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-   -   Zombie Level Up System (https://forums.alliedmods.net/showthread.php?t=243480)

Merlin2010 07-05-2014 06:40

Zombie Level Up System
 
hey guys,i get this error

HTML Code:

L 07/05/2014 - 16:38:01: [ZP] Invalid Player (0)
L 07/05/2014 - 16:38:01: [AMXX] Displaying debug trace (plugin "zp_level_system_xp.amxx")
L 07/05/2014 - 16:38:01: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 07/05/2014 - 16:38:01: [AMXX]    [0] zp_level_system_xp.sma::zp_user_infected_pre (line 340


this is the sma

PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[ZP] Server Addon: LevelUp System XP 3.2"
#define VERSION "3.2_13.01"
#define AUTHOR "Re.Act!ve"
#define ACCES ADMIN_CVAR
#pragma tabsize 0
new SayText
new g_level[33], g_level_datag_frags_levelg_ScreenFadeg_level_del[33], g_level_bonusg_ammo
new g_level_maxg_give_ammog_give_ammopacksg_level_numg_level_infog_player_nameg_levels[33], g_h_damage
new g_h_healthg_h_speedg_z_damageh_health[33], h_speed[33], h_damage[33], z_damage[33], level_exp[33]
new 
g_level_exp[33], g_exp_datag_Playersg_hud_colorredgreenbluenameid[33]
new 
bool:g_bonus[33], g_trime[33]
new 
sound_level_up[] = { "misc/zp_level_up.wav"}
new 
sound_health[] = { "items/medshot4.wav" }
// Zombie Classes MUST be registered on plugin_precache

public plugin_precache()
{
        
precache_soundsound_level_up )
        
precache_soundsound_health )
}

public 
plugin_init()
{
    
g_frags_level =         register_cvar("zp_level_frags""1")        // Сколько добавится экспы для получения след. уровня
    
g_level_max  =         register_cvar("zp_level_max""199")            // Максимальный левел
    
g_give_ammo =         register_cvar("zp_level_give_ammo""1")    // Давать аммо паки при каждом полученном левле?
    
g_give_ammopacks register_cvar("zp_level_ammo""100")        // Сколько давать аммопаков? (если выше установлено 1)

    
g_h_damage =         register_cvar("zp_level_h_damage""1")        // Увеличивать с каждым уровнем урон на Х у людей
    
g_h_health =         register_cvar("zp_level_h_health""5")        // Люди получают за каждый левел дополнительные Х хп
    
g_h_speed =         register_cvar("zp_level_h_speed""1.0")        // На сколько величивать скорость людей с каждым уровнем?
    
g_z_damage =         register_cvar("zp_level_z_damage""1")        // Увеличивать с каждым уровнем урон на Х у зомби

    
g_hud_color =         register_cvar("zp_level_hud_type""2")        // 1 - Желтый, 2 - Рандомно каждую секунду 3 - 1 раз рандомно
    
g_level_info =         register_cvar("zp_level_info""1")                // Показывать инфу о игроке, когда вы вводите в чат info <nick>
    
g_player_name =     register_cvar("zp_player_name""1")        // Показывать инфу, при наведении курсором на игрока?
    
g_level_bonus =         register_cvar("zp_level_bonus_on""0")        // Можно ли будет снимать мегабонус? (за получение опр. левла)
    
g_level_num =         register_cvar("zp_level_number""5")    // Каждые Х левлов будет возможность снять  мегабонус (если выше 1)
    
g_ammo =             register_cvar("zp_level_bonus""0")        // Сколько аммо паков этот мегабонус?

    
g_level_data nvault_open("Leveling_Save")
    
g_exp_data nvault_open("Exp_Save")
    
register_clcmd("say","say_info");
    
register_clcmd("say_team","say_info");
    
register_clcmd("zp_levelexp","expa_give"ADMIN_CVAR"use to give Exp")
    
register_clcmd("zp_level_is","level_give"ADMIN_CVAR"use to give Level")
    
