event("HLTV","Event_New_Round","a", "1=0", "2=0")
       
        cvar_enabled = register_cvar("zp_strip_bomb", "1")
        cvar_mode = register_cvar("zp_strip_mode", "0")
        cvar_radius = register_cvar("zp_strip_radius", "250.0")
}

public plugin_precache()
{
        g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
        g_exploSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_ring)
       
        engfunc(EngFunc_PrecacheModel, model_grenade_infect)
       
        item_id = zp_register_extra_item("Strip Bomb", bcost, ZP_TEAM_ZOMBIE)
}

public Event_New_Round()
{
        for(new id = 1; id <= get_maxplayers(); id++)
                has_bomb[id] = false
}
public zp_extra_item_selected(player, itemid)
{
        if(itemid != item_id || has_bomb[player])
                return;
       
        has_bomb[player] = true
        fm_strip_user_gun(player, 9)
        fm_give_item(player, "weapon_smokegrenade")
}

public fw_ThinkGrenade(entity)
{   
        if(!pev_valid(entity))
                return HAM_IGNORED
       
        static Float:dmgtime   
        pev(entity, pev_dmgtime, dmgtime)
       
        if (dmgtime > get_gametime())
                return HAM_IGNORED   
       
        if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_STRIPBOMB)
        {
                stripbomb_explode(entity)
                return HAM_SUPERCEDE
        }
       
        return HAM_IGNORED 
}

public fw_SetModel(entity, const model[])
{
        static Float:dmgtime
        pev(entity, pev_dmgtime, dmgtime)
       
        new owner = pev(entity, pev_owner)
       
        if(!get_pcvar_num(cvar_enabled) || !dmgtime || !(equal(model[7], "w_sm", 4)) || !zp_get_user_zombie(owner) || !has_bomb[owner])
                return;
       
        fm_set_rendering(entity, kRenderFxGlowShell, 255, 128, 0, kRenderNormal, 16)
       
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_BEAMFOLLOW) // TE id
        write_short(entity) // entity
        write_short(g_trailSpr) // sprite
        write_byte(10) // life
        write_byte(10) // width
        write_byte(255) // r
        write_byte(12) // g
        write_byte(0) // b
        write_byte(200) // brightness
        message_end()
       
        set_pev(entity, pev_flTimeStepSound, NADE_TYPE_STRIPBOMB)
}

public stripbomb_explode(ent)
{
        if (!zp_has_round_started())
                return;
       
        static Float: originF[3]
        pev(ent, pev_origin, originF)
       
        create_blast(originF)
       
        //engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_infect[random_num(0, sizeof grenade_infect - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
       
        static attacker
        attacker = pev(ent, pev_owner)
       
        has_bomb[attacker] = 0
       
        static victim
        victim = -1
        while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, get_pcvar_float(cvar_radius))) != 0)
        {
                if (!is_user_alive(victim) || zp_get_user_zombie(victim))
                        continue;
               
                switch(get_pcvar_num(cvar_mode))
                {
                        case 0 :
                        {
                                if (pev(victim, pev_armorvalue) <= 0)
                                        continue;
                               
                                set_pev(victim, pev_armorvalue, 0);
                        }
                        case 1 :
                        {
                                fm_strip_user_weapons(victim)
                                fm_give_item(victim, "weapon_knife")
                        }
                        case 2 :
                        {
                                if (pev(victim, pev_armorvalue) > 0)   
                                        set_pev(victim, pev_armorvalue, 0)
                               
                                fm_strip_user_weapons(victim)
                                fm_give_item(victim, "weapon_knife")
                        }
                }
        }
       
        engfunc(EngFunc_RemoveEntity, ent)
}

public create_blast(const Float: originF[3])
{
        engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
        write_byte(TE_BEAMCYLINDER) // TE id
        engfunc(EngFunc_WriteCoord, originF[0]) // x
        engfunc(EngFunc_WriteCoord, originF[1]) // y
        engfunc(EngFunc_WriteCoord, originF[2]) // z
        engfunc(EngFunc_WriteCoord, originF[0]) // x axis
        engfunc(EngFunc_WriteCoord, originF[1]) // y axis
        engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
        write_short(g_exploSpr) // sprite
        write_byte(0) // startframe
        write_byte(0) // framerate
        write_byte(4) // life
        write_byte(60) // width
        write_byte(0) // noise
        write_byte(255) // red
        write_byte(12) // green
        write_byte(0) // blue
        write_byte(200) // brightness
        write_byte(0) // speed
        message_end()
       
        engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
        write_byte(TE_BEAMCYLINDER) // TE id
        engfunc(EngFunc_WriteCoord, originF[0]) // x
        engfunc(EngFunc_WriteCoord, originF[1]) // y
        engfunc(EngFunc_WriteCoord, originF[2]) // z
        engfunc(EngFunc_WriteCoord, originF[0]) // x axis
        engfunc(EngFunc_WriteCoord, originF[1]) // y axis
        engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
        write_short(g_exploSpr) // sprite
        write_byte(0) // startframe
        write_byte(0) // framerate
        write_byte(4) // life
        write_byte(60) // width
        write_byte(0) // noise
        write_byte(255) // red
        write_byte(164) // green
        write_byte(0) // blue
        write_byte(200) // brightness
        write_byte(0) // speed
        message_end()
       
        engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
        write_byte(TE_BEAMCYLINDER) // TE id
        engfunc(EngFunc_WriteCoord, originF[0]) // x
        engfunc(EngFunc_WriteCoord, originF[1]) // y
        engfunc(EngFunc_WriteCoord, originF[2]) // z
        engfunc(EngFunc_WriteCoord, originF[0]) // x axis
        engfunc(EngFunc_WriteCoord, originF[1]) // y axis
        engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
        write_short(g_exploSpr) // sprite
        write_byte(0) // startframe
        write_byte(0) // framerate
        write_byte(4) // life
        write_byte(60) // width
        write_byte(0) // noise
        write_byte(255) // red
        write_byte(200) // green
        write_byte(0) // blue
        write_byte(200) // brightness
        write_byte(0) // speed
        message_end()
}

public replace_models(id)
{
        if (!is_user_alive(id) || get_user_weapon(id) != CSW_SMOKEGRENADE || !has_bomb[id])
                return
       
        set_pev(id, pev_viewmodel2, model_grenade_infect)
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
        replace_models(msg_entity);


C.Ronaldo 08-28-2015 19:32

Re: [T] List of Modified + Requested Plugins
 
Perfect Scrash, thx bro for your try but it's not work i want it Limited for all players if one buy it now no one can't buy it in that round.

Depresie 08-29-2015 08:07

Re: [T] List of Modified + Requested Plugins
 
next time try to explain better what you want :P
anyway, here you go

PHP Code:

#include <amxmodx> 
#include <fakemeta_util> 
#include <hamsandwich> 
#include <zombieplague> 

#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1)) 

new const NADE_TYPE_STRIPBOMB7777 
new const sprite_grenade_trail[] = "sprites/laserbeam.spr" 
new const sprite_grenade_ring[] = "sprites/shockwave.spr" 
new const model_grenade_infect[] = "models/v_grenade_astrip.mdl" 
new const bcost 70

new 
g_trailSprg_exploSpritem_idcvar_enabledcvar_modecvar_radius 
new g_used

public plugin_init() 

    
register_plugin("[ZP] Extra Item: Strip Bomb""1.6""Hezerf"
    
    
RegisterHam(Ham_Think"grenade""fw_ThinkGrenade")  
    
    
register_forward(FM_SetModel"fw_SetModel"
    
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon"
    
    
register_event("HLTV","Event_New_Round","a""1=0""2=0"
    
    
cvar_enabled register_cvar("zp_strip_bomb""1"
    
cvar_mode register_cvar("zp_strip_mode""0"
    
cvar_radius register_cvar("zp_strip_radius""250.0"


public 
plugin_precache() 

    
g_trailSpr engfunc(EngFunc_PrecacheModelsprite_grenade_trail
    
g_exploSpr engfunc(EngFunc_PrecacheModelsprite_grenade_ring
    
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect
    
    
item_id zp_register_extra_item("Strip Bomb"bcostZP_TEAM_ZOMBIE


public 
Event_New_Round() 

    
g_used false

public 
zp_extra_item_selected(playeritemid

    if(
itemid != item_id || g_used
        return; 
    
    
    
has_bomb[player] = true
    fm_strip_user_gun
(player9
    
fm_give_item(player"weapon_smokegrenade"
    
g_used true
}

public 
fw_ThinkGrenade(entity
{     
    if(!
pev_valid(entity)) 
        return 
HAM_IGNORED 
    
    
static Float:dmgtime     
    pev
(entitypev_dmgtimedmgtime
    
    if (
dmgtime get_gametime()) 
        return 
HAM_IGNORED     
    
    
if(pev(entitypev_flTimeStepSound) == NADE_TYPE_STRIPBOMB
    { 
        
stripbomb_explode(entity
        return 
HAM_SUPERCEDE 
    

    
    return 
HAM_IGNORED  


public 
fw_SetModel(entity, const model[]) 

    static 
Float:dmgtime 
    pev
(entitypev_dmgtimedmgtime
    
    new 
owner pev(entitypev_owner
    
    if(!
get_pcvar_num(cvar_enabled) || !dmgtime || !(equal(model[7], "w_sm"4)) || !zp_get_user_zombie(owner) || !has_bomb[owner]) 
        return; 
    
    
fm_set_rendering(entitykRenderFxGlowShell2551280kRenderNormal16
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY
    
write_byte(TE_BEAMFOLLOW// TE id 
    
write_short(entity// entity 
    
write_short(g_trailSpr// sprite 
    
write_byte(10// life 
    
write_byte(10// width 
    
write_byte(255// r 
    
write_byte(12// g 
    
write_byte(0// b 
    
write_byte(200// brightness 
    
message_end() 
    
    
set_pev(entitypev_flTimeStepSoundNADE_TYPE_STRIPBOMB


public 
stripbomb_explode(ent

    if (!
zp_has_round_started()) 
        return; 
    
