Traceline is acting weird again...
Hello alliedmodders!
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Why tracelines dont like me? :) Edit: It is doing same thing on de_dust2 if you think that the map is the problem here. |
Re: Traceline is acting weird again...
Why do you want to reinvent the wheel?
https://forums.alliedmods.net/showthread.php?t=65427 https://forums.alliedmods.net/showpo...0&postcount=29 |
Re: Traceline is acting weird again...
The problem is that old wheel dont want to work fine in linux.
When player model have blank or 1 triangle bodypart, set_view crash my server. I need to sometimes use fake model entity what i attach to player by pev_aiment. That way i can use player models with no animations meaning that i can have only one model with animation and the ohter one without. That means the player model size is much more better. I need to hide the model original player model but setting render value 0 so it will be invisible will be bad idea because it will still take the same amount of cpu. Basically it would mean that im rendering player with 2 models. https://forums.alliedmods.net/showpo...0&postcount=29 This will be also a bad idea because camera can go through the walls Same with this: https://forums.alliedmods.net/showthread.php?t=65427 The last thing i want is player to see inside the walls. I always hide secred spots inside the walls. |
Re: Traceline is acting weird again...
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I also tested Connor's last posted code from that thread and it has the same problems: https://forums.alliedmods.net/showpo...5&postcount=51 |
Re: Traceline is acting weird again...
Try with
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Re: Traceline is acting weird again...
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Re: Traceline is acting weird again...
Use free_tr2 also (not related).
Make sure the entity is thinking, put a print_center output with the gametime |
Re: Traceline is acting weird again...
We either need some good debugging info by you or a working test plugin that exhibits the same error. This looks like it is very difficult to debug from just looking at the code.
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