SayText get_user_msgid("SayText")
    
g_Players get_maxplayers();
    
register_event("HLTV""Round_Start""a""1=0""2=0")
    
register_event("DeathMsg""Frags_Manager""a""1>0")     
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_dictionary("zp_level_system_xp.txt")
    
register_event("StatusValue","show_status","be","1=2","2!0")
           
register_event("StatusValue","hide_status","be","1=1","2=0")
    
g_ScreenFade get_user_msgid"ScreenFade" )
    
register_plugin(PLUGINVERSIONAUTHOR)
}

public 
Round_Start()
{
    for(new 
id=1;id<=g_Players;id++)
    
set_task(3.0"Level"id)
}

public 
Level(id)
{
    if(  
is_user_alive(id) && !zp_get_user_zombie(id))
    {
        
g_trime[id] = false;
       
/* new n = 1;
        while( n < g_level[id] )
        {
            h_health[id] = n * get_pcvar_num(g_h_health);
            h_speed[id] = n * get_pcvar_num(g_h_speed);
            h_damage[id] = n * get_pcvar_num(g_h_damage);
            z_damage[id] = n * get_pcvar_num(g_z_damage);
            n = n + 1
        }*/
        
h_health[id] = g_level[id] * get_pcvar_num(g_h_health);
        
h_speed[id] = g_level[id] * get_pcvar_num(g_h_speed);
        
h_damage[id] = g_level[id] * get_pcvar_num(g_h_damage);
        
z_damage[id] = g_level[id] * get_pcvar_num(g_z_damage);
        new 
Float:speed[33];
        
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
        
fm_set_user_healthidget_user_health(id) + h_health[id] )
        
set_pev(idpev_maxspeedspeed[id] )
        
emit_sound(idCHAN_STREAMsound_health1.0ATTN_NORM0PITCH_HIGH )
    }
}  

public 
expa_give(idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
    {                
        
console_print(id"У вас нет доступа к команде")
        return 
PLUGIN_HANDLED
    
}
    new 
target[32]
    new 
count[32]    
    
    
read_argv(1,target,31)
    
read_argv(2,count,31)
    new 
target_idname[32], nameid[32]
    
target_id find_player("bl"target)
    
get_user_name(target_idnamesizeof name 1
    
get_user_name(idnameidsizeof nameid 1)
    if(!
target_id
    {
        
console_print(id"Can't find that player")
        return 
PLUGIN_HANDLED
    
}
    if(
read_argc() != 3)
    return 
PLUGIN_HANDLED    

    
if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) )
    {
        if(
str_to_num(count) == 0)
        
console_print(id"Exp Player %s in %i / %i"namelevel_exp[target_id], g_level_exp[target_id])
        else
        {
            
console_print(id"Player %s gives for %i exp, Her Maximum %i"namestr_to_num(count), g_level_exp[target_id])
            
level_exp[target_id] = level_exp[target_id] + str_to_num(count);
        }
        
    }
    else
    {
        
console_print(id"Maximum Exp in player %i"g_level_exp[target_id])
    }
    return 
PLUGIN_HANDLED
}

public 
level_give(idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
    {                
        
console_print(id"У вас нет доступа к команде")
        return 
PLUGIN_HANDLED
    
}
    new 
target[32]
    new 
count[32]    
    
    
read_argv(1,target,31)
    
read_argv(2,count,31)
    new 
target_idname[32], level_id
    level_id 
str_to_num(count);
    
target_id find_player("bl"target)
    
get_user_name(target_idnamesizeof name 1
    if(!
target_id
    {
        
console_print(id"Can't find that player")
        return 
PLUGIN_HANDLED
    
}
    if(
read_argc() != 3)
    return 
PLUGIN_HANDLED    

    
if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > ) )
    {
        if(
level_id 0)
        {
            
g_level[target_id] = g_level[target_id] + level_id;
            
message_begin(MSG_ONE_UNRELIABLEg_ScreenFade_target_id)
                   