    static 
FloatoriginF[3
    
pev(entpev_originoriginF
    
    
create_blast(originF
    
    
//engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_infect[random_num(0, sizeof grenade_infect - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) 
    
    
static attacker 
    attacker 
pev(entpev_owner
    
    
has_bomb[attacker] = 0
    
    
static victim 
    victim 
= -
    
while ((victim engfunc(EngFunc_FindEntityInSpherevictimoriginFget_pcvar_float(cvar_radius))) != 0
    { 
        if (!
is_user_alive(victim) || zp_get_user_zombie(victim)) 
            continue; 
        
        switch(
get_pcvar_num(cvar_mode)) 
        { 
            case 

            { 
                if (
pev(victimpev_armorvalue) <= 0
                    continue; 
                
                
set_pev(victimpev_armorvalue0); 
            } 
            case 

            { 
                
fm_strip_user_weapons(victim
                
fm_give_item(victim"weapon_knife"
            } 
            case 

            { 
                if (
pev(victimpev_armorvalue) > 0)     
                    
set_pev(victimpev_armorvalue0
                
                
fm_strip_user_weapons(victim
                
fm_give_item(victim"weapon_knife"
            } 
        } 
    } 
    
    
engfunc(EngFunc_RemoveEntityent


public 
create_blast(const FloatoriginF[3]) 

    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0
    
write_byte(TE_BEAMCYLINDER// TE id 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y 
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis 
    
engfunc(EngFunc_WriteCoordoriginF[2]+385.0// z axis 
    
write_short(g_exploSpr// sprite 
    
write_byte(0// startframe 
    
write_byte(0// framerate 
    
write_byte(4// life 
    
write_byte(60// width 
    
write_byte(0// noise 
    
write_byte(255// red 
    
write_byte(12// green 
    
write_byte(0// blue 
    
write_byte(200// brightness 
    
write_byte(0// speed 
    
message_end() 
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0
    
write_byte(TE_BEAMCYLINDER// TE id 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y 
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis 
    
engfunc(EngFunc_WriteCoordoriginF[2]+470.0// z axis 
    
write_short(g_exploSpr// sprite 
    
write_byte(0// startframe 
    
write_byte(0// framerate 
    
write_byte(4// life 
    
write_byte(60// width 
    
write_byte(0// noise 
    
write_byte(255// red 
    
write_byte(164// green 
    
write_byte(0// blue 
    
write_byte(200// brightness 
    
write_byte(0// speed 
    
message_end() 
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0
    
write_byte(TE_BEAMCYLINDER// TE id 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y 
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis 
    
engfunc(EngFunc_WriteCoordoriginF[2]+555.0// z axis 
    
write_short(g_exploSpr// sprite 
    
write_byte(0// startframe 
    
write_byte(0// framerate 
    
write_byte(4// life 
    
write_byte(60// width 
    
write_byte(0// noise 
    
write_byte(255// red 
    
write_byte(200// green 
    
write_byte(0// blue 
    
write_byte(200// brightness 
    
write_byte(0// speed 
    
message_end() 


public 
replace_models(id

    if (!
is_user_alive(id) || get_user_weapon(id) != CSW_SMOKEGRENADE || !has_bomb[id]) 
        return 
    
    
set_pev(idpev_viewmodel2model_grenade_infect


public 
message_cur_weapon(msg_idmsg_destmsg_entity
    
replace_models(msg_entity); 


C.Ronaldo 08-29-2015 09:14

Re: [T] List of Modified + Requested Plugins
 
there is error bro

Depresie 08-29-2015 15:34

Re: [T] List of Modified + Requested Plugins
 
Code:

#include <amxmodx>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>

#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))

new const NADE_TYPE_STRIPBOMB= 7777
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const sprite_grenade_ring[] = "sprites/shockwave.spr"
new const model_grenade_infect[] = "models/v_grenade_astrip.mdl"
new const bcost = 70;

new g_trailSpr, g_exploSpr, item_id, cvar_enabled, cvar_mode, cvar_radius
new g_used

public plugin_init()
{
    register_plugin("[ZP] Extra Item: Strip Bomb", "1.6", "Hezerf")
   
    RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade") 
   
    register_forward(FM_SetModel, "fw_SetModel")
   
    register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
   
    register_event("HLTV","Event_New_Round","a", "1=0", "2=0")
   
    cvar_enabled = register_cvar("zp_strip_bomb", "1")
    cvar_mode = register_cvar("zp_strip_mode", "0")
    cvar_radius = register_cvar("zp_strip_radius", "250.0")
}

public plugin_precache()
{
    g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
    g_exploSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_ring)
   
    engfunc(EngFunc_PrecacheModel, model_grenade_infect)
   
    item_id = zp_register_extra_item("Strip Bomb", bcost, ZP_TEAM_ZOMBIE)
}

public Event_New_Round()
{
    g_used = false
}
public zp_extra_item_selected(player, itemid)
{
    if(itemid != item_id || g_used)
        return;
   
    fm_strip_user_gun(player, 9)
    fm_give_item(player, "weapon_smokegrenade")
    g_used = true
}

public fw_ThinkGrenade(entity)
{   
    if(!pev_valid(entity))
        return HAM_IGNORED
   