write_short(1<<12// duration
                
write_short(1// hold time
            
write_short(0x0000// fade type
            
write_byte(1// red
            
write_byte(200// green
            
write_byte(0// blue
            
write_byte(205// alpha
            
message_end()
            
emit_sound(target_idCHAN_STREAMsound_level_up1.0ATTN_NORM0PITCH_HIGH )
        }
        else
        {
            
g_level[target_id] = g_level[target_id] + level_id;
            
message_begin(MSG_ONE_UNRELIABLEg_ScreenFade_target_id)
                   
write_short(1<<12// duration
                
write_short(1// hold time
            
write_short(0x0000// fade type
            
write_byte(200// red
            
write_byte(40// green
            
write_byte(0// blue
            
write_byte(205// alpha
            
message_end()
        }
            
console_print(id"Player %s gives add %i level"namelevel_id)
    }
    else
        
console_print(id"Operation Invalid")
    return 
PLUGIN_HANDLED
}

public 
client_putinserver(id)
{
    
Level_Load(id)
    new 
name[32]
    
g_trime[id] = false;
    
g_bonus[id] = true;
    
nameid[id] = get_user_name(idnamesizeof name 1)
    if( !
zp_get_user_zombie(id) && is_user_alive(id))
    {
        
g_trime[id] = false;
        
/*new n = 1;
        while( n != g_level[id] )
        {
            h_health[id] = n * get_pcvar_num(g_h_health);
            h_speed[id] = n * get_pcvar_num(g_h_speed);
            h_damage[id] = n * get_pcvar_num(g_h_damage);
            z_damage[id] = n * get_pcvar_num(g_z_damage);
            n = n + 1;
        }*/
        
h_health[id] = g_level[id] * get_pcvar_num(g_h_health);
        
h_speed[id] = g_level[id] * get_pcvar_num(g_h_speed);
        
h_damage[id] = g_level[id] * get_pcvar_num(g_h_damage);
        
z_damage[id] = g_level[id] * get_pcvar_num(g_z_damage);
        new 
Float:speed[33];
        
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
        
fm_set_user_healthidget_user_health(id) + h_health[id] )
        
set_pev(idpev_maxspeedspeed[id] )
        
emit_sound(idCHAN_STREAMsound_health1.0ATTN_NORM0PITCH_HIGH )
    }

    if( 
g_level[id] == 0g_level[id] = 1;
    if( 
level_exp[id] == g_level[id] ) level_exp[id] = 0;
    if(
g_level[id] < get_pcvar_num(g_level_num))
    
g_levels[id] = get_pcvar_num(g_level_num);
    else
    {
        if(
g_level[id] != g_levels[id])
        {
            new 
1;
            while( 
g_level[id] > ( get_pcvar_num(g_level_num)) )
            {
                
1;
                
g_levels[id] = get_pcvar_num(g_level_num);
            }
        }
    }
    new 
1;
    while( 
g_level[id] != )
    {
    
1;
    
g_level_exp[id] = get_pcvar_num(g_frags_level);
    }
    
red random_num(10200)
    
green random_num(10200)
    
blue random_num(10200)
}

public 
client_disconnect(id)
{
    new 
name[32], player_nick[33]
    
player_nick[id] = get_user_name(idnamesizeof name 1)
    if(
player_nick[id] == nameid[id])
    
Level_Save(id)
    
    
g_trime[id] = false;
}

public 
hide_status(id)
{
        
set_hudmessage(0,0,0,0.0,0.0,00.00.010.00.04)
        
show_hudmessage(id,"")
}

public 
show_status(id)
{
        new 
name[32],pid read_data(2)
        
get_user_name(pid,name,31)
       if (!
zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) )
    {
               
set_hudmessage(0,0,255,-1.0,0.60,10.013.00.010.014)
               
show_hudmessage(id,"%L"LANG_PLAYER"PLAYER_NAME_H"nameg_level[pid],                                 get_user_health(pid),get_user_armor(pid),zp_get_user_ammo_packs(pid))
    }
     if(
zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) )
    {
        
set_hudmessage(255,0,0,-1.0,0.60,10.013.00.010.014)
        
show_hudmessage(id,"%L"LANG_PLAYER"PLAYER_NAME_Z"nameg_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid))
    }
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damagedamage_bits)
{
    if(
1<=attacker<=32)
    {
        if ( !
zp_get_user_zombie(attacker) && is_user_alive(attacker) )
            