    static Float:dmgtime   
    pev(entity, pev_dmgtime, dmgtime)
   
    if (dmgtime > get_gametime())
        return HAM_IGNORED   
   
    if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_STRIPBOMB)
    {
        stripbomb_explode(entity)
        return HAM_SUPERCEDE
    }
   
    return HAM_IGNORED 
}

public fw_SetModel(entity, const model[])
{
    static Float:dmgtime
    pev(entity, pev_dmgtime, dmgtime)
   
    new owner = pev(entity, pev_owner)
   
    if(!get_pcvar_num(cvar_enabled) || !dmgtime || !(equal(model[7], "w_sm", 4)) || !zp_get_user_zombie(owner) || !has_bomb[owner])
        return;
   
    fm_set_rendering(entity, kRenderFxGlowShell, 255, 128, 0, kRenderNormal, 16)
   
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_BEAMFOLLOW) // TE id
    write_short(entity) // entity
    write_short(g_trailSpr) // sprite
    write_byte(10) // life
    write_byte(10) // width
    write_byte(255) // r
    write_byte(12) // g
    write_byte(0) // b
    write_byte(200) // brightness
    message_end()
   
    set_pev(entity, pev_flTimeStepSound, NADE_TYPE_STRIPBOMB)
}

public stripbomb_explode(ent)
{
    if (!zp_has_round_started())
        return;
   
    static Float: originF[3]
    pev(ent, pev_origin, originF)
   
    create_blast(originF)
   
    //engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_infect[random_num(0, sizeof grenade_infect - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
   
    static attacker
    attacker = pev(ent, pev_owner)
   
    has_bomb[attacker] = 0
   
    static victim
    victim = -1
    while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, get_pcvar_float(cvar_radius))) != 0)
    {
        if (!is_user_alive(victim) || zp_get_user_zombie(victim))
            continue;
       
        switch(get_pcvar_num(cvar_mode))
        {
            case 0 :
            {
                if (pev(victim, pev_armorvalue) <= 0)
                    continue;
               
                set_pev(victim, pev_armorvalue, 0);
            }
            case 1 :
            {
                fm_strip_user_weapons(victim)
                fm_give_item(victim, "weapon_knife")
            }
            case 2 :
            {
                if (pev(victim, pev_armorvalue) > 0)   
                    set_pev(victim, pev_armorvalue, 0)
               
                fm_strip_user_weapons(victim)
                fm_give_item(victim, "weapon_knife")
            }
        }
    }
   
    engfunc(EngFunc_RemoveEntity, ent)
}

public create_blast(const Float: originF[3])
{
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
    write_byte(TE_BEAMCYLINDER) // TE id
    engfunc(EngFunc_WriteCoord, originF[0]) // x
    engfunc(EngFunc_WriteCoord, originF[1]) // y
    engfunc(EngFunc_WriteCoord, originF[2]) // z
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
    write_short(g_exploSpr) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(4) // life
    write_byte(60) // width
    write_byte(0) // noise
    write_byte(255) // red
    write_byte(12) // green
    write_byte(0) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
   
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
    write_byte(TE_BEAMCYLINDER) // TE id
    engfunc(EngFunc_WriteCoord, originF[0]) // x
    engfunc(EngFunc_WriteCoord, originF[1]) // y
    engfunc(EngFunc_WriteCoord, originF[2]) // z
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
    write_short(g_exploSpr) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(4) // life
    write_byte(60) // width
    write_byte(0) // noise
    write_byte(255) // red
    write_byte(164) // green
    write_byte(0) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
   
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
    write_byte(TE_BEAMCYLINDER) // TE id
    engfunc(EngFunc_WriteCoord, originF[0]) // x
    engfunc(EngFunc_WriteCoord, originF[1]) // y
    engfunc(EngFunc_WriteCoord, originF[2]) // z
    engfunc(EngFunc_WriteCoord, originF[0]) // x axis
    engfunc(EngFunc_WriteCoord, originF[1]) // y axis
    engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
    write_short(g_exploSpr) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(4) // life
    write_byte(60) // width
    write_byte(0) // noise
    write_byte(255) // red
    write_byte(200) // green
    write_byte(0) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
}

public replace_models(id)
{
    if (!is_user_alive(id) || get_user_weapon(id) != CSW_SMOKEGRENADE || !has_bomb[id])
        return
   
    set_pev(id, pev_viewmodel2, model_grenade_infect)
}

public message_cur_weapon(msg_id, msg_dest, msg_entity)
    replace_models(msg_entity);


C.Ronaldo 08-29-2015 15:45

Re: [T] List of Modified + Requested Plugins
 
Error

Depresie 08-29-2015 17:42

Re: [T] List of Modified + Requested Plugins
 
PHP Code:

#include <amxmodx> 
#include <fakemeta_util> 
#include <hamsandwich> 
#include <zombieplague> 