SetHamParamFloat(4damage h_damage[attacker])
        else
        {
            if ( 
zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker))
                
SetHamParamFloat(4damage z_damage[attacker]);
        }
    }
}

public 
say_info(id)
{
    new 
text[70], arg1[32], target[32], count[32]
    
read_args(textsizeof(text)-1);
    
remove_quotes(text);
    
arg1[0] = '^0';
    
target[0] = '^0';
    
count[0] = '^0';
    
parse(textarg1sizeof(arg1)-1targetsizeof(target)-1countsizeof(count)-1);
    if ( 
equali(arg1"info"4) )
    {
        
info_player(idtarget);
    }
    if ( 
equali(arg1"bonusme"7) && (get_pcvar_num(g_level_info) == 1))
    {
        
bonus_player(id);
    }
    if ( 
equali(arg1"levelexp"7) && (get_pcvar_num(g_level_info) == 1))
    {
        
expa_player(id);
    }
    return 
PLUGIN_CONTINUE;
}

public 
zp_extra_item_selected(iditemid)
{
    
Level_Save(id)
}

public 
zp_user_infected_pre(idinfector)
{
    if( 
is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
    {
        
level_exp[infector] = level_exp[infector] + 1;
        
Level_Save(infector);
    }
    else
    if (
zp_get_user_zombie(infector))
        
ChatColor(infector"!g[ZP] !y Killed Zombie")
}

public 
info_player(idtarget[])
{
    new 
target_2;
    
target_2 find_player("bl"target)
    static 
name[32], nameid[32];
    
get_user_name(target_2namesizeof name 1)
    
get_user_name(idnameidsizeof nameid 1)
    if(!
target_2)
    {
        
ChatColor(id"!g[ZP] !y%L"LANG_PLAYER"LEVEL_INFO_NONAME")
        return 
PLUGIN_HANDLED
    
}

    if(
zp_get_user_zombie(id))
    {
        if(
id != target_2)
        {
            
ChatColor(id"!g[INFO]!t %L"LANG_PLAYER"LEVEL_INFOZM"nameg_level[target_2], z_damage[target_2], zp_get_user_ammo_packs(target_2) )
            
ChatColor(target_2"!g[INFO]!t%L "LANG_PLAYER"LEVEL_INFO_YOU"nameid)
        }
        else
        {
            
ChatColor(id"!g[INFOME]!t%L"LANG_PLAYER"LEVEL_INFOME_ZM"z_damage[target_2] )
        }
    }
    else
    {
        if(
id != target_2)
        {
            
ChatColor(id"!g[INFO]!t %L"LANG_PLAYER"LEVEL_INFO"nameg_level[target_2], h_damage[target_2],                             h_speed[target_2], h_health[target_2], zp_get_user_ammo_packs(target_2) )
            
ChatColor(target_2"!g[INFO]!t%L "LANG_PLAYER"LEVEL_INFO_YOU"nameid)
        }
        else
        {
            
ChatColor(id"!g[INFOME]!t%L"LANG_PLAYER"LEVEL_INFOME"h_damage[target_2], h_speed[target_2],                             h_health[target_2] )
        }
    }
    return 
PLUGIN_HANDLED
}

public 
bonus_player(id)
{
    if( (
g_level[id] >= g_levels[id]) && g_bonus[id] && get_pcvar_num(g_level_bonus))
    {
        
g_levels[id] = g_levels[id] * 2;
        
g_level_del[id] = g_level[id];
        
g_bonus[id] = false;
        
ChatColor(id"!g[BONUS]%L"LANG_PLAYER"LEVEL_MEGABONUS"g_level[id], get_pcvar_num(g_ammo) )
        
zp_set_user_ammo_packs(idzp_get_user_ammo_packs(id) + get_pcvar_num(g_ammo) )
        
Level_Save(id)
    }
    else
    {
        if(
g_level[id] < g_levels[id])
        {
            
g_levels[id] = get_pcvar_num(g_level_num);
            
ChatColor(id"!g[BONUS]!y%L"LANG_PLAYER"LEVEL_NOMEGABONUS"g_levels[id], get_pcvar_num(g_ammo) )
        }
        else
        {
            new 
1;
            while( 
g_level[id] > ( get_pcvar_num(g_level_num)) )
            {
                
g_levels[id] = get_pcvar_num(g_level_num);
                
1;
            }
            
ChatColor(id"!g[BONUS]!y%L"LANG_PLAYER"LEVEL_NOMEGABONUS"g_levels[id], get_pcvar_num(g_ammo) )
        }

        
Level_Save(id)
    }
    return 
PLUGIN_HANDLED
}

public 
expa_player(id)
{
    
ChatColor(id"!g[EXPA] %L"LANG_PLAYER"LEVEL_EXP"level_exp[id], g_level_exp[id])
    return 
PLUGIN_HANDLED
}

public 
level_status(id)
{
    if( 
is_user_alive(id))
    {
        switch( 
get_pcvar_num(g_hud_color) ) 
            { 
                    case 
1
                    { 
            
set_hudmessage(25520030.020.8701.01.10.00.0, -1)
            
show_hudmessage(id,"%L"LANG_PLAYER"LEVEL_STATUS"g_level[id], level_exp[id])
                    } 
                    case 
2
            {
            static 
rgbrandom_num(10200), random_num(0200), random_num(0200);
            
set_hudmessage(rgb0.020.8701.01.10.00.0, -1)
            
show_hudmessage(id,"%L"LANG_PLAYER"LEVEL_STATUS"g_level[id], level_exp[id])
            }
                    case 
3
            {
            
            
set_hudmessage(redgreenblue0.020.8701.01.10.00.0, -1)
            
show_hudmessage(id,"%L"LANG_PLAYER"LEVEL_STATUS"g_level[id], level_exp[id])
            }
        }
    }
}

public 
Level_Save(id)
{
    new 
key[64], data[256], data_exp[256], key_exp[64]
    new 
name[33];
    
get_user_name(id,name,32)

    
format(key63"%s-/"name)
    
format(data255"%i#"g_level[id])

    
format(key_exp63"%s-/"name)
    
format(data_exp255"%i#"level_exp[id])

    
nvault_set(g_level_datakeydata)
    
nvault_set(g_exp_datakey_expdata_exp)
    return 
PLUGIN_CONTINUE;
}

public 
Level_Load(id)
{
    new 
key[64], data[256], data_exp[256], key_exp[64]
    new 
name[33];
    
get_user_name(id,name,32)

    
format(key63"%s-/"name)
    
format(data255"%i#"g_level[id])

    
format(key_exp63"%s-/"name)
    
format(data_exp255"%i#"level_exp[id])

    
nvault_get(g_level_datakeydata255)
    
nvault_get(g_exp_datakey_expdata_exp255)
    
replace_all(data255"#"" ")
    
replace_all(data_exp255"#"" ")

    new 
givelevel[32], give_exp[32]
    
parse(datagivelevel31)
    
parse(data_expgive_exp31)
    
g_level[id] = str_to_num(givelevel)
    
level_exp[id] = str_to_num(give_exp)

    
set_task(1.0"level_status"id__"b")
    return 
PLUGIN_CONTINUE;
}

public 
Frags_Manager()
{
    new 
aname[32], attackerattacker read_data(1)
    new 
y1;
    
get_user_name(attackeranamesizeof aname 1)
    if( ( 
level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
    {
        
g_bonus[attacker] = true;
        
g_level[attacker] = g_level[attacker] + 1;
        