#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1)) 

new const NADE_TYPE_STRIPBOMB7777 
new const sprite_grenade_trail[] = "sprites/laserbeam.spr" 
new const sprite_grenade_ring[] = "sprites/shockwave.spr" 
new const model_grenade_infect[] = "models/v_grenade_astrip.mdl" 
new const bcost 70

new 
g_trailSprg_exploSpritem_idcvar_enabledcvar_modecvar_radius 
new g_used
new has_bomb[33]

public 
plugin_init() 

    
register_plugin("[ZP] Extra Item: Strip Bomb""1.6""Hezerf"
    
    
RegisterHam(Ham_Think"grenade""fw_ThinkGrenade")  
    
    
register_forward(FM_SetModel"fw_SetModel"
    
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon"
    
    
register_event("HLTV","Event_New_Round","a""1=0""2=0"
    
    
cvar_enabled register_cvar("zp_strip_bomb""1"
    
cvar_mode register_cvar("zp_strip_mode""0"
    
cvar_radius register_cvar("zp_strip_radius""250.0"


public 
plugin_precache() 

    
g_trailSpr engfunc(EngFunc_PrecacheModelsprite_grenade_trail
    
g_exploSpr engfunc(EngFunc_PrecacheModelsprite_grenade_ring
    
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect
    
    
item_id zp_register_extra_item("Strip Bomb"bcostZP_TEAM_ZOMBIE


public 
Event_New_Round() 

    
g_used false

public 
zp_extra_item_selected(playeritemid

    if(
itemid != item_id || g_used
        return; 
    
    
    
has_bomb[player] = true
    fm_strip_user_gun
(player9
    
fm_give_item(player"weapon_smokegrenade"
    
g_used true
}

public 
fw_ThinkGrenade(entity
{     
    if(!
pev_valid(entity)) 
        return 
HAM_IGNORED 
    
    
static Float:dmgtime     
    pev
(entitypev_dmgtimedmgtime
    
    if (
dmgtime get_gametime()) 
        return 
HAM_IGNORED     
    
    
if(pev(entitypev_flTimeStepSound) == NADE_TYPE_STRIPBOMB
    { 
        
stripbomb_explode(entity
        return 
HAM_SUPERCEDE 
    

    
    return 
HAM_IGNORED  


public 
fw_SetModel(entity, const model[]) 

    static 
Float:dmgtime 
    pev
(entitypev_dmgtimedmgtime
    
    new 
owner pev(entitypev_owner
    
    if(!
get_pcvar_num(cvar_enabled) || !dmgtime || !(equal(model[7], "w_sm"4)) || !zp_get_user_zombie(owner) || !has_bomb[owner]) 
        return; 
    
    
fm_set_rendering(entitykRenderFxGlowShell2551280kRenderNormal16
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY
    
write_byte(TE_BEAMFOLLOW// TE id 
    
write_short(entity// entity 
    
write_short(g_trailSpr// sprite 
    
write_byte(10// life 
    
write_byte(10// width 
    
write_byte(255// r 
    
write_byte(12// g 
    
write_byte(0// b 
    
write_byte(200// brightness 
    
message_end() 
    
    
set_pev(entitypev_flTimeStepSoundNADE_TYPE_STRIPBOMB


public 
stripbomb_explode(ent

    if (!
zp_has_round_started()) 
        return; 
    
    static 
FloatoriginF[3
    
pev(entpev_originoriginF
    
    
create_blast(originF
    
    
//engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_infect[random_num(0, sizeof grenade_infect - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) 
    
    
static attacker 
    attacker 
pev(entpev_owner
    
    
has_bomb[attacker] = 0
    
    
static victim 
    victim 
= -
    
while ((victim engfunc(EngFunc_FindEntityInSpherevictimoriginFget_pcvar_float(cvar_radius))) != 0
    { 
        if (!
is_user_alive(victim) || zp_get_user_zombie(victim)) 
            continue; 
        
        switch(
get_pcvar_num(cvar_mode)) 
        { 
            case 

            { 
                if (
pev(victimpev_armorvalue) <= 0
                    continue; 
                
                
set_pev(victimpev_armorvalue0); 
            } 
            case 

            { 
                
fm_strip_user_weapons(victim
                
fm_give_item(victim"weapon_knife"
            } 
            case 

            { 
                if (
pev(victimpev_armorvalue) > 0)     
                    
set_pev(victimpev_armorvalue0
                
                
fm_strip_user_weapons(victim
                
fm_give_item(victim"weapon_knife"
            } 
        } 
    } 
    
    
engfunc(EngFunc_RemoveEntityent


public 
create_blast(const FloatoriginF[3]) 

    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0
    
write_byte(TE_BEAMCYLINDER// TE id 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y 
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis 
    
engfunc(EngFunc_WriteCoordoriginF[2]+385.0// z axis 
    
write_short(g_exploSpr// sprite 
    
write_byte(0// startframe 
    
write_byte(0// framerate 
    
write_byte(4// life 
    
write_byte(60// width 
    
write_byte(0// noise 
    
write_byte(255// red 
    
write_byte(12// green 
    
write_byte(0// blue 
    
write_byte(200// brightness 
    
write_byte(0// speed 
    
message_end() 
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0
    
write_byte(TE_BEAMCYLINDER// TE id 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y 
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis 
    