level_exp[attacker] = 0;
        while( 
g_level[attacker] != )
        {
            
1;
            
g_level_exp[attacker] = get_pcvar_num(g_frags_level);
        }
        
message_begin(MSG_ONE_UNRELIABLEg_ScreenFade_attacker)
               
write_short(1<<12// duration
            
write_short(1// hold time
        
write_short(0x0000// fade type
        
write_byte(1// red
        
write_byte(200// green
        
write_byte(0// blue
        
write_byte(205// alpha
        
message_end()
        
emit_sound(attackerCHAN_STREAMsound_level_up1.0ATTN_NORM0PITCH_HIGH )
        
set_hudmessage(020000.650.500.03.02.01.0, -1)
        
show_hudmessage(0"%L"LANG_PLAYER"LEVEL_UP"anameg_level[attacker])
        if(
get_pcvar_num(g_give_ammo) == 1)
        {
            
ChatColor(attacker"!g[LEVEL] !y %L"LANG_PLAYER"BONUS_LEVEL"get_pcvar_num(g_give_ammopacks) )
            
zp_set_user_ammo_packs(attackerzp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) )
        }
        
Level_Save(attacker);
    }
    else
    {

        if(
g_level[attacker] == get_pcvar_num(g_level_max))
        
ChatColor(attacker"!g[LEVEL]!y %L"LANG_PLAYER"LEVEL_MAX"g_level[attacker] )
        
level_exp[attacker] = level_exp[attacker] + 1;
        
Level_Save(attacker);
    }
}

public 
zp_round_ended(winteam)
{
    for(new 
id=1;id<=g_Players;id++)
    
g_trime[id] = true;
}

stock ChatColor(const id, const input[], any:...)
{
    new 
count 1players[32]
    static 
msg[191]
    
vformat(msg190input3)

    
replace_all(msg190"!g""^4"// Green Color
    
replace_all(msg190"!y""^1"// Default Color
    
replace_all(msg190"!t""^3"// Team Color
    
replace_all(msg190"!t2""^0"// Team2 Color

    
if (idplayers[0] = id; else get_players(playerscount"ch")
    {
        for (new 
0counti++)
        {
            if (
is_user_connected(players[i]))
            {
                
message_begin(MSG_ONE_UNRELIABLESayText_players[i])
                
write_byte(players[i]);
                
write_string(msg);
                
message_end();
            }
        }
    }
}  
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/ 


can anybody help me?

mottzi 07-05-2014 08:15

Re: Zombie Level Up System
 
I think the problem is here:
PHP Code:

public zp_user_infected_pre(idinfector)
{
    if( 
is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
    {
        
level_exp[infector] = level_exp[infector] + 1;
        
Level_Save(infector);
    }
    else
    if (
zp_get_user_zombie(infector))
        
ChatColor(infector"!g[ZP] !y Killed Zombie")


In the first if() you check if the player 'infector' is valid but you don't do so in the second if().

Change it to this:
PHP Code:

public zp_user_infected_pre(idinfector)
{
    if( 
is_user_alive(infector) && zp_get_user_zombie(infector))
    {
        if((
level_exp[infector] < (g_level_exp[infector] - 1)))
        {
            
level_exp[infector]++;
            
Level_Save(infector);
        }
        
        
ChatColor(infector"!g[ZP] !y Killed Zombie");
    }



Freezo Begin 07-05-2014 08:39

Re: Zombie Level Up System
 
i think he want to add this plugin in another mod . ' not zombie mod'

Merlin2010 07-05-2014 08:47

Re: Zombie Level Up System
 
nop,in zombie mod

now i have some players on the server,i want to let them play,motzzi i did what u sayd,no errors at compile,we will see if it works when that players will leave (sorry for my english,i'm romanian)

Merlin2010 07-08-2014 05:43

Re: Zombie Level Up System
 
ok,thanks mottzi,it works with no errors

i had some problems with hackers and i was needed to recreate my server from 0,then i forgot to post here if it works

it works with no errors and i say again,thanks


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