engfunc(EngFunc_WriteCoordoriginF[2]+470.0// z axis 
    
write_short(g_exploSpr// sprite 
    
write_byte(0// startframe 
    
write_byte(0// framerate 
    
write_byte(4// life 
    
write_byte(60// width 
    
write_byte(0// noise 
    
write_byte(255// red 
    
write_byte(164// green 
    
write_byte(0// blue 
    
write_byte(200// brightness 
    
write_byte(0// speed 
    
message_end() 
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0
    
write_byte(TE_BEAMCYLINDER// TE id 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y 
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z 
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis 
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis 
    
engfunc(EngFunc_WriteCoordoriginF[2]+555.0// z axis 
    
write_short(g_exploSpr// sprite 
    
write_byte(0// startframe 
    
write_byte(0// framerate 
    
write_byte(4// life 
    
write_byte(60// width 
    
write_byte(0// noise 
    
write_byte(255// red 
    
write_byte(200// green 
    
write_byte(0// blue 
    
write_byte(200// brightness 
    
write_byte(0// speed 
    
message_end() 


public 
replace_models(id

    if (!
is_user_alive(id) || get_user_weapon(id) != CSW_SMOKEGRENADE || !has_bomb[id]) 
        return 
    
    
set_pev(idpev_viewmodel2model_grenade_infect


public 
message_cur_weapon(msg_idmsg_destmsg_entity
    
replace_models(msg_entity); 


C.Ronaldo 08-29-2015 19:45

Re: [T] List of Modified + Requested Plugins
 
thx man, but i need it to be like this bomb if 1 buy it it's will be closed

if you want that code it's here but i can't did it like that so hard to me if can this code help you to did it for bomb strip

PHP Code:

/*================================================================================
    
    ---------------------------------
    -*- [ZP] Item: Infection Bomb -*-
    ---------------------------------
    
    This plugin is part of Zombie Plague Mod and is distributed under the
    terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
    
================================================================================*/

#define ITEM_NAME "Infection Bomb"
#define ITEM_COST 90

#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_api>
#include <cs_weap_models_api>
#include <zp50_items>
#include <zp50_gamemodes>

// Settings file
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"

// Default sounds
new const sound_grenade_infect_explode[][] = { "zombie_plague/grenade_infect.wav" }
new const 
sound_grenade_infect_player[][] = { "scientist/scream20.wav" "scientist/scream22.wav" "scientist/scream05.wav" }

#define MODEL_MAX_LENGTH 64
#define SOUND_MAX_LENGTH 64
#define SPRITE_MAX_LENGTH 64

// Models
new g_model_grenade_infect[MODEL_MAX_LENGTH] = "models/zombie_plague/v_grenade_infect.mdl"

// Sprites
new g_sprite_grenade_trail[SPRITE_MAX_LENGTH] = "sprites/laserbeam.spr"
new g_sprite_grenade_ring[SPRITE_MAX_LENGTH] = "sprites/shockwave.spr"

new Array:g_sound_grenade_infect_explode
new Array:g_sound_grenade_infect_player

// Explosion radius for custom grenades
const Float:NADE_EXPLOSION_RADIUS 240.0

// HACK: pev_ field used to store custom nade types and their values
const PEV_NADE_TYPE pev_flTimeStepSound
const NADE_TYPE_INFECTION 1111

new g_trailSprg_exploSpr

new g_ItemID
new g_GameModeInfectionID
new g_GameModeMultiID
new g_InfectionBombCountercvar_infection_bomb_round_limit

public plugin_init()
{
    
register_plugin("[ZP] Item: Infection Bomb"ZP_VERSION_STRING"ZP Dev Team")
    
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
    
register_forward(FM_SetModel"fw_SetModel")
    
RegisterHam(Ham_Think"grenade""fw_ThinkGrenade")
    
    
g_ItemID zp_items_register(ITEM_NAMEITEM_COST)
    
cvar_infection_bomb_round_limit register_cvar("zp_infection_bomb_round_limit""3")
}

public 
plugin_precache()
{
    
// Initialize arrays
    
g_sound_grenade_infect_explode ArrayCreate(SOUND_MAX_LENGTH1)
    
g_sound_grenade_infect_player ArrayCreate(SOUND_MAX_LENGTH1)
    
    
// Load from external file
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""GRENADE INFECT EXPLODE"g_sound_grenade_infect_explode)
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""GRENADE INFECT PLAYER"g_sound_grenade_infect_player)
    
    
// If we couldn't load custom sounds from file, use and save default ones
    
new index
    
if (ArraySize(g_sound_grenade_infect_explode) == 0)
    {
        for (
index 0index sizeof sound_grenade_infect_explodeindex++)
            
ArrayPushString(g_sound_grenade_infect_explodesound_grenade_infect_explode[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""GRENADE INFECT EXPLODE"g_sound_grenade_infect_explode)
    }
    if (
ArraySize(g_sound_grenade_infect_player) == 0)
    {
        for (
index 0index sizeof sound_grenade_infect_playerindex++)
            
ArrayPushString(g_sound_grenade_infect_playersound_grenade_infect_player[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""GRENADE INFECT PLAYER"g_sound_grenade_infect_player)
    }
    
    
// Load from external file, save if not found
    
if (!amx_load_setting_string(ZP_SETTINGS_FILE"Weapon Models""GRENADE INFECT"g_model_grenade_infectcharsmax(g_model_grenade_infect)))
        
amx_save_setting_string(ZP_SETTINGS_FILE"Weapon Models""GRENADE INFECT"g_model_grenade_infect)
    if (!
amx_load_setting_string(ZP_SETTINGS_FILE"Grenade Sprites""TRAIL"g_sprite_grenade_trailcharsmax(g_sprite_grenade_trail)))
        
amx_save_setting_string(ZP_SETTINGS_FILE"Grenade Sprites""TRAIL"g_sprite_grenade_trail)
    if (!
amx_load_setting_string(ZP_SETTINGS_FILE"Grenade Sprites""RING"g_sprite_grenade_ringcharsmax(g_sprite_grenade_ring)))
        
amx_save_setting_string(ZP_SETTINGS_FILE"Grenade Sprites""RING"g_sprite_grenade_ring)
    
    
// Precache sounds
    
new sound[SOUND_MAX_LENGTH]
    for (
index 0index ArraySize(g_sound_grenade_infect_explode); index++)
    {
        
ArrayGetString(g_sound_grenade_infect_explodeindexsoundcharsmax(sound))
        
precache_sound(sound)
    }
    for (
index 0index ArraySize(g_sound_grenade_infect_player); index++)
    {
        
ArrayGetString(g_sound_grenade_infect_playerindexsoundcharsmax(sound))
        
precache_sound(sound)
    }
    
    
// Precache models
    
precache_model(g_model_grenade_infect)
    
g_trailSpr precache_model(g_sprite_grenade_trail)
    
g_exploSpr precache_model(g_sprite_grenade_ring)
}

public 
plugin_cfg()
{
    
g_GameModeInfectionID zp_gamemodes_get_id("Infection Mode")
    
g_GameModeMultiID zp_gamemodes_get_id("Multiple Infection Mode")
}

public 
event_round_start()
{
    
g_InfectionBombCounter 0
}

public 
zp_fw_items_select_pre(iditemidignorecost)
{
    
// This is not our item
    
if (itemid != g_ItemID)
        return 
ZP_ITEM_AVAILABLE;
    
    
// Infection bomb only available during infection modes
    
new current_mode zp_gamemodes_get_current()
    if (
current_mode != g_GameModeInfectionID && current_mode != g_GameModeMultiID)
        return 
ZP_ITEM_DONT_SHOW;
    
    
// Infection bomb only available to zombies
    
if (!zp_core_is_zombie(id))
        return 
ZP_ITEM_DONT_SHOW;
    
    
// Display remaining item count for this round
    
static text[32]
    
formatex(textcharsmax(text), "[%d/%d]"g_InfectionBombCounterget_pcvar_num(cvar_infection_bomb_round_limit))
    
zp_items_menu_text_add(text)
    
    
// Reached infection bomb limit for this round
    
if (g_InfectionBombCounter >= get_pcvar_num(cvar_infection_bomb_round_limit))
        return 
ZP_ITEM_NOT_AVAILABLE;
    
    
// Player already owns infection bomb
    
if (user_has_weapon(idCSW_HEGRENADE))
        return 
ZP_ITEM_NOT_AVAILABLE;
    
    return 
ZP_ITEM_AVAILABLE;
}

public 
zp_fw_items_select_post(iditemidignorecost)
{
    
// This is not our item
    
if (itemid != g_ItemID)
        return;
    
    
// Give infection bomb
    
give_item(id"weapon_hegrenade")
    
g_InfectionBombCounter++
}

public 
zp_fw_core_cure(idattacker)
{
    
// Remove custom grenade model
    
cs_reset_player_view_model(idCSW_HEGRENADE)
}

public 
zp_fw_core_infect_post(idattacker)
{
    
// Set custom grenade model
    
cs_set_player_view_model(idCSW_HEGRENADEg_model_grenade_infect)
}

// Forward Set Model
public fw_SetModel(entity, const model[])
{
    
// We don't care
    
if (strlen(model) < 8)
        return;
    
    
// Narrow down our matches a bit
    
if (model[7] != 'w' || model[8] != '_')
        return;
    
    
// Get damage time of grenade
    
static Float:dmgtime
    pev
(entitypev_dmgtimedmgtime)
    
    
// Grenade not yet thrown
    
if (dmgtime == 0.0)
        return;
    
    
// Grenade's owner isn't zombie?
    
if (!zp_core_is_zombie(pev(entitypev_owner)))
        return;
    
    
// HE Grenade
    
if (model[9] == 'h' && model[10] == 'e')
    {
        
// Give it a glow
        
fm_set_rendering(entitykRenderFxGlowShell02000kRenderNormal16);
        
        
// And a colored trail
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_BEAMFOLLOW// TE id
        
write_short(entity// entity
        
write_short(g_trailSpr// sprite
        
write_byte(10// life
        
write_byte(10// width
        
write_byte(0// r
        
write_byte(200// g
        
write_byte(0// b
        
write_byte(200// brightness
        
message_end()
        
        
// Set grenade type on the thrown grenade entity
        
set_pev(entityPEV_NADE_TYPENADE_TYPE_INFECTION)
    }
}

// Ham Grenade Think Forward
public fw_ThinkGrenade(entity)
{
    
// Invalid entity
    
if (!pev_valid(entity)) return HAM_IGNORED;
    
    
// Get damage time of grenade
    
static Float:dmgtime
    pev
(entitypev_dmgtimedmgtime)
    
    
// Check if it's time to go off
    
if (dmgtime get_gametime())
        return 
HAM_IGNORED;
    
    
// Check if it's one of our custom nades
    
switch (pev(entityPEV_NADE_TYPE))
    {
        case 
NADE_TYPE_INFECTION// Infection Bomb
        
{
            
infection_explode(entity)
            return 
HAM_SUPERCEDE;
        }
    }
    
    return 
HAM_IGNORED;
}

// Infection Bomb Explosion
infection_explode(ent)
{
    
// Round ended
    
if (zp_gamemodes_get_current() == ZP_NO_GAME_MODE)
    {
        
// Get rid of the grenade
        
engfunc(EngFunc_RemoveEntityent)
        return;
    }
    
    
// Get origin
    
static Float:origin[3]
    
pev(entpev_originorigin)
    
    
// Make the explosion
    
create_blast(origin)
    
    
// Infection nade explode sound
    
static sound[SOUND_MAX_LENGTH]
    
ArrayGetString(g_sound_grenade_infect_exploderandom_num(0ArraySize(g_sound_grenade_infect_explode) - 1), soundcharsmax(sound))
    
emit_sound(entCHAN_WEAPONsound1.0ATTN_NORM0PITCH_NORM)
    
    
// Get attacker
    
new attacker pev(entpev_owner)
    
    
// Infection bomb owner disconnected or not zombie anymore?
    
if (!is_user_connected(attacker) || !zp_core_is_zombie(attacker))
    {
        
// Get rid of the grenade
        
engfunc(EngFunc_RemoveEntityent)
        return;
    }
    
    
// Collisions
    
new victim = -1
    
    
while ((victim engfunc(EngFunc_FindEntityInSpherevictimoriginNADE_EXPLOSION_RADIUS)) != 0)
    {
        
// Only effect alive humans
        
if (!is_user_alive(victim) || zp_core_is_zombie(victim))
            continue;
        
        
// Last human is killed
        
if (zp_core_get_human_count() == 1)
        {
            
ExecuteHamB(Ham_Killedvictimattacker0)
            continue;
        }
        
        
// Turn into zombie
        
zp_core_infect(victimattacker)
        
        
// Victim's sound
        
ArrayGetString(g_sound_grenade_infect_playerrandom_num(0ArraySize(g_sound_grenade_infect_player) - 1), soundcharsmax(sound))
        
emit_sound(victimCHAN_VOICEsound1.0ATTN_NORM0PITCH_NORM)
    }
    
    
// Get rid of the grenade
    
engfunc(EngFunc_RemoveEntityent)
}

// Infection Bomb: Green Blast
create_blast(const Float:origin[3])
{
    
// Smallest ring
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordorigin[0]) // x
    
engfunc(EngFunc_WriteCoordorigin[1]) // y
    
engfunc(EngFunc_WriteCoordorigin[2]) // z
    
engfunc(EngFunc_WriteCoordorigin[0]) // x axis
    
engfunc(EngFunc_WriteCoordorigin[1]) // y axis
    
engfunc(EngFunc_WriteCoordorigin[2]+385.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(0// red
    
write_byte(200// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
    
    
// Medium ring
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordorigin[0]) // x
    
engfunc(EngFunc_WriteCoordorigin[1]) // y
    
engfunc(EngFunc_WriteCoordorigin[2]) // z
    
engfunc(EngFunc_WriteCoordorigin[0]) // x axis
    
engfunc(EngFunc_WriteCoordorigin[1]) // y axis
    
engfunc(EngFunc_WriteCoordorigin[2]+470.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(0// red
    
write_byte(200// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
    
    
// Largest ring
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordorigin[0]) // x
    
engfunc(EngFunc_WriteCoordorigin[1]) // y
    
engfunc(EngFunc_WriteCoordorigin[2]) // z
    
engfunc(EngFunc_WriteCoordorigin[0]) // x axis
    
engfunc(EngFunc_WriteCoordorigin[1]) // y axis
    
engfunc(EngFunc_WriteCoordorigin[2]+555.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(0// red
    
write_byte(200// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entityfx kRenderFxNone255255255render kRenderNormalamount 16)
{
    static 
Float:color[3]
    
color[0] = float(r)
    
color[1] = float(g)
    
color[2] = float(b)
    
    
set_pev(entitypev_renderfxfx)
    
set_pev(entitypev_rendercolorcolor)
    
set_pev(entitypev_rendermoderender)
    
set_pev(entitypev_renderamtfloat(amount))



Depresie 08-29-2015 21:53

Re: [T] List of Modified + Requested Plugins
 
that can be done only for ZP 5.0

C.Ronaldo 08-29-2015 22:04

Re: [T] List of Modified + Requested Plugins
 
Ok i use ZP 5.0.8


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